Anyone else notice a new Bubsy game in the Coming Soon section of the US eShop? Looks interesting.
Oh, and I finally snagged Yooka Laylee on sale for $20
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr
@rallydefault
Because removing the motion controls probably means reworking a good part of the game, which means a higher budget than what it’s usually given to ports. If I remember right, there are some bosses that rely heavily on the two screen mechanics. Plus, Zero was already panned by the critics, and they would have to make a brilliant (read: expensive) marketing campaign to turn the impressions of the game around.
It’s the same reason we haven’t seen XCX at the end of the day- the amount of work and money needed for a port simply doesn’t make sense considering the potential profits. Captain Toad didn’t need the second screen at all so it was an easy port to make.
@Luna_110 Xenoblade X isn't that dependent on the GamePad. I've played without using the secondary screen much because my monitor couldn't output sound, so I plugged in headphones into the GamePad and had it display the game itself. And playing on the GamePad the entire time is feasible, if just annoying as heck due to the small screen.
Metroid, Xenoblade, EarthBound shill
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@EvilLucario
No to the degree Zero is, but still would require a fair amount of work due to Frontier Nav. If you were playing on the big screen, the game assume you could access it at any moment, but you’d probably have to change some dialogue, options, and make the game simply stop every time you want to tinker with it, and all that means money that Nintendo probably feels is better spent on whatever new project Monolith is working now.
@Link-Hero
With multiple difficulty options, and casual mode which revives fallen units after each map (meaning you would need to see every one of your units die in one single chapter in order to lose), and the new optional rewind time feature, difficulty should be the last complaint leveled toward Fire Emblem. For those who choose to play on harder difficulties with permadeath, it can indeed provide quite the challenge. Fortunately the game has evolved beyond the era of irritating difficulty.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
So, we're getting Robotics;Notes Elite on Switch, which is pretty cool. At this point, I'm wondering if I should maybe hold out for an Elite version of Steins;Gate 0, considering I've still yet to experience the prequel.
@Link-Hero
If it's not your style, it's not your style. Least you tried it out.
I remember a time when I hated turn based games of any kind. Tried Final Fantasy X on Vita and hated it. Then my brother showed me Path of Radiance and Radiant Dawn for GC/Wii, which he paid good money for, and told me a new game was coming called Fire Emblem Awakening. I'd never heard of FE and wasn't sure about the turn based battles. But my brother said, "You like chess, right? It's basically like that but with way cooler characters and a story". A demo dropped, so I tried it, and I couldn't put it down. Bought the game, played 100 hours, and to this day, that's the only game that's brought a tear to my eye and chills from the killer orchestral music while fighting in the rain right after a beloved character dies.
Been a fan of RPGs ever since, went back to FFX and spent 100 hours on that, which became one of my fave JRPGs of all time.
But, I have a couple friends who, for whatever reason, just dont like the series. I've tried to get them into it time and again, even bought the game for them at one point... I guess some people it clicks with, and others not so much.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@Luna_110
Overall, you are probably correct. They probably don't want to put the time into reworking some sections to not have the motion controls/second screen. But I also think we have a tendency to exaggerate the difficult behind that stuff. I remember when people around here first started to muse about Mario Maker coming to the Switch. Everyone was like, "But it simply CANNOT happen without the second screen! There's NO WAY it could work!"
…
lol
So yea, valid opinion, but there are always ways around. Also, I think most of the low scores from professional outlets cited the stupid controls as a big part of the lower score. Oh well, just my opinion that it would be an easy cash grab, even just by leaning on the Star Fox name.
@Luna_110 I think the thing with XCX is less about the work needed and more about marketing.
Nintendo and Monolith want Xenoblade Chronicles to be a premium name in RPGs. Releasing too much too quickly can dilute that.
Think about Final Fantasy. It’s a name that grabs attention but how many “Final Fantasy” games are going to be released this year? How many are worth your attention? It’s a confusing mess at best.
XC2 is just over 2 & a half years old. The standalone expansion is sitting on shelves alongside it and that’s just 1 & a half years old. Do they need to add XCX alongside that? Would it confuse the market? Would it create “Xenoblade fatigue” (think how many people avoided 3D World because they’d had too many games with Mario in the title I’ve the preceding 2 years)?
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