@EvilLucario Satorl Marsh is a confusing slog. Pretty at night, yes, but I had a very difficult time getting through it, and kept getting chased down and killed by higher level enemies more often than in other areas.
I'd say the game doesn't really "kick into high gear" until Prison Island, personally.
@DarthNocturnal List Vikings would be cool. I think approaching supportive third parties and helping to port some of there classic games for the eshop/VC successor could be a mutually beneficial move.
@DarthNocturnal This is the same company that owns Rock N Roll Racing - the SNES classic? That's one of my favorite games ever. I already own it a million ways including the original cart, but if they released this game for the Switch I'd buy it in a flash. You're probably right about licensing though...
Fired up Monster Hunter Generations Ultimate demo, and man... I'd forgotten how good the game actually looks in person. Videos really don't do that game justice. The colors of the hunter just pop, exactly like on MH3U for Wii U.
I even noticed a bunch of comments from people also noting how the game looks much better than they were expecting from the videos. And I see what they mean. After being away from the game for a while you kind of forget.
I guess this year is gonna be a Monster Hunter - Valkyria Chronicles - Diablo - Dark Souls - Mega Man marathon.
I start grinning very time I think about it. Just makes me wanna stand up in the Colosseum and scream "LET THE GAMES... BEGIN!"
So, anybody else think there’s no Direct soon? The amount of stuff that’s been announced recently that would have fit perfectly into a Direct makes me think they’ve decided against it for some strange reason. In the last two weeks we’ve had announcements for:-
Diablo 3
Gear Club Unlimited 2
Doom Eternal
Dark Souls date
TWEWY HD date
Demos for Valkyria Chronicles 4, Mega Man 11 and MonHun
Undertale special edition
Dragonball Z Beta
Taiko no Tatsujin physical release
Chuck in a better sizzle reel than they had at E3 and That there is pretty much a Direct.
Good point, I think all of these announcements combined eased pressure off for an August Direct. I still think we'll get a September Direct announcing the last few 2018 titles. NSMBU Deluxe and a handful of 3rd Party titles probably.
I believe there will be Another Direct about LABO Toy Con 03 Vehicle before 14 September 2018.
And also Another Direct about Paid Online Service since it will be applied after 15 September 2018.
The Animal Crossing-esque gibberish voices. Really not a fan.
That was so annoying for me when i was playing through okami on pc i just had the game muted and listened to some music.
I’d rather not have any “voices” at all.
@Ralizah What's worse, the gibberish voices are very slow too. I played it last year. After an hour I still hadn't left the tutorial area, I couldn't do it anymore, and I quit.
My memories of the game are a lot better. I certainly didn't remember the slow-as-molasses tutorial.
I still feel like they're moving away from directs as information delivery. Maybe the next one will be November to showcase the 2019 games.
@Ralizah Yeah I tend to agree about XC1.....the first fifth or so was slow to awful (the mines were easily a low point for the game, you had this long area of difficult enemies and didn't even unlock the full battle system yet.) Pacing was bad, heart to hearts, I skipped most of them in the game..... it was just annoying.
I think my biggest complaint about Monolith design is that they love to create player busy work to pad out play times. Like those heart to hearts or the affinities....they present you an action or event. Conventional game design says you have to earn access to it by steady forward progress either by story or levels/stats, or building certain trees or whatever. Monolith likes creating all this busy work of running back and forth between places, doing menial things, rearranging your party lists and sorting blade indexes like you're doing SEO. Tons of menial busywork and babysitting tasks that take you away from the game and into checklisting and system management for the sake of it. If they took their solid game design and streamlined out the pointless busy work, their games would be shorter, but far solid and replayable rather than a niche even among JRPG fans.
"Third party support really came to the rescue this year"
Which.....is how it's actually supposed to have always worked....
@EvilLucario I'll agree with you for the first time in an XC topic on that one. The mines were horrendously bad, and I played it wondering if all the XC hype was just desperate Wii fans excited to have anything to play that resembled a real game. I don't recall what followed it, maybe the marsh but whatever it was, wasn't memorable at all, but convinced me there might be something solid to the game worth sticking with.
" XCX gives you unlimited amounts of builds to toy around with,"
It's just a shame it makes dolls so high risk I was always afraid to use them much
@DarthNocturnal Lost Vikings and their older games from that era they don't tend to even acknowledge they ever made. I think they purposefully have distanced themselves from it. Which is a shame, because itw as an amazing game. Also, it was published by Interplay before they were their own publisher and then bought by Activision. There's probably a whole mess of rights issues for that stuff with Interplay defunct (a second time.)
@NEStalgia The heart-to-hearts in Xenoblade 2 are a lovely treat, because you can unlock them if you have the relevant people in your parties. You don't have to go out of your way to "increase the affinity" between party members, which would turn them into a major chore.
The one exception being some of them are tied to blade affinity charts, and I believe they're not viewable until you unlock previous levels of the chart. But it's not that big of a deal.
Xenoblade X's heart-to-hearts, if I remember correctly, also had affinity requirements, but they're all pretty much in one major in-game location, so they're much less of a hassle to find again.
Xenoblade 1 is like: "Nah, you have to backtrack to some random location in a field on Bionis' arm pit if you want to see this interaction, since we wouldn't let you see it when you first came across it." EVERY. SINGLE. TIME. Why do I need to spend hours grinding alongside British Wakka just to see an interaction with him?!
The biggest thing about the series as a whole that bugs me is that EVERY GAME has some sort of mechanic that's either unexplained or poorly explained. Which is bad when you consider how many mechanics, systems, etc. Monolith likes to layer into these games.
@Kaile@Octane Yeah, the gibberish voices are slow and grating enough that they're approaching Yooka-Laylee levels of obnoxious.
Except, you know, Yooka-Laylee's devs actually patched the game so that you could make the voices less annoying.
@DarthNocturnal If Xenoblade X was better about telling you roughly where to find stuff for all of its collection side-quests, I'd say it handled side-quests well. It's still better than the other games, though. Xenoblade 1's quests are grindy, MMO-tier trash, and Xenoblade 2's quests just NEVER FREAKING END! They'll add, like, ten extra steps on what was seemingly a simple task.
That was so annoying for me when i was playing through okami on pc i just had the game muted and listened to some music.
I’d rather not have any “voices” at all.
Isn't there an option to turn the voices off? Okami's OST is too good to miss over something like this!
@Ralizah Yeah, I really hated those affinities in XC1. Though I'm not fond of how they work in 2 either. The thing that bugs me in 2 with rare blade quests is they often don't tell you where/who/when/what you need to actually get the quest trigger to appear. The H2H is told to you, but the actual quest start remains mysterious and kind of random.
"British Wakka" OMG I'm weeping......
"The biggest thing about the series as a whole that bugs me is that EVERY GAME has some sort of mechanic that's either unexplained or poorly explained. Which is bad when you consider how many mechanics, systems, etc. Monolith likes to layer into these games."
YES!! This right here^^. That and, like I said the busywork....all that back tracking "just because." And the fact that if you're following the narrative of 1 and 2, the back tracking makes no sense. The story tells you you've gathered what you need, you've set sail, you've arrived in a new land. You're now trapped there unable to escape due to story reasons. The only way is forward. Oh shoot I need to unlock an affinity, let me just fast travel back to all of the previous towns to look for 3 of this item I need. WHY? Why have a story that tells you you've moved on and are trapped in trouble when you are expected to transport to any random location non-stop? It's a pretend story bolted onto an MMO game world. At least with X it worked with a hub....there was no sense of "you made it farther in your journey. Onward! (But first go back and sleep in every town you've been in, and search the trees on Gormott, and salvage gears in Mor Ardain, and talk to that Nopon in Argentum to make sure you' didn't miss things And then 'Onward to our escape!') I love and hate their design. Specific to XC2 I also hate when you get a quest your first time through Gormott that you can't finish until you've gone through Morytha....so it basically doesn't pay to actually do quests until you're mostly done the game as most of them, by their later stages require either visiting places, having affinities/blades, or fighting strong enough enemies that you can't actually do it before the latter chapters. Why give quests in the second chapter that you can't resolve until the 9th chapter?!
@DarthNocturnal. Yeah, XC1's sidequests were a laughable joke. MMO sidequests without an MMO makes no sense. I skipped probably 90% of them. Go RNG fetch things is not the fun of a JRPG and is the reason I never touched WoW, Everquest, etc. X fixed the quests largely, and was based on the quests....but oddly the MMO quests would have actually worked in that game with the hub based map mirroring actual MMOs. Then XC2 trolls you making you think it's more of the same...but then gives you real quests....but then doesn't tell you how or where to actually go for them (or the 3-4 of them that are actually interconnected, and the first 2-3 need to be done to do the 4th, and those need to be done in order, because the solution for one is the needed prerequisite for the other but the game never tells you they're connected at all....) Monolith really doesn't get the whole "side quest" thing still, I think
Interplay owned the original games, not Activision. I'm sure Blizzard owns the brand/characters, but the original games....I wonder how they managed the DOS release? Maybe for free there was no rights conflict.
@DarthNocturnal For the record, as flawed as it is, I thought XC2 was a ton of fun, and easily my favorite game in the series. I'd still highly recommend it to almost anyone who loves JRPGs.
@electrolite77 I think 1st party content is what drives Nintendo's decisions to have a general Direct and that's still rather limited at this point. You have the Torna DLC in September, Super Mario Party in October, Pokemon Let's Go in November, Smash in December and Luigi's Mansion (3DS) for sometime in 2018.
So I think still a September Direct but it will have some early 2019 reveals like the rumoured NSMBU + NSLU port.
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