@shadow-wolf I think it's safe to say that nobody wants to replace their Pokemon. But Pokemon GO does it, and people are fine with that. Maybe it's different for an RPG though.
@shadow-wolf I think it's safe to say that nobody wants to replace their Pokemon. But Pokemon GO does it, and people are fine with that. Maybe it's different for an RPG though.
I think they will have a higher focus on the relationship between trainer/pokemon. Like Ash and Pikachus relationship in the anime. So I would be surprised if you can replace them.
Gamexplain has done an analysis of the game trailer and has some very interesting details. The most interesting though is that when fighting the venonat both the pikachu and bulbasaur are overleveled (lvl 18 vs venonat's lvl 9). This would only be possible if there was some sort of grinding.
Overleveled compared to what? This is a brand new game, we don't know how high the levels go nor how easy it is to level up.
@Therad You can box your Pikachu/Eevee if that's what you're talking about. I was talking about differences in the leveling system. In Pokemon GO you catch progressively stronger Pokemon and use those instead. Your first caught Pokemon is essentially worthless after a while. I don't think that mechanic carries over to this new game, but it does put a bigger focus on catching new Pokemon. Especially since this game also keeps track of the number of Pokemon caught like in GO.
@Therad Overleveled compared to the trainer's Pokemon. It's level 9, versus two of your level 18 Pokemon. This fight happens after the first gym, it's the first trainer battle after Mt. Moon.
Gamexplain has done an analysis of the game trailer and has some very interesting details. The most interesting though is that when fighting the venonat both the pikachu and bulbasaur are overleveled (lvl 18 vs venonat's lvl 9). This would only be possible if there was some sort of grinding.
Overleveled compared to what? This is a brand new game, we don't know how high the levels go nor how easy it is to level up.
Also they're probably overanalysing...how do we know that the footage is representative of actual gameplay? Surely they can just generate whatever Pokemon they want for the purposes of demonstrating the battle system?
@Buizel That is true. However, I do think that Pokemon has been fairly accurate in terms of what's been shown in the trailers and what's in the final games (especially in the trailers that are only a few months ahead of the release).
@Octane Could be (I don't have great memory of every detail leading up to each release tbh). I just remember a case where Butterfree was shown in screenshots leading up to Diamond and Pearl and...was nowhere to be seen in the final game. Probably quite a different situation though as comparatively we already know quite a bit about Let's Go Pikachu/Eevee.
Still, I can't see how these games could possibly not have a way of grinding. How would they expect you to evolve every Pokemon for the Pokedex?
@Buizel I believe those were part of a set that showed off gender differences in old Pokemon (Scizor and Wooper were part of that as well). They were among the first screenshots released. I also believe it's technically possible to recreate that screenshot by sending a Butterfree from gen 3 to gen 4 and encountering it in Pal Park. That aside, maybe Bulbasaur is a level 18 Pokemon you get in Cerulean City, and the player only (mostly) Pikachu up until that point.
Then again, there are a few questions about the potential EXP bar, whether the black bar under the HP meter is an EXP bar or not. If it is, it seems they leveled up both by Rare Candy, since neither Pokemon seem to have any EXP, despite being level 18.
@Octane I do think it'll increase the difficulty if you keep Eevee/Pikachu around in your party, which would be nice. Idk we have to see more of this game in the E3 Treehouse livestreams but I think it's a nice breath of fresh air from the main games that's more relaxing and livelier.
Isn't the simplest explaination that they have changed the leveling system? I mean, they have changed the capture mechanic and no random encounters, it would need some tweaking to get it to work properly.
It isn't really farfetch'd to think they changed level caps and stuff. It is a new game, not a remaster or core entry.
@Therad They've explained wild Pokemon reward EXP for catching like in the main games. At that point I see no reason to nerf Pikachu's moveset further.
Plus if this game is to act as a bridge to the main series, it throws another wrench. If the levelling system is different, thats yet ANOTHER thing that people turned away from the franchise by its progression will need to deal with when hitting Gen 8 anyway.
They didn't like all the new Pokemon, well tough, Gen 8 is gonna have em, and they couldn't handle simply 100 new ones how will they handle everything up to and including Gen 8 being dropped at once? Then change the core aspect of how levelling up and progressing through the game works and youll alienate them further by making the main games more of a hurdle to get into by changing that and thus their expectations.
If this game is to truly act as a bridge everything is pointing that if you didn't follow on from early Pokemon you wont follow on from this either.
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I hope that limiting the exp gains to catching and battling trainers helps to keep Pokemon from being overleveled and maintain a level of challenge.
I loved how brutal level spikes used to be in the older games, and I've been hoping for a overleveling deterrent for a while. I still think having level scaling for "boss" trainers would be great for the hardcore entries in the franchise.
@Therad They've explained wild Pokemon reward EXP for catching like in the main games. At that point I see no reason to nerf Pikachu's moveset further.
Plus if this game is to act as a bridge to the main series, it throws another wrench. If the levelling system is different, thats yet ANOTHER thing that people turned away from the franchise by its progression will need to deal with when hitting Gen 8 anyway.
They didn't like all the new Pokemon, well tough, Gen 8 is gonna have em, and they couldn't handle simply 100 new ones how will they handle everything up to and including Gen 8 being dropped at once? Then change the core aspect of how levelling up and progressing through the game works and youll alienate them further by making the main games more of a hurdle to get into by changing that and thus their expectations.
If this game is to truly act as a bridge everything is pointing that if you didn't follow on from early Pokemon you wont follow on from this either.
Who says the leveling up will stay the same in gen 8? It isn't like grinding is super duper fun time...
All I am saying is to not try and cram everything you know about pokemon games into this one. Try and look at it with fresh eyes.
Yeah having an open mind will be key for enjoying these games, especially for long-time Pokemon fans. Many of the changes (visible Pokemon in the overworld and no wild Pokemon battles) have the potential to make the games much more fun and enjoyable. Not to mention for people used to worrying about how their Pokemon will behave competitively and in the post game due to IVs, EVs, natures, etc. it'll be a breath of fresh air to just relax and just play the game without worrying about any of that. Having just the original 151 is probably the most disappointing aspect of the game to me, but it's not a deal breaker and I can easily find 5 alongside my starter who I'd train as my main team.
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Topic: Pokémon Let's Go Pikachu/Eevee!
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