@faint If its anything like Disqus, then yes, if you have the time to spend scrolling and hitting the (Load More Comments) button one hundred times over.
And if its anything like Disqus, than most people just post in reply to whoever has the highest post despite having nothing to do with it.
I kind of have an situation here. I have found 119 shrines. I have googled some maps and compared them with what I found and I cannot make out which shrine I am missing! Is there a secret shrine that only unlocks after a special event?
@Switchcraft The same thing happened to me on 898 of 900 Korok seeds before they released the tracker mask. Imagine my terror.
And stimulating shrines were pretty rare. There were the two blue fire ones which were fun to progress in, and I appreciated the Shadow Temple nod. I think the most well rounded shrine was the one at the bottom of the hill you had to roll the snowball down a track to get into. It actually had a shrine inside (it was one of the blue fire ones) instead of just a reward load.
I liked the Gerudo Colossus puzzle but that was just another reward shrine. I remember the throne of thunder or whatever it was called being disappointing when I finally came back to it.
And of course the two that made you use cryonis differently were good because it was the only time a 3D Zelda item has progressed since like 2011.
When I am at the mazes in BotW, I always assume they are same labyrinths from the original LoZ. Because the dungeons in that game were called Labyrinths and were very maze-like.
I really like the mazes, including the dark one, the music and feeling they have give me some of that fuzzy sense of wonder that ancient ruins and some abandoned places give (which is basically all over the place in this game).
It's like the Forest Temple (OoT) and the Snowpeak Ruins.
The mazes kind of ruined the Lost Woods for me because they reused the music but I heard it there first so its specialness had been diminished.
They seem just like giant ways to fill space on the barren map to me. Totally incomperable to either real Zelda dungeons or lead up areas like the Sacred Meadow (which wasn't even a maze it just had tight corners and limited view angles).
I preferred the sand seals in gameplay because they were obviously a lot more fluid, I wish they had more use than two boss fights and crossing the empty areas of Gerudo. And I guess it's possible that camels and mammoths were around during the time of the techno Sheikah when the Divine Beasts were built... but that was never explained, and there were none in the entire rest of the series.
There are also no Dodongos, which is presumably what the Rudania was fashioned after, not a mere little lizard.
I wanted to ride a Dodongo and fire breath people GTA style. Sad.
Also, on people who say Breath of the Wild critics expected too much, Nintendo employees did say that there would be dungeons during Treehouse live. Aonuma or Trinen said that Breath would be 'like the ultimate Zelda game,' those words left their mouths. We're only guilty of taking the Zelda team at their word.
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Topic: The Legend of Zelda: Breath of the Wild
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