Am I the only one that thinks perfect dodges should cost stamina? They are broken once mastered, I would rather Just atack when the enemy ler his guard down. It's Wind Waker all over again...
@RaphaBoss I was initially surprised that flurry attacks didn't cost stamina. I don't think the dodge itself should cost anything though, unless they make rolls/ jumps cost stamina going forward.
@RaphaBoss@nf_2 If the flurry rush costed stamina, it'd be a real pain in the rear end to accidentally set it off while low on stamina, especially if you're a beginner and don't understand why you're setting it off.
@Nicolai You know what helps that? An in game tutorial somewhere.
I think people would get the idea if they saw that green circle start to drain away in the middle of that attack. The charged attacks drain stamina as well, and they're weaker and harder to pull off in general. I don't know, just floating the idea out there.
Eh. If you don't want to make the battle too easy just don't use the slowdown moments. I didn't even know it was a thing until late in the game and then forgot about it
@nf_2 Even with a tutorial, I don't know about that. Even to this day I still sometimes accidentally activate flurry rush, just because that was when I decided to jump out of the way. For this to work, flurry rush would have to be activated by a different button combo, or something.
The main drawback to flurries is eating away rapidly at your durability (especially if you foolishly keep attacking after the enemy's health reached zero), like the Astra skill in Fire Emblem. That's your ''attack stamina''. Pretty much everything becomes a non-issue or "broken" once your pockets and health are deep enough, though. Enterprising players can find a number of ways to cause equivalent amounts of damage with fewer weapon uses than a flurry would; the latter is just faster.
So looks like dlc pack 2 will officially contain a new dungeon and an original story amongst other things. Was this confirmed beforehand? I just found this out now.
I started Master Mode, and I'm 22 shrines in, just collecting materials and farming rupees for all the armor.
The new floating platforms are in so many locations, mostly around towers, mountains, and bridges, and they're all with an extra treasure chest. The ones that are closer to bridges have Bokblins that can jump from the platform onto the land, the higher ups are usually equipped with a bow.
It seems as long as you've got some arrows you can shoot their balloons and drop them down (easy kill when above water) or just get the chest.
I've seen some hordes have grown in unit numbers and they all regenerate energy. Not Keese (bats) or other minor enemies (they seem to be just like in Normal Mode). It's the Bokblins, Moblins, etc. that have changed.
It's probably for the best when I travel to the best weapon spawn locations soon. Even a single blue Bokblin is a real threat in the beginning of Master Mode. Also, any shrine with a guardian inside is now harder, while all the puzzle shrines remain the same as in the normal mode.
I really need to get that Flurry Rush working better, or I'll have a lot of problems.
The Flurry Rush thing is, you really have to learn it by giving the enemy a chance to hit you.
I was hesistant, but from what I gather, you're not playing BotW properly if you don't get down with the Flurry.
I'm on the fence about master mode. I still need to complete the sword trials. I failed the beginner once because I forgot that I don't have a fairy equipped so thought I was good
Maybe after unlocking the master sword I'll go the master mode route. I'd like the game to be a bigger challenge combat / survival wise.
I'm curious how much faster you're going through the game now you have some knowledge of your world at the ready?
@SKTTR
Yea, Flurry Rush is essential on Master Mode. But it is a scary proposition, because if you mistime the button press, you're probably gonna die against most things until mid-game.
@Meowpheel I found that out on accident when a stamina wheel buff carried over from my previous run to the next. Of course, the buffs don't stack so you'll need to make sure you don't overwrite the one you wanted to keep.
Hi all! Sorry if this has been answered already, but.
My sheika sensor let me know that there apparently is a treasure chest in the Lost Woods when doing the Trial of Wood. It is located outside of the fence so I can't get to it, or even see it from the ground or tree tops. Anyone know what chest I've stumbled upon and how to get it?
I figured it would be a metallic chest in order to let me grab it, but even with magnesis activated I can't locate the sneaky thing.
@Meowpheel Yeah, I tried this out and it works. You can also carry any yellow hearts into it (although it may be more sensible to just swap your stamina gauge to max out the hearts instead).
Worth noting that there's an ice segment in the final trials though, which would cancel out any buffs if you decide to go down the food route for staying warm. It is possible to use your fire weapons for this instead, or light hundreds of fires with them and just stay within range their heat radius, but it can be a bit more fiddly.
First you should have the shrine activated so you can teleport there.
From there on it's easier to reach the chest.
The path west from the swamp area.
There's a way through a thorny passage.
PS. Don't go over the fences. Doing that will only summon "the fog".
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