Looking forward to Sunbreak. I haven't put much time into Rise over the last few months so lots of catch up to play. I'm up to 4 star gathering hub quests. If anyone is up for some multiplayer then let me know!
@Joeynator3000
The lower silhouette is clearly Mizutsune. Either Soulseer or a new subspecies.
The upper silhouette is harder to make out, but it doesn't look like Rathian or Rathalos. It's either a white Espinas subspecies or a Barioth subspecies, I think. The spiky outline is the clue.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@TeeJay
I spent an entire weekend farming cloudy moonshards from Lucent in MH3U, voice chatting with some randoms from Germany lol. We started Friday and none of us got one until Sunday evening.
Welcome to hell 😀
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
For anyone who hasn't fought Lucent Nargacuga before in MH3U, let me set the stage for you.
Lucent is not your average subspecies. It's actually a rare species, like Gold Rathian and Silver Rathalos. It's one of the hardest monsters I've ever fought in my 3,000 hrs spent in the series spanning 5 Ultimate games across 6 platforms. Just to unlock it you had to reach HR40, which iirc was the last unlock before Abyssal Lagiacrus at HR70.
Lucent is an animal (literally and figuratively). It's much larger and stronger than a normal Nargacuga, it shoots poison spikes, and it can even turn invisible in the moonlight. This thing doesn't mess around.
It's rarest G-rank drop, the Cloudy Moonshard, had the lowest drop rate of any item in the game at just 2%. But it had the best weapons in the game. Long purple and white sharpness. Gorgeous design. Absolute must have for end game. If Narga was meta for Rise, Lucent will be meta for Sunbreak. At least in some capacity.
All that to say, hold onto your butts...
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Ugh, I didn't have a good day today...just feeling crappy and everyone here is stressed and crap. -.-
Anyways yeah, Lucent kicked my butt hard back then, it didn't last too long since I used gunlance. But even then blocking multiple times from those tail slams drains the stamina fast due to the spikes.
Also, I liked the armor, it negated every status effect.
I WOULD have been able to experience G Rank in 3U had there actually been online functions. But no. As a lowly 3DS player I got nothing of the sort and would have to solo G Rank (scaled for multiplayer) if I wanted to see any of these monsters. And I didn't own a Wii U at the time. I'm still mad about it.
If you add me, I need to at least know you or I won't add you back.
Demo is up, and for some stupid reason it's on Rise's eshop page and not Sunbreak's, you have to select download demo and it'll let you download Sunbreak's instead...
Of course they would confuse everyone like this.
Also...3U's G-Rank wasn't really made for multiplayer? Like, you went in with a full team you could even take down the final boss in minutes. lol
Ok I finally got to play the demo! A friend and I went straight for Malzeno. We attempted it over and over and got pretty close a few times but no dice yet. The fight itself is extremely fun but I wish MH demos weren't....the way they are. With the 15 minute timer and such.
If you add me, I need to at least know you or I won't add you back.
@TeeJay
I believe the Astalos quest (as well as Izuchi and Tetranadon) is a full 50 min, but I could be wrong on that.
But ya, I think they intentionally limit the advanced quest timer to ensure most people can't beat it, leaving them wanting more, which works as an incentive to preorder the game.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I honestly thought the demo sucked. The two new monsters you want to experience are too hard to really be fun, when you are running unknown builds and combinations of skills.
I appreciate it is a demo so they can't give you everything, but the way they managed loadouts, even with the Switch Swap thing, just didn't make sense or simply weren't how I liked to play the weapon, which made trying to learn the new skills and monsters, awkward and unfun (especially as there is no training area). It is also weird they omitted skills they already showed off, too.
I tried to Dual Blades first. The new drill attack looks awesome and does excellent damage when landed properly but I struggled to find a real use case for this. Unlike the existing launch Switch Skill which auto counters even roars, the drill doesn't seem to have any I-Frames, let alone counters. It just seems like a cart recipe to keep firing yourself into the air, so the monster can just smash you right out of it. The hitbox seems to be really small too for hitting the actual drill or just scuffing them on the way by.
After a while it seemed like the idea was to charge up, use the beyblade move and then use the drill move as like a finisher after the beyblade shot you off the end of the monster. This is cool and I felt badass doing it, but again, in practical terms when you are fighting stronger monsters, this just seems to mean you're gonna be carting a lot.
I gave up on that and tried the Great Sword next. I was most interested in that new combo move as it seems to suggest it replaces the usual charge moves for a completely different playstyle but that wasn't included in the demo for some reason? Even though we already saw it? There isn't even a rage slash or a guard tackle?
What is included is a move called "Hysteria", which I guess is the new Stance move? But I couldn't work this move out no matter how long I played around. From the best I can tell, it is some kind of block (not an auto counter like I hoped) you can activate at any time (so that includes charging up) as long as you have the available wirebugs. But why you would do this... is anyone's guess? You have a block and a super armour tackle you can do midcombo already and it doesn't cost any wirebugs?
Not to mention this new move is over within a second, so unless you activate it literally second perfect, it does nothing but waste two wirebugs. I think the idea is that if you pull it off, you can then charge your remaining charge levels faster? But like I say, the window was so impossibly tight, I could never land this to really see any benefit. Just seems totally useless to me.
The final thing I tried was the bow. I am not sure which of the stakes was included in the demo, one I understand is severing and one I thought worked like the Dual Blade stake, but this one seemed to keep exploding, doing huge damage, so it just seems like a way better version of the DB move... which just kinda sucks? Why take a move from another weapon, and make a far superior version as well?
I will say, I am absolutely looking forward to playing these new monsters with proper builds and loadouts. Malzeno's teleporting and form changing and just it's general moves, ***** awesome.
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