@JohnBlackstar Mining gems and playing the Snowball Minigame are probably two of the best ways. Right now, I have like 12000 rupees after selling a batch of gems I had. The game basically tosses them to you in the later stages once silver variants start popping up. You can also just mark and farm the Talus. There's one at the Great Plateau and another one just outside it.
@JohnBlackstar At the beginning of the game I tended to avoid spending (or earning) much money in favour of trying to forage for everything I could. It meant I often ran out of arrows, but I tried to keep track of the places where enemies dropped them, and also to be quite thrifty with them. Though often I'd forget that bit and just find myself out of them when they were most needed. Something I made more use of latter in the game was letting the skeletal enemies (or really, any non-threatening enemies) shoot at you for a bit so you can pick up their arrows for your own use.
However, I'm not sure all my thrift was strictly necessary, and I reckon selling precious ore is probably your best bet for raw cash - although hold some back for a rainy day (not literally). Also, if there are some food items that are massively surplus to your needs (for example, those which restore several times the number of hearts you actually have), then consider selling them, as cooked food can turn a surprisingly hefty profit (usually considerably more than the raw ingredients). It's complete overkill wolfing down a +13 heart gourmet meal when you only have 5 hearts to begin with.
If I'd been a more willing to sell my precious cargo early on, I might have been able to afford the Sheikah stealth suit from Karariko much earlier, which is surprisingly useful when it comes to catching insects and other living loot. I find that when not wearing it, I only notice catchable things at the moment they've decided to run away. It's also very helpful for pulling off sneak strikes, which help conserve resources as your weapons take less damage, and you also usually end up losing less health meaning you need to eat less food.
If you're concerned about selling all your ore, you can always go hunting for extra. Go peeking around rocky parts and you can normally find a fair few ore deposits lying around. Remote bombing them is resource-free, but tends to be quite messy, and can lead to lots of clambering up and down mountains looking for ore that has been blown off the rock face. A neater solution is to use an Iron Sledgehammer. This has disadvantage of being breakable, but there is always a spare one lying propped up behind the big tree that overlooks the vista in Karariko (a short glide from the village shrine), so is easily replaced. The only other disadvantage is its occupation of a weapon slot that could be used for something else, but I reckon it's more than worth it. If you're really concerned, you can pick and choose between the remote bombs and the sledgehammer depending on how precarious you think the rock placement is.
Anyway, yeah, that's my advice. You may stumble on a place somewhere in the north-north-east at some point in your adventure than makes obtaining rupees a little easier to gain directly, so you won't have to worry about what to sell and what to keep as much. But that's unlikely to be for a while, and at the beginning of the game, I think there's some sense in being a little more relaxed about parting with your gemstones than I was.
Maybe I should have sold more apples though. I've now stockpiled over 300. Link is basically a walking orchard. :/
I like to have an Iron Sledgehammer on me at most times anyway... Proves extremely effective against Taluses (Tali? Eh.)
Also, on the topic of making money, I just want to make sure — is it more worth it to trade the green Zora your 10 luminous stones for a diamond and sell that diamond, or to just sell the 10 luminous stones instead?
@FriedSquid Should be fairly easy to work out, shouldn't it? The second is worth 500. I can't remember how much the first it worth, but I thought it was around 50 or 60. Times that by 10 and there's clearly no profit, and perhaps even a loss.
I'm more intrigued by this snowball mini game, as I seem to have completely overlooked it. Instead I've been pulling in a profit of 720 rupees every 3 minutes in the one and only Super Gut Check Challenge
On Metacritic there are finally 6 reviews of the Wii u version. The Wii u version has a average of 96, while the Switch version currently has a average of 97. I really don't get why this site still has no review of the Wii u version, or at least a little comparison. I of course know that the Wii u version is awesome, but some people may still be on the fence whether to buy the Switch or Wii u version.
One little thing: Cool how every person has a day rhythm, a la Majora's mask. For example Spoilers: One of the guards in Kakariko village sometimes sits somewhere with his 2 daughters, The traveler sometimes paints, etc End of spoiler.
One little thing: Cool how every person has a day rhythm, a la Majora's mask. For example Spoilers: One of the guards in Kakariko village sometimes sits somewhere with his 2 daughters, The traveler sometimes paints, etc End of spoiler.
Also notice one of the daughter's name and what/whom she goes looking for.
Lol this is hilarious. Some hacker nerds are apparently trying to take down Jim Sterling's site because he gave the game a 7/10 and it moved the metascore from 98 to 97:
That is kinda hilarious that 1 review a week later changed the metascore. Pretty typical internet era reaction though. Some people have weird insecurities.
I'm not complaining. I'm still not far enough in the game to say conclusively, but so far I do think the 98 is bizarrely high. It's definitely a brilliant game but something like 93 or 94 seems more realistic to me.
@StuTwo Even the cooking in the Plateau. Making that connection that you were supposed to gather those things in the way you have to to make that thing when in the right place to do so...and understanding to accomplish many things you have to cook the right things....that was pretty obtuse for a tutorial area. I figured it out in probably an hour or so since I'm used to cryptic-Nintendo hints....but a newcomer would be stuck there for days and then give up (or go online....I got serious "I need to call Nintendo Power!" vibes from that )
But at least that, online can help.
I think that where BoTW feels like such a deviation is that it's the first Nintendo game since the SNES era where they implicitly acknowledge that the internet exists and that just about everyone playing the game will use it as a resource at some point. They've tried some clever ways of working around the existence of the internet in the past by keeping support within the games (like the bottles in Wind Waker HD or the Miiverse integration in NSMBU) in ways that help but also preserve a sense of discovery.
BoTW feels like a very confident shift in direction - it's still a very guided game in many ways but it's happy that you'll just look online if you get completely lost. I'm not sure it will work quite as well in every game but I hope that Nintendo (and everyone else) learns some lessons from it.
Combat...not so much. That said, I still can't master the combat. I keep trying the side-hop....it worked in the tutorial shrine....but I've only got it to work ONCE on real enemies. Whether Scouts or lizeals it never kicks into a flurry attack, I just jump to the side and nothing more. I end up just mashing for survival half the time and trying to dodge by sprinting. Trying to explain that to someone else would be difficult at best.
The one thing I'm surprised has drawn so little controversy at launch is the existence of the jump button. I think it's one of the main things that makes combat feel so much less intuitive than in Wind Waker. In Wind Waker I always feel that Link is incredibly acrobatic and fighting is loads of fun but I've not had that feeling with BoTW yet because the additional simultaneous button press makes jumping in combat a bit more of a pain (though perhaps this is because I've yet to find any armour yet and my Link can be OHK by just about anything in the world so "overwhelming shock and awe" or using bombs to keep enemies at a distance are the only ways I feel comfortable fighting).
I'm not sure the game would have suffered by removing the jump button - or at least automating it when you're locked on in a combat situation.
So: finally almost done exploring Zora's Domain. Always didn't like water Zelda parts, especially thanks to Wii Twilight Princess swim controls and OOT Water Temple. Found some other Korok Seeds for a total of almost 80 (60+ in bag, still need to find Korok Forest!), beat a blue Lynel and this time it was REALLY easy since i got how to beat them. Used really a low number of items (both meals and weapons) to do it. Near him i found two chests with 2 gold rupees! Did the Hynox quest at the pond, now i need to turn in the 10 Zora Tablets and the letter in a bottle, both quests a little bit annoying to do. Did also another Kass quest that revelead another Shrine (the wind one). Also got all the Zora set and now swimming is even enjoyable too! After i beat the elephant beast i have to say that the Mipha's Grace is REALLY good! Next time i'll finish explore the zone since i miss only the pond part on the left, then, if nothing happens, i should be able to move on and start another zone
It's all very sadly predictable: Sterling's score, the internet's absurd reaction.
The best thing about Zelda is that it's kept me away from these sort of stupid online tyrades.
No more sitting around getting impotently indignant online over things beyond one's control; here's a massive world with a tyrant you can actually defeat; knock yourself out.
As the world descends into madness, the least you can do is hold onto your own sanity.
So long as no one comes out heavily compromised from this ridiculous scenario, I'm perfectly happy to just shrug my shoulders and shake my head. Ambivalence isn't the coolest reaction, but it's things like this that demonstrate the destructive effect of impassioned idiots in large numbers, and I'd prefer not to infrease that number.
It'll happen. It'll be depressing as hell. My denouncement won't make a drop of difference. And so things will continue. Such is the way of the internet. Might as well focus on something I actually enjoy that join the frothing sea of endless discontent
Anyway, pompous yabbering aside, I still have't come across this snowball mini game. Could someone give me a vaguely cryptic clue to its location?
Oh, and so clearly didn't spend long enough playing around in Zora land as I've missed the associated leggings! I've just being playing the game with the upper two items and hoping the trousers would show up at some point. I'll go have another poke around.
I think there's an important need of stamina at the beginning since climbing is central in the game, in the meanwhile you can survive with cooking. Then you can start focus more (if not only) on hearths considering you should have all you need for every situation with potions, meals and things like that. I'm doing really fine like this. About quests order i'm finding really a great time by doing things slowly, taking my time to explore all of Hyrule one region at a time and trying to do all i can between side quests, Korok seeds, Shrines, grabbing materials and so on, leaving main story to the last. It's really really immersive!
I do something of a variation on this, using the main story as a general "pointer" of where to explore, then do that thoroughly in it's region before actually going there. Of course, sometimes it leads me to take a peek at other regions, particularly when it comes to shrines. Last night I caught a glimpse of a thunder dragon and got my hands on a handful of mighty ingredients.
After I visit Hateno Village and explore the region a bit more I plan on visiting the Zoras next, since I DID get invited by their prince on an earlier peek and it would be rude to keep him waiting longer than necessary... plus I have a thunder sword which should be quite helpful there.
@Octane I got the entire Zora Set, completed in my last play this morning when i got the head part: Toto Lake, use Magnesis. It is said in one of the Zora Tablets
Guys, horse questions here. I have a neat horse, but there's a Lynel between me and the stable, can I leave the horse behind and fight the Lynel first? Or does he run away when he's not registered yet?
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