@Moshugan The guardian fights look to do that, given that the creatures chase Link. However, guardians ain't that fast save for their lasers. Maybe we'll get dynamic King Helmaroc battles across the plains and peaks of Hyrule!
@Nicolai
He reminds me of the native people that live in the northern part of Chile and southern part of Peru and Bolivia. Specially with that thing with a llama on it....
After the thought occurred to me, I'm 99% certain that Nintendo will use wind currents to gate paraglider access to certain areas. Winds don't move Link on foot, but I bet they will push him while he's in the air. Call it a hunch.
Also, I wonder if winds will blow out torches. They only seemed to spread flames at E3, but who knows.
After the thought occurred to me, I'm 99% certain that Nintendo will use wind currents to gate paraglider access to certain areas. Winds don't move Link on foot, but I bet they will push him while he's in the air. Call it a hunch.
Also, I wonder if winds will blow out torches. They only seemed to spread flames at E3, but who knows.
This brings up my biggest concern for Breath of the Wild: Despite the messaging of absolute freedom in this game, I hope there are still plenty of boundaries. It's been worrying me ever since we learned that climbing is a feature. Boundaries don't sound as exciting as absolute freedom, but its an essential part of good game design. Being able to go absolutely anywhere from the start would be absolutely thrilling at first, but after a while, the act of getting somewhere would feel too similar, maybe too easy. You'd miss the experience of seeing a chasm you can't cross, the increased desire to cross it, and the extra anticipation it adds to the completion of dungeons. Hasn't everyone thought at one point "Oh, I've really got to beat more dungeons now, so I can hopefully find the hookshot-like item I need to get across this gap!" I know I have
Zelda worlds have always been scattered with areas impassible without items acquired in the game. Even though this game is breaking conventions, it would be a real shame if they broke this one. I think they're smart enough to leave this one in. I hope I'm right.
P.S. It's possible that some boundaries are created by overworld boss fights. It would be a little messy, but it would serve roughly the same purpose. I think we've talked about that once here.
@Nicolai I agree. What I'm now picturing is Skyward Sword-style open world dungeons in areas like Death Mountain that will have gusts surrounding them to prevent sequence breaking with the paraglider.
I hope that there are more traditional types of dungeons and area gating beyond that, though.
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Topic: The Legend of Zelda: Breath of the Wild
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