I do wonder what happened what happened with Capcom that caused bad support from their part - supposedly, Nintendo even listened to their input for the Switch.
@Luna_110 I second this. They were met with good sales for Street Fighter, and XX probably sold pretty good as well, so what do they want? RE to sell well before finally going on board? A ship full of money?
@Luna_110 I'm 99% sure Capcom and Nintendo had a falling-out at this point. Too much stuff that makes no sense at all: Monster Hunter leaving the portable market, XX not being localized on Switch, Mega Man Collection skipping Nintendo platforms, Disney Afternoon Collection nowhere to be seen, and now Okami.
Seriously - given the recent news about Nintendo-like games selling more on Switch than on all other platforms combined, do you have any doubt the same would have happened with both Disney and Mega Man? It's so painfully obvious!
So yeah, probably a behind-the-scenes issue. Given how stubborn the Japanese can be regarding these matters (just look at Mr. Yamauchi's response to Final Fantasy VII switching to PlayStation), I wouldn't expect more Capcom support outside of the Revelations 1&2 ports anytime soon.
@ricklongo It's all so sudden too... Makes you wonder why they don't just cut it off entirely. RE Revelations is like this small little connection or so it feels. It makes no sense, no matter how I try to look at it, I can't fathom this, not from Capcom, not from someone who, before, had such a profitable relationship with them.
The other side of the coin, could be that Nintendo is keeping Capcom silent on their projects. Some clarity would be nice here.
@ricklongo - before this announcement from multiple Indie Developers, do you really think that Capcom might have had that information? Part of me feels that they don't even have access to their own sales information.
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That's what's up. Now we're talking Nintendo. I figured they were going to fix this because they want their money from online and they know they have to earn it with a good service or people won't jump (remember the "one NES game per month and then you lose it" ordeal? Look how quick they did a 180 on that)
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
It's weird. Right after Capcom and Nintendo flaunt they took Capcom's advice for specs...and the praise heaped on after launch...it just died. They pretend like it doesn't exist.
SFII sold paradoxically well...but we don't get Megaman, which sold most on 3DS last time. it even has code pertaining to 3DS. We don't get Disney, despite it being again, the logical market.
Okami? The system is well suited to it, the market is there, but no. Monster Hunter localised, to capitalise on the market that made it stronger here in the West? Nope. They go with Worlds as that gamble, and ive already ranted about how that's a weirdly dangerous financial risk.
At least we get Resident Evil...I guess. Its a game at least.
But here's the thing, Capcom seems to be doing what EA did for Wii U. Sending over games, yes. But games the market doesn't care about, while games that would suit the market, are left out.
And again, after the touting of the relationship, what the hell happened?
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@JaxonH We're probably going to get more online details in the Direct given this move by Nintendo. Get more info out there so they have room to change things if anything is extremely negatively received.
@Paraka Thing is, the indie devs info only corroborates what seemed to be pretty obvious: that retro-style platformers and Zelda-likes are a success among Nintendo's fans. Given how Capcom supported the Virtual Console even on the Wii U, one assumes they know how well games like that tend to sell on Nintendo platforms.
@BLP_Software
Ya but of all that, most has reason. Everyone was kind of waiting a few months after the Switch released to see how it was going to perform, and Capcom was no exception. They did their part and had their one game ready for the launch window just like everyone else, but anything beyond that was pending success of the system. That pretty much was true across the board for everyone.
So MegaMan and Disney, those were outsourced to other developers and probably started development before the Switch released. As for MHXX, if we look at the history of the series the localizations have always come at least 6 to 12 months after the Japanese game released. Usually 12 months. People are a little gung ho trying to say that game hasn't been announced for localization because it shouldn't have been announced yet. It's too early. I'm confident it's going to be released in the west but probably not until this time next year, just like every other game they localized. And they are actually announcing more games. For a system that's only been out 6 months, having 4 games release on the platform before year's end is not shoddy by any stretch of the imagination.
The one game that your argument actually has merit against, I think, is Okami HD. We are to the point where people can see that the system is successful and any future projects should at least be considered for Switch. I think the problem is, these companies are corporate. And as corporations they have policies. They don't just release games on whatever platform they want, they follow company policy and for years, company policy has been to only release games on PS4/X1. Company policy has been for their multi-platform engines to include those two consoles and PC. And it's not easy to change company policy. We read about Koei Tecmo changing their policy to include Switch in their multi-platform engine. And I think that gives us an important glimpse into the reality of the world we're living in- Capcom will need specific approval for any games released on Switch as long as their policy does not actually include it by default, which I seriously doubt that company is going to update their corporate policy. Which means any game they bring to the system will need special, individual approval. And that is only going to come for the games they think are safe bets. You and I might think Okami HD is a safe bet on Switch but I don't think they would agree. They are likely going to look at it as a niche game that only ever had a niche audience, and as such will have an even more niche audience on Switch which has an install base less than 10% of its competitors. But a game like Resident Evil? That's a safe bet. Street Fighter? That's a safe bet. Monster Hunter? Also a safe bet (although I think they might've slightly overestimated the demand for a port of a six-month-old expansion of a two-year-old game on a brand new system coming off the back of 4 previous 4th generation MH titles and a newly announced, AAA version on deck).
I'm not excusing them but I do think people are being way too unrealistic with their expectations for Capcom. Let's give it a year and see where we stand. Let's see if they localize MHXX next year. Let's see what other games they bring to the system by this time next year. In the meantime I hope people continue to give them hell on Twitter because it will let them know there is a fanbase who wants these games on the system
I just figured MHXX isn't getting localized for the same reason Square hasn't really localized Dragon Quest games for the past decade - they want Nintendo to foot the bill themselves.
You know, Okami HD could well be announced in tomorrow's Direct. It's announcement for other consoles was so close to the Direct, why not save it for then?
A lot of people don't seem to be expecting much from tomorrow's Direct but when else are they going to give us some info about what to expect next year? Other than Yoshi and Kirby and possibly Metroid we know nothing .Reggie also said there are more unannounced 2017 games. I'm not expecting them to be more than 1 or 2 Wii U ports but still they have to be revealed eventually and with only 3 and a half months left of the year there's no better time than tomorrow.
@OorWullie We've gotten tons of 2017 Switch announcements since he said that though. He never specified 1st party! Also they could always do a Direct in November/December/January to cover the 1st half of the year. Plenty of time to do that later
@JaxonH The reason is probably that dumping Okami on the PC, PS4 and Xbox One is relatively easy. That's just the nature of the hardware. It runs on an old proprietary engine from a decade ago, and the studio that developed it dissolved a long time ago. Maybe they didn't want to outsource this project? Or maybe they didn't want to mess with it themselves? Granted, it's not a very good reason, but it probably comes down to ''too much effort''.
@OorWullie The rumour that predicted Okami HD only said it was PC, PS4 and Xbox One. So it's unlikely.
I'm expecting to see Square Enix games today. I don't know why. I just have a hunch. I'm going to predict we'll see at least one of the following: Project Octopath Traveler, Dragon Quest, that Final Fantasy Picross game Japan got couple of months ago or Theatrhythm, either localization of the Dragon Quest one or a new one for both 3DS and Switch.
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