@Pizzamorg@Snatcher same that killed me twice. First time it ever happened. Third try went much better though, I got used to the reduced space and got pretty used to the attack pattern by then.
He only used the big attack once that time too, and I did manage to stop it in time to send a Pokémon.
@Pizzamorg Nah not really, just fill out the dex, I did it mostly by catching pokemon, and battling, its actually not as bad as I thought leveling up, pretty good in my opinion.
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I love how hard the third noble is. Hope the rest of the bosses are as challenging, if not way more.
Couldn't agree less to be honest. More difficulty is fine if properly balanced, but that third Noble fight was just frustrating, rather than more challenging. Again, because it effectively removes the Pokemon from having any role in the fight, focusing more on the dodge and throw mechanics, if you don't have the dexterity to beat this fight you're just stuck.
If you had a tough trainer battle in a previous game, you'd go away and grind out some levels, build a new team etc there was always a way forwards. Here, I am really worried these Noble fights will become so cheap and frustrating, I'll end up just hitting a wall.
@Pizzamorg I think were this a traditional Pokemon game I would agree, but this is not a traditional Pokemon game. Dodging and throwing are core mechanics the game is built around and theyre just as, if not more important than battling using your Pokemon.
I think so far this balance is working out well for me.
I really like how if all your Pokemans feint you can still push on. Got smashed by an Alpha I really wanted to try and catch just before you get the electric plate. Figured I was pretty close to where I needed to be so ran forward, threw some Pokeballs at some new low level pokemans, collected resources for revives, got my main dude back. Got through to the goal
Usually you'd get to that state in a Pokemon game and you'd be back to the last Pokemon centre. Must admit, it's pretty great to have other options
I'm still trying to articulate my thoughts but I don't like how they have kinda deemphasised the importance of Pokemon in the game. With the goal being catch 'em all (and even catch the same Poke 25 times) it's kinda made them feel more expendable rather than valuing and building them as a team so it's more quantity over quality. It feels a tad too much like catching them for the sake of it now.
Still this is the most exciting I've found Pokemon for years and I look forward them to refining it for the next game.
@jump This is my main criticism, and I very much felt the same about Let's Go Pikachu and Eevee.
I also worry - with the emphasis being on catching not only every Pokemon, but multiple of every Pokemon -that this will have very low replay value compared to earlier titles.
That said, also still trying to articulate my thoughts, but on balance I'm really impressed and this is the most exciting Pokemon has been in years. Overall I'm really enjoying myself and I do hope they take a lot from this game forward into future entries, but there's also a lot from the older games that I'm missing.
@Pizzamorg I think were this a traditional Pokemon game I would agree, but this is not a traditional Pokemon game. Dodging and throwing are core mechanics the game is built around and theyre just as, if not more important than battling using your Pokemon.
I think so far this balance is working out well for me.
But Pokemon should be the most important thing in a Pokemon game.
I'm still trying to articulate my thoughts but I don't like how they have kinda deemphasised the importance of Pokemon in the game. With the goal being catch 'em all (and even catch the same Poke 25 times) it's kinda made them feel more expendable rather than valuing and building them as a team so it's more quantity over quality. It feels a tad too much like catching them for the sake of it now.
Still this is the most exciting I've found Pokemon for years and I look forward them to refining it for the next game.
Yeah, I feel no connection to my Pokemon because I have no team. I catch like a hundred Pokemon a session (even if it is just four Pokemon caught 25 times each), so my squad is rotating so rapidly I have no time to form any bonds. And what do I do with all these spare Pokemon, can I just release them now or does that roll back Pokedex progress?
On the other side of it the way it kinda pushes you towards moving Pokemon in and out of your team does kinda force you to use more Pokemon. The usual games I find I pretty much stick with the same team for most of the game. And obsess over team composition and moves. I almost find it kinda freeing to pretty much not care at all about it......
With that said I still have my starter, Luxray with elemental bites and a ghost, water and rock/ground type. So my team is actually fairly stable
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