@JaxonH Yeah, that's pretty much exactly what I'm hoping for from a Nintendo online system. There's so much should easily be able to do. I think we'll get most if not all of those features at some point
Bayonetta 2 on Switch outsold the Wii U version! Am I the only one surprised by that? I’ve seen a bunch of ads for it, but I haven’t heard to many people playing it. That’s great though, it opens the door to other games from Platinum! Please let Wonderful 101 be next 🙏
Just a geek that likes video games, and spends to much time playing Smash Bros. and Fortnite.
“Listen, smile, agree, and then do whatever you were gonna do anyway.” – Iron Man
@DarthNocturnal Yup, BC is something all three need to get on, and Microsoft is the best one right now. Hopefully Nintendo and Sony both will do it next gen at least.
And I hope that more things are coming for Xbox! As of right now I think the winning team is Sony on both US and Europe, while Nintendo wins in Japan.
But I feel like all three should stay together... Like 3 competitors or so. I think past gen is a bit like Xbox wins US, PS wins Europe and Nintendo uhhh wins with 3DS on Japan and all territory I guess. (Kind of guessing, fix me if I'm wrong)
@TheTetrisGuy Maybe you're surprised if you thought that Bayonetta 2 on Switch outsold the lifetime sales of the Wii U version, because in that case that's not what happened. Bayonetta 2 sold more in its first nine weeks on the Switch than in its first nine weeks on the Wii U. So it will outsell the Wii U version in time, but not right now lol. If it did that, now that would be amazing!
Yeah ,Bayonetta 2 sold 850k on Wii U and with digital sales included I think it passed 1 million. I can't see the Switch port reaching that number. Wii U releases didn't have a lot of competition so games continued to sell fairly well long after release. I'd say Bayonetta 2 for Switch has already reached 90% of it's eventual lifetime sales.
@darkfenrir To be fair to Nintendo and Sony, they both have completely legitimate reasons why backwards compatibility wasn't implemented on their current machines. The switch over to ARM away from the basically dead PowerPC was basically a requisite for the Switch to survive in the market where Wii U was dead, and same with PS4 away from it's crazy old Cell processor (which was also PowerPC... partially.) Once you switch the architecture, you can't include backwards compatibility without basically packing in the hardware for the previous console.
Considering both of their histories when architecture doesn't change, it's quite likely the PS5 and the Switch 2 will have BC, as X86 and ARMs seem here to stay for now.
@link3710@darkfenrir In Microsoft's defence, they're in a similar situation. The Xbox One isn't backwards compatible with the original and the 360 either. What they're doing is individually porting the games over and offering them as free digital copies to anyone who has a disc of said game. I guess Sony could offer a free digital download of one of their few PS2 Classics if you inserted the disc, that would be the same.
Wew, give me a whistle for Microsoft then. That's so darn good of them because it's all goodwill (It won't really generate revenue because people use their own disc after all)
@darkfenrir Yup. It also explains why only part of the library is compatible with Xbox One at the moment, but I believe they're still adding more games to their BC programme.
But it's also why I think that all next gen consoles will be backwards compatible, because x86 is here to stay. Sony, nor Microsoft will change their architecture again, so everything should be playable from the get-go.
@darkfenrir Yeah, while Microsoft isn't doing well on the front of 1st party games over the past year or so (think an even more barren version of the Wii U's 1st year) they're doing fantastic on pretty much every other front of supporting the system. System updates come with with plenty of fan requests, their backwards compatibility lineup keeps growing, crossplay with Switch/PC is increasing, etc.
Basically, they're emulating certain hardware features, while allowing others to occur naturally. It's the same process by which Nintendon't works on the Wii U. There's actually a few features missing from Wii U's natively playing GameCube games, but people figured out how to emulate just those missing bits. From what I understand, there's more missing features from XB360 to XB1 than GameCube to Wii U, but it runs on the same idea.
Or on another front, if you've ever had to run a program in "Compatibility Mode" on a PC because it was so old, that's basically the same thing. Filtering over old commands to newer ones, than translating the results back to the program.
@YummyHappyPills I think that's the problem, to get the 2 Legacy Collections on 1 cart you'd need to create stuff that isn't in the PS4/XB1 versions like have an extra menu where the user decides which Legacy Collection to play. The options to avoid having to do that would be either each Legacy Collection has its own cart (more expensive for Capcom) or have one of the collections be digital download (the option they chose).
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