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Topic: The Legend of Zelda: Breath of the Wild

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gcunit

@Dezzy Nice write up. I agree with most of your positives.

On the story side, I think they got it about right. I've only played a handful of Zelda games, but from what I've seen and heard, Zelda games never have a 'deep' story, each game is just a re-imagining of a very simple 'defeat the evil' plot, so they'd have to change something pretty fundamental to give BotW a deeper story. Personally, I don't want 20 minute cut-scenes in my games, so the ending, and the memories, felt just right to me.

It felt a bit of a let down that there wasn't a proper showdown with Ganon i.e. I don't think Ganon gets any dialogue. I'd have liked a more human-scale representation of Ganon to fight after the light arrows section, and for Ganon to let rip verbally.

As a 'game' I loved it. As a 'Zelda game'... my only reservation is that I'm used to Link being armed with a fairly primitive toolset - e.g. boomerang, hookshot etc., so while the sci-fant Sheikah tech was a fun innovation, it doesn't 100% feel right to me in a Zelda game.

[Edited by gcunit]

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Dezzy

@gcunit

They never have a particularly heavy story, no. But most of the other 3D zelda games have at least as much story as this did. Twilight Princess and Skyward Sword probably had a bit more.

I would've liked for it to at least increase alongside the size of the overall game. There's about 100 hours of potential gameplay here for a completionist. Whereas Twilight Princess only has about 50 hours for a completionist, yet the same amount of story.

The memory idea I suggested would've worked well though because the story would be optional.

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Gorbash333

@Dezzy Yeah, the lack of continual story was my only gripe as well. I agree with @gcunit that an in depth story has never really been the Zelda thing, but I think that with a game this size, that takes this many hours to complete, you just need more reminders of the story you're involved in. I mean you can just explore for hours without having any conversations beyond getting hit on by.....everyone, haha.

They have so much more than a good base to build on for future games. I'm excited to see what they do.

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Octane

It's the BOTW problem. The game is bigger than any other Zelda game, but has the smallest enemy variety for example. Least amount of bosses. And all of that in the biggest Zelda game, makes everything look very empty and repetitive. I think the world could've been a fourth of the size it currently is, and it would still be bigger than other Zelda games. I don't mind a huge world, but there needs to be enough variety to keep in interesting.

Octane

Dezzy

@Octane

Yep. The only aspect of the game that actually matches the size of the map is the number and variety of puzzles.

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Arkay

Octane wrote:

It's the BOTW problem. The game is bigger than any other Zelda game, but has the smallest enemy variety for example. Least amount of bosses.

Spot on, my only gripe with the game is that, got really tired of seeing the same enemies over and over.
Yiga Clan Members are also rather lame, I wish they delved more into them as well, instead of a small portion of the story.

Arkay

gcunit

Gorbash333 wrote:

you just need more reminders of the story you're involved in. I mean you can just explore for hours without having any conversations

This was exactly my beef with Wind Waker. At least BotW has an adventure log.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Octane

@Dezzy Yeah, there was variety, but without any actual dungeons, most shrines were nothing more than a simple puzzle, lacking depth. That was a bit of shame IMO. They couldn't build upon other puzzles, since you can do them in any order, so every shrine needed to be its own contained thing. There were a few that introduced a concept and build upon that, but most were just simple one-offs, plenty of ''reward'' and combat shrines too, nearly half of them.

It feels as if they put more resources into the size of the world than the actual content, that's why I wouldn't mind a more traditional Zelda as their next game.

Octane

Gorbash333

@Octane I got to be honest. I agree that I would like a more traditional Zelda game next time around. I mean, I'd love it if they kinda did a middle ground game, maybe a world that's not quite as big but still very explorable as well as "gating" some parts off until you reach a certain story point, etc. I really just think the most logical area for Zelda to grow in the franchise is the story. They have something truly great here.

"I've got a bad feeling about this."
Fire Emblem Heroes ID: 6169878641
Animal Crossing Pocket Camp ID: 2267 5362 394
Super Mario Run ID: 7751-0544-7394
Switch ID: SW-2850-4667-2503

gcunit

I remember being in awe of the size of the map when I first reached Kakariko and Hateno and began to realize how much more I had to discover, but now that I've covered most of the perimeter, it doesn't feel too big to me, and this is coming from someone who's only used fast travel once in about 110 hours. I'd have no qualms about them going bigger next time. Though what I'd prefer them to do is use the verticality more by having a whole layer of the map that is subterranean - I want underground tunnels and dungeons etc.

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Dezzy

Lol you want it bigger? I'd rather have another game this decade.

It's dangerous to go alone! Stay at home.

shadow-wolf

I'd prefer the next Zelda game to be a mix of the new style and traditional style. Bring back traditional dungeons, make the story better, and add some linearity to improve the story and experience. In other words, a middle ground between BotW complete freedom and traditional Zelda games.

shadow-wolf

Dezzy

I really want them to make Zelda Galaxy at some point. A Zelda set in space using the planet physics of Mario Galaxy but with the game structure of Zelda. It really could work. The explorable world map equivalent could be big planets and then the dungeons are smaller ones that you shoot up to in a rocket or whatever.
I just think the gravity physics could combine really well with the Zelda tools like sail cloth, hookshot, etc

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Dezzy

I wouldn't be surprised if they make another 2D one for the 3DS and then a 3D one for the Switch.

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Octane

@MegaTen I don't want 2D Zelda games, give me another one like OOT, WW, or TP.

Octane

Dezzy

Seems almost impossible they'd just return to the standard formula after this.

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Octane

@MegaTen Well, the thing is that I don't think BOTW is bigger in scope per se. Yes, the world map is bigger, but the rest is kinda lacking, and it feels like they made the world too big, at least for the amount of content that was in the game. As if there was a compromise between content and map size, and they chose the latter.

And I don't think the return of key items, proper dungeons and unique boss designs is a step back from the BOTW formula at all.

Octane

Dezzy

Seems very likely that BotW was their biggest budget Zelda so far though.

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Octane

Of course, budget per game rises every generation. The newest entry usually has the biggest budget. That doesn't say anything about the game though.

Octane

Dezzy

Ok, well controlling for gameflation, I bet it's still their biggest budget Zelda. Maybe even their biggest budget game overall.

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