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Topic: The Legend of Zelda: Breath of the Wild

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Octane

Imagine the horseback fight with Ganon in horse form as well.

Octane

Octane

@Haru17 More like Horserule Stable

Okay, that one wasn't very funny...

Octane

Dezzy

Are you secretly Andre from Gamexplain?

It's dangerous to go alone! Stay at home.

Haru17

Kill it with fire arrows—

I mean I respect your right to hold an opinion that is clearly wrong about Twilight Princess, friendddddddd.

Don't hate me because I'm bnahabulous.

Tyranexx

Monkey_Balls wrote:

"This concept art shows the outfit of a worker in Hyrule."

Untitled

Am I the only one getting a Western vibe from this game now and again? I mean, horses, this dude's clothes....

This has nothing to do with me wanting another Hidden Village complete with a similar soundtrack.

Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)

"Love your neighbor as yourself." Mark 12:31

Moshugan

Octane wrote:

Imagine the horseback fight with Ganon in horse form as well.

I really want boss battles that span large swathes of land!

My Super Mario Maker 2's Maker ID: R7B-M93-5GF

Haru17

@Moshugan The guardian fights look to do that, given that the creatures chase Link. However, guardians ain't that fast save for their lasers. Maybe we'll get dynamic King Helmaroc battles across the plains and peaks of Hyrule!

Don't hate me because I'm bnahabulous.

Nicolai

Tyranexx wrote:

Monkey_Balls wrote:

"This concept art shows the outfit of a worker in Hyrule."

Untitled

Am I the only one getting a Western vibe from this game now and again? I mean, horses, this dude's clothes....

Definitely. I... I'm just gonna come right out and say it. That guy looks Native American. He looks like cowboys and Indians mashed into one person.

[Edited by Nicolai]

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

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jump

Octane wrote:

Imagine the horseback fight with Ganon in horse form as well.

Horse Ganon been done in Majora's Mask...

Untitled

[Edited by jump]

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Luna_110

@Nicolai
He reminds me of the native people that live in the northern part of Chile and southern part of Peru and Bolivia. Specially with that thing with a llama on it....

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

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Dunnobro

Ohh, so that's the title? I can't wait!

Found some FREE Nintendo Stuff on this site, thought I might as well share :)
https://comfree.myshopify.com/FREE

Haru17

After the thought occurred to me, I'm 99% certain that Nintendo will use wind currents to gate paraglider access to certain areas. Winds don't move Link on foot, but I bet they will push him while he's in the air. Call it a hunch.

Also, I wonder if winds will blow out torches. They only seemed to spread flames at E3, but who knows.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Dezzy

They could have various plateau areas that are too high to climb to but you need to reach via a series of wind currents. That'd be pretty cool.

It's dangerous to go alone! Stay at home.

jump

Or you use Death Mountains warm heated air clouds to float about to far off areas.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Nicolai

Haru17 wrote:

After the thought occurred to me, I'm 99% certain that Nintendo will use wind currents to gate paraglider access to certain areas. Winds don't move Link on foot, but I bet they will push him while he's in the air. Call it a hunch.

Also, I wonder if winds will blow out torches. They only seemed to spread flames at E3, but who knows.

This brings up my biggest concern for Breath of the Wild: Despite the messaging of absolute freedom in this game, I hope there are still plenty of boundaries. It's been worrying me ever since we learned that climbing is a feature. Boundaries don't sound as exciting as absolute freedom, but its an essential part of good game design. Being able to go absolutely anywhere from the start would be absolutely thrilling at first, but after a while, the act of getting somewhere would feel too similar, maybe too easy. You'd miss the experience of seeing a chasm you can't cross, the increased desire to cross it, and the extra anticipation it adds to the completion of dungeons. Hasn't everyone thought at one point "Oh, I've really got to beat more dungeons now, so I can hopefully find the hookshot-like item I need to get across this gap!" I know I have

Zelda worlds have always been scattered with areas impassible without items acquired in the game. Even though this game is breaking conventions, it would be a real shame if they broke this one. I think they're smart enough to leave this one in. I hope I'm right.

P.S. It's possible that some boundaries are created by overworld boss fights. It would be a little messy, but it would serve roughly the same purpose. I think we've talked about that once here.

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

Dezzy

I'm sure they already are literal guardians!

It's dangerous to go alone! Stay at home.

Haru17

@Nicolai I agree. What I'm now picturing is Skyward Sword-style open world dungeons in areas like Death Mountain that will have gusts surrounding them to prevent sequence breaking with the paraglider.

I hope that there are more traditional types of dungeons and area gating beyond that, though.

Don't hate me because I'm bnahabulous.

Haru17

This screenshots encapsulates exactly why I'm excited for gliding / base jumping sandbox Zelda.

Untitled

Don't hate me because I'm bnahabulous.

Octane

Is that a giant tree?

Octane

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