So, how is everybody's catalog progress this season?
I think I'm on level 57. Since I mainly play Salmon Run, my progress is slow-ish. If I had used all my Salmon Run playing time in battles in stead, I think I'd already be completing the catalog. If I only played battles, I think I can level up my catalog 2x a day playing in half the time it takes via playing SR.
I really want that Seafoam hat. I missed out on it last spring.
I'm already on Level 43 of my extra catalog, despite playing so much Salmon Run in March and the beginning of this month. I like to use the Strings Attached emote for my Octoleet, Pawsuit, and Team Bear Cubs fits.
I thought about using the Spring Fest banner for the Splatfest at first, but I don't like how one-sided it feels with the squid boy character wearing a bunny costume, so I'm using my favorite Salmon Run banner that's blue with the tribal style graffiti and the Mr. Grizz Chomp one instead. The banner on my profile page shows what my current splash tag banner is.
@CaleBoi25 The Japanese team wasn't really the best in japan. Lots of the top top players like Melon didn't enter. But, yeah still impressive that a western team won.
@BingleyBongley Fair point. They only won two weeks prior in a TW competition. By the way... i an not sure if i have friendsed you on Switch yet but would you like to do some Anarchy Battles sometime, Brella and Brella?
@WoomyNNYes
I believe I am on level 71. Also, I only just learned this a few days ago but in splatfests or big runs your catalog xp is doubled!
Yeah, there is an XP buff during events like splatfests, big runs, and also during the last 2 weeks of a season. I think I've seen the game mention an XP boost of "1.2x". I'm not sure it's doubled for the catalog like you've heard - Unless I'm wrong.😁🤣
Pfft, Undertow is one of my favorites. Why not another old stage like Manta Maria where I lose the vast majority of the time? Brinewater could use more work, too. I'm sure it won't be change that much anyway.
@CaleBoi25 SW-7583-4577-0599 My username is Dagenais (Guess I should add this to my profile, lol). Please don't expect me to be good (especially if it's tower control)!!!
@Croctopus Yeah, I personally like undertow (especially on rainmaker), but with some small changes (better mid and a flank for the glass), it could easily become one of the best in the game.
The latest update has been announced with patch notes.
Undertow Spillway has been changed in all modes
Buffed Sploosh-o-Matics so they can hit easier
Buffed Splattershot Pros for more damage
Reduced shot spread for Splattershot Novas
Buffed Nozzlenoses for more damage
Expanded Luna Blaster's ink splatter at point of impact
Increased the radius of damage from the long shots of S-BLASTs by about 11%
Increased inking width when running with a Painbrush by 18% and shortened the time ink recovers when moving
Dapple Dualies have increased movement speed when firing
Reduced damage to Big Bubbler by 22%
Increased damage to players who touch Splattercolor Screen
Triple Splashdowns are faster by 1/6th of a second but decreased radius of the 60 damage explosion by 13%
When super jumping to someone with Kraken Royale, you jump to where they started the special rather than where they're at currently
10 less special points for Neo Splash-o-Matic, N-ZAP '89, Carbon Roller, Gold Dynamo Roller, Splat Chargers and Splatterscope, and Dapple Dualies
10 more special points for Splattershots (which should include Octo Shot, which they don't mention in the notes), Squeezer, Range Blaster, and Snipewriter 5H
To elaborate from Nintendo:
"For some main weapons, we’ve strengthened their unique characteristics or made them easier to handle."
"For the Big Bubbler, we’ve changed it to increase the amount of time you can safely act by making it harder to destroy, even from positions that make it easy to attack the weak points."
"For the Splattercolor Screen, we’ve changed it to make it easier to control opponents’ movements by increasing the risk of touching the screen."
"For the Triple Splashdown, while it is difficult to time its use when opponents actively attempt to shoot the player down, it is extremely powerful when opponents don’t shoot the player down. Therefore, we have simultaneously changed it to make it harder to shoot down and narrowed the area of effect."
"For the Kraken Royale, we changed it to ease an issue where, from the perspective of opposing players, it felt difficult to stop countdown progression when combining Kraken Royale with Super Jump in certain modes."
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