I don't think this is immediately after SS or anything like that. We've seen a pretty developed world. We even saw Hyrule castle in the launch trailer. My guess is that this game will take place after FSA. That's a timeline that has Ganon in it, and there is a lot of potential for new stories.
On an unrelated note, If this game lacks a motion control option, and the combat isn't improved such that it takes advantage of button only combat (i.e. It's faster and involves more than one button), I'm gonna be pissed. It'll just add to my list of problems with the Wii U.
It's most likely buttons only. Now that I've played SS and OoT 3D, I can definitely say that buttons with minimal motion control is a lot better than full motion control
What's the basis for that conclusion? Hyrule Warriors had optional motion controls, so Nintendo clearly sees a demand for it.
The problem with Zelda combat with just buttons is that's it gets boring and repetitive. It's just one button combat, and it's usually not very hard, something other games get slammed for all the time. Adding motion controls us a relatively simple way to spice things up, boosting presence and engagement without actually altering the gameplay. It's like rumble. Melee's gameplay isn't actually changed because the GC controller shakes, but it takes the game to another level.
Pandora's Tower's sword combat is similar to Zelda's being one button as well. And alone, that system isn't too fun. It's only the motion controlled chain (and a well designed dodge mechanic) that makes the game a joy to play from start to finish.
Now, if Zelda did something that could only be done with buttons, with fast and diverse input, then I would totally understand.
I always see people say how motion controls should only be used when they do something not possible with buttons. I think it's the other way around. If you have something like a fighting game or beat'em up, where you need virtually no lag, and 99.99999% precision, then use buttons because it's only possible that way. Else, staying with buttons only is like making a game 360p on a Wii U, it just detracts from the experience.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
I don't think this is immediately after SS or anything like that. We've seen a pretty developed world. We even saw Hyrule castle in the launch trailer. My guess is that this game will take place after FSA. That's a timeline that has Ganon in it, and there is a lot of potential for new stories.
On an unrelated note, If this game lacks a motion control option, and the combat isn't improved such that it takes advantage of button only combat (i.e. It's faster and involves more than one button), I'm gonna be pissed. It'll just add to my list of problems with the Wii U.
It's most likely buttons only. Now that I've played SS and OoT 3D, I can definitely say that buttons with minimal motion control is a lot better than full motion control
What's the basis for that conclusion? Hyrule Warriors had optional motion controls, so Nintendo clearly sees a demand for it.
The problem with Zelda combat with just buttons is that's it gets boring and repetitive. It's just one button combat, and it's usually not very hard, something other games get slammed for all the time. Adding motion controls us a relatively simple way to spice things up, boosting presence and engagement without actually altering the gameplay. It's like rumble. Melee's gameplay isn't actually changed because the GC controller shakes, but it takes the game to another level.
Pandora's Tower's sword combat is similar to Zelda's being one button as well. And alone, that system isn't too fun. It's only the motion controlled chain (and a well designed dodge mechanic) that makes the game a joy to play from start to finish.
Now, if Zelda did something that could only be done with buttons, with fast and diverse input, then I would totally understand.
I always see people say how motion controls should only be used when they do something not possible with buttons. I think it's the other way around. If you have something like a fighting game or beat'em up, where you need virtually no lag, and 99.99999% precision, then use buttons because it's only possible that way. Else, staying with buttons only is like making a game 360p on a Wii U, it just detracts from the experience.
My basis is I prefer buttons. Do I really need to go into so much detail? Also, motion controls became so tedious, especially when the "difficulty" of a game is based on controls that weren't 99.99999% precise. Plus motion controls were absolutely TERRIBLE in those high-risk fights like the mob at the end. I died just from how slow motion controls were compared to buttons
I can already see the reviews: "Takes too long to get from point A to B"
"Epona controls herself, too boring"
People will never be happy
So true. But this is ALWAYS the case with the Zelda fanbase. MM sucks! Ten years later: OMG, WHERE'S MY MM REMAKE ALREADY!!!1 WW Sucks! OMG WW HD is the best Zelda EVAR!!!!1 Twilight Princess and Skyward Sword haven't comes full circle yet, but they likely will. It's a shame people can't appreciate games for their own pros and cons.
I'm looking forward to the new Zelda, but do I want every Zelda game from now on to be like this? No, I like that they change it up. Other fans? Not so much...
Also, motion controls became so tedious, especially when the "difficulty" of a game is based on controls that weren't 99.99999% precise. Plus motion controls were absolutely TERRIBLE in those high-risk fights like the mob at the end. I died just from how slow motion controls were compared to buttons
The Wii motion plus WAS precise. People just had trouble with it. You can't swing your sword too fast, or else your remote will be somewhere else by the time Link is done swinging it. Also, you have to keep your nunchuck close to you as you swing, or else you'll accidentally spin-attack. People took these as limitations of the game, when in actuality, just like real sword-fighting and other physical techniques, you have to learn how to use it first.
I completely understand if you prefer controls to be 100% intuitive and similar to how you're used to, but it has nothing to do with the game's limitations.
What's the basis for that conclusion? Hyrule Warriors had optional motion controls, so Nintendo clearly sees a demand for it.
The problem with Zelda combat with just buttons is that's it gets boring and repetitive. It's just one button combat, and it's usually not very hard, something other games get slammed for all the time. Adding motion controls us a relatively simple way to spice things up, boosting presence and engagement without actually altering the gameplay. It's like rumble. Melee's gameplay isn't actually changed because the GC controller shakes, but it takes the game to another level.
Pandora's Tower's sword combat is similar to Zelda's being one button as well. And alone, that system isn't too fun. It's only the motion controlled chain (and a well designed dodge mechanic) that makes the game a joy to play from start to finish.
Now, if Zelda did something that could only be done with buttons, with fast and diverse input, then I would totally understand.
I always see people say how motion controls should only be used when they do something not possible with buttons. I think it's the other way around. If you have something like a fighting game or beat'em up, where you need virtually no lag, and 99.99999% precision, then use buttons because it's only possible that way. Else, staying with buttons only is like making a game 360p on a Wii U, it just detracts from the experience.
My basis is I prefer buttons. Do I really need to go into so much detail? Also, motion controls became so tedious, especially when the "difficulty" of a game is based on controls that weren't 99.99999% precise. Plus motion controls were absolutely TERRIBLE in those high-risk fights like the mob at the end. I died just from how slow motion controls were compared to buttons
Don't get me wrong, I'm not defending Skyward Sword for having perfect controls and combat. IMO, it tried to go beyond the limits of precision of the Wii Remote Plus. To make matters worse, the combat was one-dimensional, throwing away typical staples of action combat to be ONLY about directionality. I'm saying I'd prefer the game go with motion controls even with a combat system closer to TP or WW. I don't have fun fighting regular enemies in Wind Waker. It's just a mash A fest. It was fun before I got the Wii, but going back, it's just a yawn. But something as simple as a Bokoblin can be fun to fight in TP. I become more involved in the game's action, because I'm moving along with it.
And just for the record, the slashing in SS was faster than in previous Zelda games.
I can already see the reviews: "Takes too long to get from point A to B"
"Epona controls herself, too boring"
People will never be happy
So true. But this is ALWAYS the case with the Zelda fanbase. MM sucks! Ten years later: OMG, WHERE'S MY MM REMAKE ALREADY!!!1 WW Sucks! OMG WW HD is the best Zelda EVAR!!!!1 Twilight Princess and Skyward Sword haven't comes full circle yet, but they likely will. It's a shame people can't appreciate games for their own pros and cons.
I've already seen people wanting a Twilight Princess remake over at Zelda Dungeon, believe it or not. You know, 2 days after they claimed it to be the worst Zelda ever or something. I love the games, but the community... not so much...
I can already see the reviews: "Takes too long to get from point A to B"
"Epona controls herself, too boring"
People will never be happy
So true. But this is ALWAYS the case with the Zelda fanbase. MM sucks! Ten years later: OMG, WHERE'S MY MM REMAKE ALREADY!!!1 WW Sucks! OMG WW HD is the best Zelda EVAR!!!!1 Twilight Princess and Skyward Sword haven't comes full circle yet, but they likely will. It's a shame people can't appreciate games for their own pros and cons.
I've already seen people wanting a Twilight Princess remake over at Zelda Dungeon, believe it or not. You know, 2 days after they claimed it to be the worst Zelda ever or something. I love the games, but the community... not so much...
Amen to this.
I'm a huge Zelda fan, but I can't stand the flip-flop nature of some of the folks in the fanbase.
"Wind Waker sucks, we want a mature looking Zelda"
Twilight Princess comes out - "this sucks, Wind Waker was awesome"
So they combine the two and make Skyward Sword - "this sucks, WW and TP were better"
WHAT DO YOU WANT!? Just be happy you get a consistently good product each time.
I can already see the reviews: "Takes too long to get from point A to B"
"Epona controls herself, too boring"
People will never be happy
So true. But this is ALWAYS the case with the Zelda fanbase. MM sucks! Ten years later: OMG, WHERE'S MY MM REMAKE ALREADY!!!1 WW Sucks! OMG WW HD is the best Zelda EVAR!!!!1 Twilight Princess and Skyward Sword haven't comes full circle yet, but they likely will. It's a shame people can't appreciate games for their own pros and cons.
I've already seen people wanting a Twilight Princess remake over at Zelda Dungeon, believe it or not. You know, 2 days after they claimed it to be the worst Zelda ever or something. I love the games, but the community... not so much...
Amen to this.
I'm a huge Zelda fan, but I can't stand the flip-flop nature of some of the folks in the fanbase.
"Wind Waker sucks, we want a mature looking Zelda"
Twilight Princess comes out - "this sucks, Wind Waker was awesome"
So they combine the two and make Skyward Sword - "this sucks, WW and TP were better"
WHAT DO YOU WANT!? Just be happy you get a consistently good product each time.
Hate to break it you guys.But everything that's good or bad that happens to a game people will whine either way.That's how the way the gaming community works now,for some reason.
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
@GameCubed: Is it the same people? You could just have to groups of fans getting vocal when something bothers them. No one complains when they're content.
Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.
Motion controls have added nothing to Zelda franchise. I loved them in other games but in Twilight Princess and Skyward Sword they weren't immersive, they were just plain annoying in some situations (read: SS), and you lose the ability to pan around (this a minor complaint but it's still relevant). IMO, the best combat scheme would be one that's a little quicker, has some combos similar to the ones from TP, and incorporates that new slow motion feature possibly by being able to dodge attacks.
I really hated the touchscreen controls and the dungeon music and design. Overall the game did not hit the high points that I expect of a Zelda game.
For me, the most important aspects of a good Zelda are the following:
-Great Music, including boss fights and dungeon
-Great engaging dungeons with diversity in design
-Colorful scenery
-Memorable characters (not applicable in all games though)
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