@chipia I think only the player characters' speeds increased. The end of Conkdor Canyon (with the horizontally waving platforms) was tweaked to compensate for the faster speed though, but I think that's it.
That sounds disappointing. Doesn't the game become too easy that way? I imagine if you run fast you can also jump farther and more easily skip pits and enemies. Also if you are faster than the enemies then you can more easily dodge them. I think it would make more sense if they sped the ENTIRE GAME up and not just the player.
@chipia I think the game is a little easier as a result, yeah. But not by much, I don't think. I still had a tough time on the later levels, especially Champion's Road. The faster speed did throw me off temporarily, not gonna lie, but I eventually got used to it. Toad in particular is like, as fast as Sonic now, however. He's the character I had the most trouble with. I'd also not hold down the dash button during my first couple hours of playing, so I wouldn't lose control by accident.
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Favorite game: Super Mario 3D World
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Been playing the game for awhile and is it me or are the controls really stiff compare to say Mario Odyssey? I tried using different characters, Mario, Princess, Toad and movement feels real stiff.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki 3D World's controls are locked in 8 directions, this was done so the game could be compatible with Wii remotes.
Feels like something they would have fixed for the Switch release given everything else they changed but that's probably why it feels kinda stiff. Bowser's Fury, on the other hand, has lovely fluid movement from my experience at least!
That makes sense. Back when I played this game on the Wii U the controls didn't feel that way. Perhaps I will try Bowser's Fury and see how I fair with those controls.
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Topic: Super Mario 3D World + Bowser's Fury
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