So thought, what if this Kanto reimagining includes Johto as well? Three years prior to GSC, with several of the gym leaders replaced by their predecessors.
@link3710 Experience tells me that two regions isn't great when it comes to balancing. I always felt that Kanto in GSC felt more like busywork than anything else. I prefer quality over quantity in that regard.
I could see that setup, May 22nd can help calm or further worry people about the GO aspect and then May 29th be a Pokemon Direct. All they'd need to do to turn concern into hype in a teaser trailer is show an unchanged battle screen.
@shadow-wolf Either way, it's probably soon, before the end of the month I think. That's what they usually do, isn't it? Reveal before E3 with a bit of gameplay at E3.
@Octane Yeah that would make the most sense. If they revealed during E3 it wouldn’t get buried but attention won’t be only on it, so they’d probably prefer to have the spotlight solely to itself when revealed.
@Grumblevolcano The "Pokemon cycle" probably won't be broken until Game Freak gets out of this "mobile is the end all be all of gaming design" mentality they've been stuck in for the past several generations. That philosophy is extremely divisive, especially in the console space where people want the complete opposite of what Game Freak is pushing for (i.e., large, open-ended, deep gameplay teeming with content).
And then there's Game Freak's tendency to remove features from game to game because of wanting to each game to feel "unique". Regardless of whether that feature is something the core gameplay can greatly benefit from, it's pretty much gone the next game.
Honestly, I can't really blame the fandom for being negative towards the games. Game Freak is so tone deaf and inconsistent that it's hard to really tell if the games are actually going to include the features you like in them. They've proven to be a shockingly poor developer when it comes to balancing fan demand and I would even put them on the same tier as the likes of SEGA, this situation reminds me very much of how SEGA handles Sonic (like platforming or exploration? The boost games don't have a lot of challenging platforming and don't give you much to explore. Like speed? The other characters in the Adventure games tend to be slow as molasses. They've never really nailed down a winner in 3D that balances all three of those elements. Only difference is that Pokemon's never changed its core gameplay to the same degree). So I put the toxicity in the fanbase on them, if they made a well rounded game that appeals to a variety of different tastes like BotW and Odyssey did the fanbase would have less complaints. They wouldn't completely be eliminated, no game can really please everyone, but the situation would be a lot better than it is now.
@Bolt_Strike I'd just like to comment that in a long-running series your audience will probably be divided no matter what happens. BotW has its detractors who would rather that Zelda kept the traditional formula (although, in fairness, they are usually fairly reasonable and accept that others prefer the BotW style). While I'm not gonna deny that many of SEGA's screw-ups are their own, they are unfortunately in a position where they can't possibly make everyone happy. Speed vs. platforming/exploration? I can't possibly see how they could combine these successfully in 3D - and does anyone expect them to?
Game Freak's challenge probably is that they need to adapt to an ageing fanbase. I think they should continue making their games accessible and suitable for kids, but they also do need to keep depth and challenge for more veteran (or simply older) fans. I think with many of the online vocal minority being in the latter group, it can seem that they are betraying the fanbase a lot at times.
And what are the features being removed from game-to-game? I'm not denying that it happens, but honestly I can't think of many one-off features that I've liked so much that I want them to carry from game-to-game. If anything, I personally find the games to be too cluttered with uninteresting features. I'd rather they focused on world-building and battle mechanics.
Edit: In fairness, I agree with your point on mobile gaming. We already have a Pokemon mobile game. I'd like to see Game Freak introduce some compatibility with Pokemon Go into the new main games, but I'd leave it at that. I don't think they should be making console games with the idea of pleasing Pokemon Go fans.
@Snaplocket Well yeah, what elements people want out of a series is definitely subjective. But what isn't subjective is that a more varied game builds a bigger audience which gets them more money. So that approach to game design is definitely beneficial.
@Buizel@Snaplocket Adventure 1 and 2 have the problem of shoehorning in too many unrelated gameplay styles into their gameplay styles. If the entire game played more or less like Sonic's gameplay it'd be fine, but if less than half of the game is the core gameplay and the rest is spent on slow clunky gameplay styles like the mech shooting, treasure hunting, and (shudders) fishing, that's a serious problem. I think the boost games have actually come the closest to hitting that balance, but only when the level design is good. Generations showed promise by making the levels more open and platforming heavy but then the level design regressed in Forces so people hate it again. Other than that, the only gameplay style I've seen that really works is from the fan game Sonic Utopia.
Again, there's definite ways to improve the balance, they're just bad at it.
Anyway, back on the topic of Pokemon, here's some of the features Pokemon's brought back that should've been kept:
Vs. Seeker: Trainer rematches are very useful for training, and the Vs. Seeker is by far the best, offering you far more opportunities for rematches than any other rematch system.
PSS: Again, far superior to SM/USUM's implementation of online, where connecting with another player was all right there on the touch screen instead of having to go through all of this rigamarole entering Festival Plaza, connecting to the internet, and then connecting with other players.
Dexnav: The Dexnav made hunting for IVs, natures, HAs, shinies, and the like so much easier to the point where Game Freak looks daft removing it.
There's other features I wouldn't mind seeing again like Contests, Secret Bases, Pokestar Studios, Join Avenue/Festival Plaza, the Friend Safari, but those are more things that could serve as regional flair. But every game should have some form of a bonus minigame like that.
@Buizel Re: What features being removed from game to game.
DPPT: Reduced the quality of Contests by adding in the dress up minigame, last game with proper contests at all. Later games only had dress up features.
HGSS: Last game with following Pokemon, Trainer Rematches, Battle Frontier
B2W2: Last game with multiple difficulty modes. Pokemon World Tour.
XY: Last games with leader rematches.
ORAS: Last games with free flying instead of a static menu.
There's probably more, that's just off the top of my head.
@link3710 Of those, I'd say contests, rematches, battle frontier, and following Pokemon are worth keeping (and difficulty modes, but I don't remember that being a thing?). Contests are a nice distraction but I'd understand if they wanted to put development time into something else. Rematches are very useful and should be in every game imo. Battle Frontier I'd argue can come in different forms each game. Following Pokemon is neat but doesn't have a massive influence.
To me it only really seems like a handful of features really.
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