They're clearly after the profit. The question is why even bother putting the game on a 8GB cartridge? Why don't they buy a small 1GB cartridge or even better, a 1MB cartridge with just the installer on it?
I can easily pass on these sports games, but if something like this happens to the Switch versions of big games like L.A. Noire, DOOM, Skyrim, Xenoblade Chronicles 2, and Super Mario Odyssey I get mad.
Sorry 2K. That is not a physical copy of the game. Couldn't they have made the Gold Edition or whatever they are called on a bigger cartridge and ditch the game currency? Would have been more appropriate for Switch owners.
I never drive faster than I can see. Besides, it's all in the reflexes.
@GrailUK
This. I would have LOVED to see the Legend Gold on a 32gb cart. But... that would have been insulting to everyone else. "So I gotta pay $150 for the full game to come on the cart like it already should?" Ya, it woulda been bad.
@Spoony_Tech
Oh, gotchya. Ya Idk, but thankfully all Nintendo's games (And tbh, most 3rd party games) are complete on the cart.
It's an aggravation, but dang if NBA 2k18 isn't a fantastic game. It's worth it. As long as you have a micro SD card (and practically everyone should invest in one) it's a non-issue. Just annoying.
Nintendo needs to make 24gb carts for games like DOOM that are larger than 16gb but less than 32gb, which cost significantly more I imagine.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I wonder what size Xenoblade Chronicles will be? Wasn't X over 16gb? Smash would be another pushing 16gb. I can't imagine Nintendo taking the approach of needing to download extra data. If they start doing it then others will too.
@Grumblevolcano
I can see the comparison but, not really the same. The 3rd path was DLC. And each of the other 2 were complete games, each sold as separate games. Whereas NBA 2k18 is just one game and one release, and took 2/3 of the main game and made it an update, which when you're dealing with a 30gb game is quite substantial. So a special edition wouldn't be including separate games and separate DLC, but rather the majority portion of the main game that was not included.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@BLP_Software So Nintendo will either go with a 32gb card and swallow the extra cost or go with a 16gb card that requires a download for optional data packs or perhaps even the main game. On Wii U it was manageable because hard drives are cheap and size isn't really an issue, plus it was completely optional.It'll be interesting to see what approach they take with XC2.
@OorWullie Nintendo have some data compression magic, remember? Look at Super Mario Odyssey, there's a lot to do in this game, and yet it's only 5GB file size.
Well since more then likely Nintendo is holding these carts I don't think the cost is nearly as big for these things for them. I highly doubt they will pass on extra data to us as that's a slippery slope right now.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
It's not like they couldn't use a 32GB cartridge. In fact, Dragon Quest Heroes I & II for Switch was released on a 32GB cartridge several months ago, and that was a third party game by Square Enix.
@Azooooz
Very true. Nintendo always does an excellent job of optimizing their file sizes. BotW from any other dev would've pushed 80 gigs lol (ok ok... I'll say 50-80 haha)
@JaxonH Hmpf, I might be being cynical here, but in a years time and the bigger carts are cheaper, I dare say companies might increase double dippers with GotY editions etc. Now own all the game and dlc on one cartridge.
I never drive faster than I can see. Besides, it's all in the reflexes.
@rallydefault True, but it's not an entirely fair comparison. Nintendo knows their hardware better than any other company, so optimising is less of a problem to them. On top of that, they can also permit the extra resources spent on optimising because not every game has to be as profitable. Remember, Nintendo sells games to sell their hardware, which in turn sells third party games from which they can collect royalty fees. It's the reason why Sony has no issue with releasing a game like The Last Guardian after a development cycle of almost ten years!
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