I think both of the big trailers they released for the game so far worked well. I'm happy with what I've seen already and feel confident in saying this will be a great Zelda game based off them and the E3 livestreams.
Hopefully we have more to see over the next week but it's kinda a weird situation where I don't want any of the more fun and surprising elements to be shown off and over analysed by people like Gamexplain, but at the same time showing yet more Plateau footage is just pointless when we're a couple of months before launch.
There's still the concern that the truly meaningful content will be spread too thinly across the massive world along with the Zelda team trying to implement features like weapon durability, gear with stats and physics based puzzles and combat for the first time. They could (and probably will let's face it) misfire with a couple of these but the game shouldn't be hurt too much even if that happens.
@Haru17 Well, there was also a rumour that there only will be four major dungeons. But it does fit Aonuma's idea of approaching a ''dungeon'' from different angles. That's certainly possible when the dungeon aren't real dungeons, but just big areas.
@Octane Yeah, I think the forest temple one at least agreed with the four dungeon rumor. Let's hope they've packed more in since then. Indoors and not blue-colored ones as well.
@Haru17@Octane Just a thought... Every Shrine we have seen contains an item which can be used in the overworld, and apparently there are over a hundred Shrines. Does that mean 100+ items? If so then what seems like a barren world might not be so empty once we're tooled up.
@Octane The demo seemed pretty complete and followed a certain narrative: Link exits cave, old man gives some backstory and offers paraglider in exchange for Link completing four shrines, etc:
I'm sure the final game will follow the same narrative. If so, it would be strange for subsequent Shrines to not contain items. And prior to Link entering any of those Shrines there were no indications that items were needed for certain things in the overworld. In previous games we usually had a sign, such as a cracked wall or a hookshot target, etc. We've not seen anything similar in BotW. Certain scenery was only highlighted once an item was acquired. If Nintendo have gone that route, which would highlight the exploration aspect, consider me hyped again.
They're not going to give you 100 different unique items, that's for sure. Chances are they heavily edited the first part of the game to make this demo.
Tbh, it makes sense to give you the first few basic runes at the start of the game so you can use them from the start for exploration. I wouldn't be surprised if the game does give you these runes from the getgo.
That's not what I mean. I'm not talking views or timing necessarily, I'm talking sheer, mouth-watering hype.
I don't know a better way of measuring that beyond just video views. Given that 10 million people don't watch ALL of E3, those videos that get extra views must have done so by people showing the trailer to their friends. Which would assume a level of excitement. That's how I would assume things go.
It's apparently an hour long. That must include some game stuff. No-one wants to look at hardware for that long. Except those uber tech nerd people who write long articles about how the angles on the console and the matte surface are important.
@Dezzy
Yeah, but during the main presentation at 11 am Eastern they'll most likely focus on third parties and new games.
If Zelda gets more in depth screen time, it will be for the Treehouse presentation that begins the same day at 9:30 am Eastern.
Just like 10 seconds of dungeon would do for me. Then I want to see more of the world and another town or 2. I need towns or I get lonely in the open world.
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