Starlink only failed because toys-to-life was already fading from popularity when it was announced, never mind when it released. The general consensus when it released was pretty positive, but it was greatly overlooked purely based on being toys-to-life. I'm sure that if Ubisoft gave it a second shot it would likely be more successful. Same as if they adapted the core for a Star Fox game.
I feel the best compromise between sequel and Star Fox in this style would be a Switch-exclusive Starlink sequel that saw Star Wolf somehow adapting Legion tech to work in the Lylat system or constructing their own version of it using Lylat tech. However, rather than a uniform set of structures to take out across the system, each would be unique to that particular planet. And following roughly the same story structure of Battle For Atlas, you'd face off against several smaller constructions in a linear order as the game teaches its mechanics before letting you loose on the entire system to end Star Wolf's plans in your own preferred way.
Yes, I've been a fan of this game and wishing for a sequel for five years. I've spent a looong time thinking how such a sequel could be like.
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Topic: Starlink: Battle for Atlas
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