@rallydefault I also 100%ed SO, and I'll be honest... I will probably never play it again unless I really want to play a roguelite and for some reason can't access any others. It's not bad — it just doesn't have enough variety (at all) or difficulty (unless you go all-in on self-imposed challenges like monotone, limited chip, no hacks). Again, it's not bad, just disappointing
@squiddu-real
I mean, yea… it seems like you expected it to be of the same content quantity as a standalone game. Like I said before, I think it has pretty much the same variety as something like the original Hades in terms of enemies, stages, bosses, weapons, etc. It doesn’t have as many difficulty toggles, though.
But I’d say that’s pretty nice for dlc.
@CaleBoi25
I really like it. I like the feel of Splatoon gameplay generally, though, so that helps a lot.
@skywake These were the April 1st party releases of the Switch era:
2017 - MK8 Deluxe
2018 - Nothing
2019 - BoxBoy + Box Girl
2020 - Nothing
2021 - New Pokemon Snap
2022 - Switch Sports
2023 - Advance Wars 1+2
2024 - Nothing
2025 - Nothing
Rhythm Heaven would fit right in there alongside BoxBoy/Advance Wars and you'd likely have some big 3rd party support supporting it. Xbox for example, crammed a lot of PS5 releases into April the past 2 years so they may do the same with PS5/Switch 2 this year.
But honestly for me Rhythm Heaven's up there with Fire Emblem as the most interesting 1st party releases confirmed for 2026 so far.
@rallydefault i mean, call me crazy, but i feel like that's a disservice to hades.. i recall seeing many of the same stages show up on different runs of floors in side order, it did not take long at all to hit repeats. if anything, shouldn't that be the easiest to add more variety to? more stages? they're all just a bunch of cubes and ramps...
i find it very silly to defend dlc for lacking in variety when octo expansion has been here the whole time, the splat 3 story mode has been here for a while, and yet the game genre known for being easier to spend less on developing is the spot where they lack?
this is a fairly big dev team, not an indie studio. hades did great for it's scope, side order only vaguely gets close and that's terribly poor when there was definitely far more budget and opportunity put into the splatoon team.
@squiddu-real
Not a disservice at all - I love Hades! (I'm about to start the second game soon.) I'm the type of person who prefers simplicity paired with excellent gameplay rather than complexity paired with muddled gameplay. I know those things aren't always mutually exclusive, but more often than not those pairings seem to hold true. Side Order is pretty small, all things told, but the gameplay and relationships with the stages, palettes, enemies, etc. are rock solid. It's streamlined and super fun to play, very easy to hop in for a few minutes and revisit from time to time. Pretty darn good for dlc, if you ask me.
I think pointing to the size of the dev team and money behind it is aside from the point: Side Order is still just dlc. It's not a full game and was never meant to be a full game. I think they did a fantastic job for a piece of dlc in the roguelite vein. You're reviewing it as if it's a full game, which is your prerogative, but I'm choosing to live in the real world.
Further, I think your stance here is pretty illustrative of how modern consumers tend to have highly unrealistic expectations for... pretty much everything.
@rallydefault i saw no rebuttal for my point about the other story modes, which are fair comparisons given that things like octo expansion specifcally aimed around that scope. you realize that was a fairly beefy dlc around a similar price, yeah? so again, i must ask: why can't side order, in a genre known for being simpler to develop, get close to those levels of variety in a genre specifically built around variety? a rougelite is barely a rougelite if i can see nearly everything it has in one complete run, and being dlc does not mean totally ignoring that.
remember; your chicken parm is not safe around me!
@CaleBoi25
I think we have very different tastes because I sort of hate the Bananza dlc lol
@squiddu-real
I’m not really trying to rebut what you’re saying because you hold an unrealistic expectation for the scope of dlc to begin with. And now you’re just being hyperbolic with “seeing everything in one run.” Don’t really see where we can logically progress from here.
@rallydefault you're messing with someone who has gone through the entirety of the nintendo music forums twice, don't test me or something
anyways im hoping for a direct late january almost solely to shut people up convinced this thing has no games but nintendo's gonna be dead quiet about stuff until monday most likely
remember; your chicken parm is not safe around me!
anyways im hoping for a direct late january almost solely to shut people up convinced this thing has no games but nintendo's gonna be dead quiet about stuff until monday most likely
I assume they'll be pretty quiet next week too. It's usually second week of January when they really get into things.
I think late January direct is pretty plausible but it would be funny how insane everyone would go if Nintendo waited until late February or March.
I’m busy until FF7 with cyberpunk. Then I’ll be busy with Mario tennis in February. So I’m good for a few months. Haven’t even started legends ZA yet either.
@FishyS it's hard now cause i think nintendo is more privvy to announcing things via social media and nintendo today now, there is never a guarantee because there's a chance we spend a month with a bunch of random announcements and then a sorta nothingburger direct in february
remember; your chicken parm is not safe around me!
@FishyS While Nintendo can easily workaround no Direct on the 1st party side of things by just sharing info on Nintendo Today and social media, that doesn't quite work for the 3rd party side of things. Switch 2 isn't at the point where random reveals and appearances at big non-Nintendo events are common enough yet so at the very least I think we'd get a Partner Showcase.
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