Kind of wish they nerfed the Tri-Slosher's side sloshes. Ideally all weapons should require some form of actual aiming at a target to get a Splat, instead of just shooting in their general direction. Same goes for weapons such as the Octobrush, etc.
@-Green- I generally agree with this. I mean, I think the original idea behind the Tri-Slosher was that is was like a normal Slosher, but sacrificed some range and damage output to make aiming easier. But in Splatoon 2, it seems like they almost forgot (until now) to tone down the range and damage by any significant amount. I think it was meant to be a kind of 'My First Slosher', from which you graduated when you learnt to aim. But they made it so good that people decided aiming was overrated and stuck with it. Maybe we'll see a bit more Slosher variation now.
In other news, today I learned that the dreaded Tri-Slosher was based on a variety of brush cleaning products. Look at them!
Aren't they glorious!? The last one needs a nerf though. You thought the Tri was OP, wait until you feel the cold rinse of the Quad Slosher.
@-Green- Close quarters weapons need spread to be functional. It's much easier to sidestep precision fire up close.
@Maxz New players in shooters tend to gravitate towards close-range weapons since it's much easier to understand and get good at approaching instead of aiming. It's also why sniping or other kinds of long-range defensive play tend to get more flak online. Remember what you said about learning to pick your engagements instead of trying to win them no matter what? They haven't quite grasped that yet.
@meleebrawler Close quarter weapons can have spread and still require some form of aim though. The Sploosh-o-matic for example kills extremely fast in close combat, has good spread and mobility but requires you to actually aim downward on your opponent in order to kill quickly. Sure you could kill someone with a side Ink blob, but it would be nowhere near as effective and safe as actually aiming on them. Which is sort of the point.
Same with a lot of rollers. Their hitboxes are a bit wonky, but they still require you to properly position yourself in order to splat someone quickly, because of how they deal damage. They require pretty decent aim in order to work well.
The devs are doing the whole patching thing pretty well. Handling separate areas of the game at a time and taking long pauses to see how things settle. Before then making alterations in another area and cleaning up any little mistakes in the previous patch. This patch was clearly focused on the Specials with small pieces of other changes. Step by step process and is effective.
They said to expect a big weapon focused patch in October. So be prepared I suppose.
The Custom Splattershot Jr., of all weapons, is coming today. According to the Japanese Twitter, it has Autobombs and a special that didn't translate with Google Translate but I believe is the Baller.
Edit: It has the Autobomb and Ink Storm. I'm a bit sad about that, as I think the Baller would work way more.
@Nintendoer Inkipedia has this up and says the special is actually Ink Storm. Google translate seems to render the Japanese name of the Baller as "Squid Sphere", which is seemingly accurate but nonetheless amusing.
So this is the same sub and special as the Carbon Roller, a weapon of somewhat similar purpose. Not terribly exciting, then.
@Zyrac Oops, edited it before you posted. Yeah, the translation put the Ink Storm as some long word with absolutely no English meaning earlier. It now translates as "aplysia", which also makes zero sense. Also, apparently the weapon translates to "Maple shooter" and the vanilla Splat Jr. is the "Wakaba shooter".
Tried my Buckie Boo for a few matches (not much time to play today, 'had' to binge BoJack Horseman Season 4), still have splatted Inklings about 8 times each. So still works for me, hope that's all the nerfs it'll ever need, though.
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@GoldenGamer88@-Green-
Yep, if it is still overly prevalent in the game then it will get touched on again. I honestly believe it is so prevalent do too its kit though. I know Green and I both mention weakening its side sloshes, but reducing it's range again would be overkill I think(btw Golden, could you feel the range difference in your few matches?). Again, IF it stays prevalent I think it will be due to the kit. I don't think you can touch the sub to nerf it, I think at this point you would have to require more points in order to get the special. I'm not calling for that right now though.
Of course, if it's still too good, nerf it again. I'm more of a "buff rather than nerf" kinda guy (nerfing too much takes the fun out of things imho, whereas buffing makes other weapons fun to use and discover their buffs (such as with the Stingray buff)) but buffing every other weapon just to balance the Trislosher? Obviously, a nerf is needed then.
@NapalmPsalm To be completely honest with y'all, I haven't noticed any significant change in range but then again, I'm not the numbers guy who tests the ranges of each weapon at the testing range. In hindsight, I maybe should've tested its range pre- and post-patch yesterday for comparison. I'm a close quarters fighter by nature so I shouldn't be noticing too much changes overall.
Btw, I'm currently on my way of completing Hero Mode with every weapon to complete my weapons collection and have just finished World 4's boss, the Octo Shower, and I just gotta go on a little rant here and say that this boss is the absolute worst to fight with any weapon outside of Chargers and Splatlings. Maybe I'm missing something here but for the life of me, I simply couldn't shoot these pink sponges at the Octolings carrying the boss so all I did was wait and pray they'd move to the inkrails and position themselves close enough to hit them. The longest it took me to beat it was 14 minutes with the Dualies. God am I glad I won't ever have to revisit this forsaken boss!
If you stand on a grate in the testing area and attack a dummy on the ground with the Tri-Slosher, you do less than 50 damage. So the damage nerf does matter at least a bit.
Also, Point Sensors sure are big now. More noticeable than I thought.
@GoldenGamer88 I'm not surprised you wouldn't notice much, it makes sense with how the weapon works. It is not like I'm getting out ranged anymore since I've been playing the forge pro that past few days. Now I only notice tri sloshers when I'm getting flanked, compared to me trying to use the brella and figuring out how the heck I'm gonna handle those tri sloshers. At least right now if I know a tri is there and I get splatted, it is my fault since I should way out range them.
Played that boss with the brella, I wanted to cry...
@NapalmPsalm Yeah, using the Brella against it was annoying as well but I'm mostly blaming my bad aim. If only the Octolings were flying a little lower and the boss's top was flat so you could throw bombs on top of it.
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