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Topic: Pac-Man Museum+

Posts 41 to 57 of 57

Eel

I had already been playing Pac-Panic (Pac-Attack) on a My Arcade Pac-Man Pocket Player, and it's quite fun noticing all the little differences between that (it's the Sega Genesis version) and the version in this one (SNES).

This one doesn't have the Sound Test mode though so that's a bummer.

Pac-In-Time is very interesting, though it seems to be a "Getting Over It" situation, with the physics and stuff, so it gets a bit irritating.

Edit: Also yes the spring board in Pac-Land, I can't get past that part either!

Edited on by Eel

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Watchman

Here to affirm that springboard is hard.

Watchman

Joeynator3000

So I'm not the only one, wtf? lol.

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Captain_Toad

On that springboard, 1st make sure you get a good running start before you jump or you'll undershoot it. After that, repeateadly mash the direction you're moving towards (or is it jump?..) to glide.

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Eel

Ok so… Run, jump, then mash everything in an attempt to survive.

I’ll try that next time I play Land.

Seems like a fairly blatant attempt at getting extra quarters out of unsuspecting 80’s kids. 😅

Edit: oh my god it worked

Edited on by Eel

Bloop.

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Joeynator3000

....Reminds me of that one clip from one of the JonTron videos.

"MASH A TO NOT DIE AS FAST!!"

Something like that. lol

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Clyde_Radcliffe

Yeah just keep mashing right on the controller to glide over that springboard in Pac-Land! The game has bizarre controls though, actually inspired by Track and Field which was popular at the time and had a lot of button mashing.

Edited on by Clyde_Radcliffe

Clyde_Radcliffe

Clyde_Radcliffe

KayFiOS wrote:

Clyde_Radcliffe wrote:

KayFiOS wrote:

@Clyde_Radcliffe I forgot to mention this, but while the game will tell you if Pause-saving, as it's called in-game, is not supported, you won't be able to Pause-save on the first round of a game, so I would get through the first stage without dying, wasting as many credits as I need to do so, then Pause-save when Round 2 starts. You can continue from a Pause-save as many times as you like without spending credits. Hopefully Namco doesn't patch this so that the game saves upon closing and render my comments outdated.
EDIT: I should also add that if you don't want to spend so many credits on the Gashapon machine, you can abuse the heck out of cloud saves, as long as you don't have them set to automatically update. Thank you, Xenoblade Chronicles 2 for all those core crystals I saved doing this.

Ahh okay, that's good to know. Also I discovered something in Pac Attack... even though it seems initially like it has no Save Function to help you progress through the Puzzle Mode, when you go in and click on Password it'll automatically put in the password for the most recent level you played on so you can jump right to it.

Yep, Pac-In-Time does it too, which is good, because I ended up really liking that game. I'd say that game made this collection worth it alone! I like finding hidden gems in collections like these; one of the other Namco collections on the Switch helped me discover Tower of Druaga.

I like Pac-in-Time a lot, certainly moreso than most of the third party SNES platformers on NSO... The different abilities are interesting feel very Kirby like. Mind you I grew up on Commodore 64/Amiga/MS-Dos and have a soft spot for early 90s European platformers. Game feels nostalgic to me even though I never played it before!

Edited on by Clyde_Radcliffe

Clyde_Radcliffe

KayFiOS

@Clyde_Radcliffe By the way, I messed around with the game a bit more. Turns out you don't even need to close the game out if you want to retry a stage. You can just exit to the arcade. Even if you lose a life, as long as you don't game over, you can just exit to the arcade and once you play the cabinet again, it'll just drop you back at the beginning of the stage with the number of lives you came into the stage with. This definitely came in handy when I was trying to get through 15 stages in Pac-Man.

KayFiOS

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Clyde_Radcliffe

KayFiOS wrote:

@Clyde_Radcliffe By the way, I messed around with the game a bit more. Turns out you don't even need to close the game out if you want to retry a stage. You can just exit to the arcade. Even if you lose a life, as long as you don't game over, you can just exit to the arcade and once you play the cabinet again, it'll just drop you back at the beginning of the stage with the number of lives you came into the stage with. This definitely came in handy when I was trying to get through 15 stages in Pac-Man.

Wow. it works in Pac-Man? I did notice in Pac-In-Time when my energy was low and I was about to lose a life when I went back to the arcade and back in it put me back in the level with my energy back full again

Edited on by Clyde_Radcliffe

Clyde_Radcliffe

KayFiOS

Clyde_Radcliffe wrote:

KayFiOS wrote:

@Clyde_Radcliffe By the way, I messed around with the game a bit more. Turns out you don't even need to close the game out if you want to retry a stage. You can just exit to the arcade. Even if you lose a life, as long as you don't game over, you can just exit to the arcade and once you play the cabinet again, it'll just drop you back at the beginning of the stage with the number of lives you came into the stage with. This definitely came in handy when I was trying to get through 15 stages in Pac-Man.

Wow. it works in Pac-Man? I did notice in Pac-In-Time when my energy was low and I was about to lose a life when I went back to the arcade and back in it put me back in the level with my energy back full again

I think they intentionally made it easy to retry a level, and that's why they put in challenges that just seem impossible for anyone but a Pac-God to complete.

KayFiOS

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Kermit1doesmath

Anybody got good arcade layout design ideas? I'm having a hard time prototyping designs

Edited on by Kermit1doesmath

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Eel

I made two “islands” of 8 arcade machines each (two of each type next to each other, so four distinct games per island) in the center, and decorated around them with the home console stations and random decorations.

Edited on by Eel

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DanijoEX-the-Pierrot

Quick question. How does Pac-Man Arrangement Arcade version perform & sound? Most of the time, people often consider sound to be most noticeable thing for this game. since i just chose of getting pacman collection on GBA, I know it doesn't sound as good as the other versions of it.

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Eel

It’s plays and sounds fine. I couldn’t notice anything particular about it.

Edited on by Eel

Bloop.

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Clyde_Radcliffe

Kermit1 wrote:

Anybody got good arcade layout design ideas? I'm having a hard time prototyping designs

Here's my arcade layout. I wanted to keep it a little minimalist.

I've laid out my arcade machines based on different eras... as you enter through the balloon arch the first three arcade machines you come to are the original three Pac-Man games (Pac-Man, Super Pac-Man, Pac and Pal) On the right I have the late 80s machines (Pac-Land, Pac-Mania) and on the left I have the 90s/00s machines (Pac-Man Arrangement, Pac-Man Battle Royale) and my games console.

Untitled

Untitled

Clyde_Radcliffe

Burning_Spear

@DanijoEX I've noticed distorted sound on Pac-Mania, I think the second maze. I remember that the game has some odd sound at times, but this seems like a glitch. I'm too lazy to take out the GameCube version and compare it.

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