I was happy to learn that there is a super simple way to effectively earn unlimited lives in the second level of Super Mario 3D World. This makes Mario platformers so much more enjoyable for me because it removes a lot of the fun-killing stress.
but then again i could be complete bozo brain and not know what the heck is happening at nintendo HQ. i'm not saying it wont happen, and i'd love a sequel to odyssey, it's just that nintendo rarely makes direct sequels to 3D games. sure, there WAS 3d world, but in the collectathon genre, i don't know.
i just think a sequel to odyssey wouldn't feel right. hasn't mario travelled all over the globe at this point? sure he's only gone in a straight line but it feels like we've seen every place on the globe.
@Alfredo18 I disagree with your logic, it's not like they were using real places so there's plenty more places they can just make up for Mario to visit.
Bowser's fury seems to clock around the 4 hours. Wich makes it a bit more substantial (and better) then your average extra content made by Nintendo. Still not enough for me to buy 3D world a second time and at full price. I have totally enough of this approach, just make new games already. All this effort...it could have been used on a new Mario game (not saying that it isn't happening soon though).
Got 100% completion of 3D World as Mario (still got the other characters to complete every level with) and 100% completion of Bowser's Fury.
3D World was as fun as it was on the Wii U up there with Sunshine as the best 3D Mario, the extra speed was odd in some of the later levels but it actually made Champion's Road easier for me which was surprising.
Bowser's Fury definitely felt like it was originally Odyssey DLC which was a nice change of pace given it's been a long time since Odyssey came out and that game didn't get much post launch content. The game's length was fine for an extra though if a larger game was to take this approach there'd need to be more variety in objectives as the cat shine objectives started to get somewhat repetitive over time.
Framerate was very rough at times when Bowser appeared which just like other new content released recently like Age of Calamity lends itself well to the theory that a replacement to the current Switch model is inbound that is powerful enough for 1st party game framerates to be more stable.
Hopefully Nintendo announces more Wii U ports soon. While the Zelda remasters and XCX are the main obvious ones left, I hope Nintendo goes further and also announces stuff like Woolly World, Rainbow Curse, NES Remix Pack, Star Fox Zero/Guard, etc.
I have almost 100%'d Bowser's Fury myself. I have 95 Cat Shines, so I think I'm fair in giving it a mini-review.
The game (or mode, whatever we wanna call it) is incredibly fun, and is a very worthy add-on to 3D World, which is in itself an amazing and fun game. I think what I like the most about Bowser's Fury is the sheer scale of Lake Lapcat. Combined with a very non-linear approach to it (at least by Mario standards) and you have something that truly feels like a big adventure. And swimming out on the open sea with Plessie was always fun for me, both of a way to travel, or just as a way to unwind from Cat Shine collecting.
I also think that this game strikes a decent balance in terms of difficulty, in a series that has been becoming progressively easier with each game. Some Shines can actually take a few tries to get (I particularly found the Blue Coin Shines to be fairly challenging, and some Cat Shards are deviously hidden), but it's never really unfair. And Shines aren't hidden in just about every spot you look, unlike Odyssey's Moons (I love Odyssey, but there are way too many Moons). Not to mention it all has a pretty decent length- I've clocked in around 6-8 hours thus far, so it's not some trivial addition- it adds significantly to play time.
Complaints? Well, I know it's been said before, but some points of Bowser's Fury can really chug the framerate by the gallon. I'm normally that much of a framerate nerd, I can't be playing a Switch, but when it's as noticeable as it can be sometimes on Bowser's Fury, it's a bit of a problem. It can obviously be attributed to support of a Switch Pro model being in development, that and the unusually long load times for a Mario game. My only other real complaint for this game would be that, without going into anything spoilerly, I don't think the completion rewards, the main story ones, and from what I'm hearing, 100% completion, are really that worth it.
But all in all, I really enjoyed Bowser's Fury. I certainly might boot up a new file someday and revisit it.
I'm actually appreciating 3D World a lot more on the Switch than I did on the Wii U. Not sure why I wasn't the biggest fan of it back when I played it in 2013. Maybe I was just starved for a more typical 3D Mario like Sunshine since I played 3D Land not long before it.
The game is always introducing new mechanics and ideas which keeps the gameplay fresh the whole way through. I'm actually looking forward to beating the game with every character this time around.
Still haven't started Bowser's Fury yet, but looking forward to that as well.
While there may not be eight more worlds after beating the game like Super Mario 3D Land, there are 33 more levels (29 normal levels), as others have said. After beating the game, go to World 1 and the Sprixies will build a rocket for you that takes to World Star, which has nine new levels, plus another Captain Toad stage. After beating World Star, you will go to World Mushroom, which is comprised of seven new levels that are harder versions of levels from earlier in the game. There is also another Mystery House. After beating World Mushroom, you will gain access to World Flower, which has twelve more levels that are also rehashes of old levels. To gain access to World Crown, you need to have collected every Green Star, Stamp, and Gold Flag obtainable up to this point. World Crown contains the last three levels: a normal level, a Mystery House, and a Captain Toad level.
Finally booted this up, and played Bowser's Fury for a couple of hours. Fun little game. Extremely different for a Mario game in terms of how its structured. With that said, I'm not sure if there's really a benefit to it being an open world vs. a series of levels, so I'm not sure I'd care for this becoming a model for a bigger Mario game in the future.
Really like the kaiju battles, music, and how challenging some of these cat sprites are to collect. Co-op sucks, though. It's like playing Tails in a Sonic game. And that handheld framerate is... yeesh. Forget 30fps, it feels like it's barely managing to crack 20fps most of the time. Should have used an adaptive resolution or something to keep that feeling smoother.
The environment itself is a little too big for what it is, IMO. Too much empty space.
It's a cool concept, though. I'm enjoying myself.
@superderper Mario 64 barely has camera freedom to begin with.
@Cynas I think the Nintendo community is going to take to 3D World much more kindly now that Odyssey has kind of satiated the demand for a new sandbox game. It really is a terrific little game.
I think the Nintendo community is going to take to 3D World much more kindly now that Odyssey has kind of satiated the demand for a new sandbox game. It really is a terrific little game.
Definitely this. I find I'm enjoying this much more the second time around (don't get me wrong - I liked it the first time - but it didn't really stick out so shortly after Super Mario 3D Land and New Super Mario Bros U).
@superderper More often than not, you're fighting against the camera in 64 if you try rotating it around Mario. And, when you turn it, it rarely stays where you turn it.
Sunshine and Odyssey are better examples of free camera movement.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
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Topic: Super Mario 3D World + Bowser's Fury
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