With single player I had stuff like Melee's Adventure mode, Brawl's Subspace Emissary and Boss Battles, Event Matches, Smash 4's challenge walls, etc. in mind. Things that while you may be to play co-op, the intention is to give solo players more to do than just playing against CPUs/online players in the main Smash mode.
To be fair, unlike with Smash 4 you do get to unlock a ton of characters. That alone is some good singleplayer (or multiplayer) content. Not enough obviously, but it should give the game a bit more longevity for those playing solo.
@IceClimbers Depends on the unlock criteria, it's not good single player content if the requirements are "Play X matches". If you have to play 600 matches to unlock Ridley for example you're better off using amiibo or the 1 stock SD strategy to unlock characters.
On a different note, I thought DOOM Switch was meant to be terrible in handheld mode? My pro controllers had to be recharged so I've been playing in handheld mode and it's perfectly fine so far, pretty much what I'd expect from a handheld DOOM in terms of performance.
@Grumblevolcano I played the whole game in handheld no problem. The people who claim there is one are the graphics nuts who will notice any dropped frames or pixel count.
I understand what you mean but I'm not agree with you...
To make it short, IF you never experienced Doom on your PC/PS4/XBOXONE before playing it on the Switch THEN no problem.
BUT
IF you have played already Doom on another system THEN the game feels not good at all...
I played Doom on PC and when I tried the game on Switch, it was really disturbing in terms of sensations... You clearly feel that it's not the same...
Ya, DOOM is pretty solid in handheld mode. A little on the lower res side but, still looks great. Definitely the best looking FPS ever released on a handheld, which impresses me far more than just another game on a home console out of 1000 other games on home consoles.
Then I played it on Switch in handheld and it was fantastic.
It's the same game. Obviously a game on a handheld isn't gonna look quite as good, but that doesn't somehow magically change the game- it is definitely the same game. And definitely just as fun to play. More fun, actually, with the gyro and playing in tabletop at work and everywhere else.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@Cobalt I think some people are just more sensitive to resolution and framerate than others. I can't tell framerate unless a game drops below 20fps typically myself. Stutters are easy of course, but as long as it's consistent? And as long as the resolution doesn't prevent me from understanding what's going on, it makes no difference to me.
But saying that you don't feel the difference when you play Doom on Switch after the PC/PS4/ONE version... It's just a lie... It doesn't mean that the result on Switch is not great for the system, it is, but everything is downgraded (which is normal)... ^^
@link3710 I honestly don't think that many people really see that big a difference in gameplay unless its extreme. I think people just want to sound more serious about gaming.
People get so melodramatic about framerates honestly. I won't lie, I am 100% like that where I take the piss on Xbox/PS4 having inferior performance compared to PC all the time. But at the end of the day, 30fps is still plenty playable for almost every genre except fighters (platformers like 3D Land and Samus Returns are 30fps and barely anyone complained, and shooters have almost always been 30fps when they got popular with Halo). So in reality it isn't much of a problem.
I own Doom on PC with maxed graphics/144fps and Doom on Switch is still a great, fun time despite lower resolutions and framerate. I'm sensitive to framerate dips, but Doom on Switch is no skin off my back and I can jump between 144fps and 30fps just fine. Jarring of course, but fine.
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From my perspective, it's less forgivable for a PS4 game to have issues. It's a TV-tethered device, so it does nothing for me that a good PC wouldn't. It's literally like a worse home console for those of us who play the majority of our PC games with controllers.
Switch is weaker, obviously, but it allows me a degree of freedom that none of my other home console/PC hardware does. I'm willing to put up with some performance issues to get a non-TV-tethered version of a game.
So, yeah, I'm more likely to highlight performance issues in a PS4 game.
@EvilLucario Reminder that the "greatest game of all time" on N64 ran at... what, 20fps pretty much all the time? That was one janky game. Same with SotC on PS2.
Now if a game dips below 30fps occasionally, people whine about how "unplayable" it is. ESPECIALLY if it's on a Nintendo device.
Sure, you can notice a difference. The question is how much, and how big of an effect that has on entertainment and enjoyment.
The answer is very little.
I play Fire Emblem Warriors at 30fps and actually thought it was the 60fps mode.
As long as there is the illusion of smooth motion (which 30fps MORE than accomplishes), that's 95%, and anything beyond is only adding that last 5%. Gyro and playing anywhere add far more than 5% to entertainment and enjoyment.
Not to mention, 30fps (or even 20-25fps) never seems to be a big issue when it's a PS4 game like Assassin's Creed or Monster Hunter World or Dark Souls back on PS3. But as soon as a Switch game is 30fps, all of a sudden it's this "night and day difference" that's a "dealbreaker". Nonsense I say. MH World was perfectly fine at 30fps, just like MHGU is perfectly fine at 30fps, and even DOOM and Wolfenstein 2 are fine at 30fps. They're 95%. Having 100% is better, undoubtedly, but it's not even remotely enough to counter the triple value of 3 versions of a game in 1, with gyro (which actually IS a make or break issue in some cases) and a versatile offering of various controller options.
most games would not benefit from 60fps anyway, realy only very high action games like fighting games might benefit, but between the usual 720-1080p (on the tv) usually knocks out any need anyway, any "lag", skipping or stuttering is due the game programming, not the system's failure/flaws
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@Ralizah Yeah no one gives a crap about technical stuff unless it's REALLY impeding on the performance. OoT was a consistent 20fps so people got used to it right from the get-go.
@jhewitt3476 Actually there are a lot of games that will benefit from 60fps. Hell, all of them do. Platformers are at their best at 60fps. Shooters are even better when you go beyond 60fps, like 144fps or even 240fps, which is why being able to support these arbitrary framerates is key to modern shooters nowadays. Fighting games speak for themselves. Action games like Bayonetta definitely are better at 60fps. Even a slow-paced game like Dark Souls (which is less about twitchy reactions and more reading the enemy and reacting accordingly) is better at 60fps for better reactions, even if it's perfectly playable and enjoyable at 30fps.
Even things like RPGs are better at 60fps because of more smooth animations feeling more pleasant. Compare Pokemon Generation 4 to Pokemon Generation 5's battle menus, where Gen 5's menus flow so much quicker at 60fps. (I'm aware that the speed of battles were increased with Gen 5, but that speed has no bearing on inherent framerate) Thing is, 60fps still doesn't really make it THAT much better for those genres. Same with open world, where 60fps gets in the way of a big open world, at least on consoles which is why pretty much every open world game targets 30fps. Odyssey's levels aren't really THAT big, for example.
I really wishi could love Mega man 11. I love the music, the controls, the style, the mood, even the levels. But the bosses and the deeply antiquated lives, checkpoints, and game overs just ruin what could have been more enjoyable. Making it worse, it seems likea game rooted in memorizing level layout and enemy positions and reacting at lightning speed to a thousand projectiles all at once all while platforming. Even on noob mode it's to frustrating if easy. All my complaints with hollow Knight apparently apply to mn11 to. Easily my two least favorite games of the last several years.
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