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Topic: The Legend of Zelda: Breath of the Wild

Posts 6,201 to 6,220 of 15,161

nf_2

@Meowpheel We're going to need your moderator badge, and your banhammer. You can try to keep your dignity.

nf_2

Haru17

Alright, that's enough cyberbullying Meowph.

Don't hate me because I'm bnahabulous.

Dezzy

SKTTR wrote:

The Minish Cap would work in openworld. If they make it like Xenoblade Chronicles X. Link in normal size would be the same as "sitting in a Skell of Xeno X", and Link in mini would be when you're leaving the Skell. And it would work anywhere, except if you're already tiny and inside a cave (can't get back to normal size then obviously). It just needs a change in appearance, but the Xeno X graphics engine should work.

That's a good reason why it wouldn't work. I'm gonna be controversial and say that the Skells really don't add anything to Xenoblade X. They're a cool novelty to start with but once you're used to them, they've really not added much. Quicker travel wasn't really necessary when you have fast travel. So all they really do is let you reach a few more areas. Well there are other ways to do that that don't involve a change of scale! (making those new areas feel bigger when you get there).

The same general logic would apply to mini-Link.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Indy83

[Edited by Indy83]

Indy83

Haru17

Indy83 wrote:

Dezzy wrote:

So all they really do is let you reach a few more areas.

This is the very core concept a very large amount of the greatest games ever made use as their basis, including Zelda's founding design concept.... The fact you are attempting to use this as a dismissal is... sad in a disappointing way. I feel if your generation involved problem solving and critical thinking with the same priority in games as previous generations... This kind of thing would not happen this often.

The amount of putting on airs in this paragraph is disgusting. Like, wow, though.

Don't hate me because I'm bnahabulous.

Dezzy

Indy83 wrote:

So all they really do is let you reach a few more areas.

This is the very core concept a very large amount of the greatest games ever made use as their basis, including Zelda's founding design concept.... The fact you are attempting to use this as a dismissal is... sad in a disappointing way. I feel if your generation involved problem solving and critical thinking with the same priority in games as previous generations... This kind of thing would not happen this often.

Lol. You appear to have just guessed my age. Ok. Well that's....new.
Not only that, you guessed my age as an invalid way (https://en.wikipedia.org/wiki/Ad_hominem) of criticising a position that I didn't actually take.
If you go back and read the next sentence of my comment, you'll see that I wasn't actually saying a method for accessing new areas is bad. I was saying that having something specific like a scale-change to access new areas is unnecessary, because there are so many other ways to do that. Like in every Zelda game.
So yeah, well done.

It's dangerous to go alone! Stay at home.

TheXReturns

I'd actually like to see the McGuffins do stuff other than sit on the collection screen and look pretty.
Like, Skyward Sword actually handled the dungeon McGuffins quite well, as the Maps opened up new areas (But I wouldn't want a return to this style, not without making the maps interlink), and the Sword Upgrades were, well, Sword Upgrades. What I don't want to see is anything in the style of the Stones/Medallions from Ocarina, which just sat on the collection screen, and opened one door each, to allow the game to move onwards.

I'd just like to see some collectables that actually DO stuff.

The Twilight Mirror gets a small pass, as it at least created the bosses, but that still could've been handled better.

The sort of thing I'm thinking (and this will sound like a really bad fanfic, so sorry in advance, but it's the first thing I could think of to make my point.) is if you the boss of a lategame dungeon, in addition to providing you with the dungeon's item, also provided you with a locksmith's key, to fill in the place of the McGuffin, to, I dunno, bust some people out of captivity? The key could then be used on specific locked doors around the overworld, but not in dungeons (as no key fits every lock).

I dunno, even having a mystical item that unlocks doors, or changed things in the overworld, would be better than just having things that sit on your collection screen and do absolutely nothing.

Sigh. Just reading my own comment makes me cringe, but I hope it gets my point across.

EDIT: (Forgot to watch the topic...)

A puzzle solved is its own reward.

My Nintendo: TheXReturns

Haru17

@TheXReturns Don't worry: All we ever do here is write bad fanfics. Mine involves flowers. Flowers and moon beams (which, I admit, open doors).

Don't hate me because I'm bnahabulous.

TheXReturns

@Haru17 I just couldn't quite work out how to get my point across without using a made-up example. It'd be hard to think of ideas to implement, but I think if they did it (which they probably won't, because for every SS Sword Upgrade, there's a SS Song of the Hero...), it would really make the world feel more alive.

A puzzle solved is its own reward.

My Nintendo: TheXReturns

veeflames

Is there any form of metal in the Zelda games? OK, I guess most armor in Zelda games are made of metal, but is metal a rare commodity in Zelda games? That would explain the lack of metal materials.
Just a thought.. hey, at least it's different from talking about grass. Lots and lots of grass.
@TheXReturns Don't kill me please, but what's a McGuffin? Sounds too... non-Zelda-ey.

God first.
My Switch FC: SW824410196326

SKTTR

@Dezzy

Duh, you ignore my most important point!
The Skulltullas, man!
You can't deny that the beloved crawling noises have to be in Zelda again, at some point. For ever!!

@VeeFlames

There are materials in Skyward Sword with which you can forge better shields and stuff.

[Edited by SKTTR]

Switch fc: 6705-1518-0990

TheXReturns

@Vee_Flames A McGuffin is an item that only exists to be a plot device. In the case of TLoZ, most of the items you get by beating the bosses are like McGuffins, like the Spiritual Stones from Ocarina, which serve to move the plot along, and nothing else. I'd prefer to beat the bosses to actually get useful items, like Keys (Like the DQIX key system, where you pick up keys to unlock an increasing number of doors), or Warping abilities, or even Bosses using a new item, which you can then use to get to new areas, which would include the next dungeon.

Or even using the useless trinkets, as long as they did SOMETHING, like increase your Magic Meter or something...

A puzzle solved is its own reward.

My Nintendo: TheXReturns

Haru17

There's a lot of metal in Zelda. Those lizalfos and stalfos cutlasses don't grow on trees, you know. Not to mention the Hylian guard and pike-wielding Zoras.

Don't hate me because I'm bnahabulous.

Eel

Not to mention the shields, armor, keys, chains, locks, multiple buildings, prison bars, fences, presumably the bombchus, swords, arrow tips, iron boots, hookshots, etc.

Even some skulltulas...

Some characters actually incorporate metallic elements to their everyday clothing...

There's metal all around.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

jump

There's never enough metal around!

Untitled

[Edited by jump]

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

shaneoh

Meowpheel wrote:

Not to mention the shields, armor, keys, chains, locks, multiple buildings, prison bars, fences, presumably the bombchus, swords, arrow tips, iron boots, hookshots, etc.

Are you sure the keys are made of metal and not biscuits?

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

Haru17

Meowpheel wrote:

There's metal all around.

Untitled

Don't hate me because I'm bnahabulous.

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