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Topic: Metroid Prime 1 Remastered

Posts 201 to 220 of 457

JoeM103

I wonder if they knew there were supply issues and that's why they shadow dropped the digital release? In the hope that we would go digital to play it early.

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

Grumblevolcano

@JoeM103 Given there was that Walmart thing about Advance Wars releasing February 10th, I think it may have been that Prime and Advance Wars release dates were swapped at the last minute. Perhaps as a result of the balloon incident.

Grumblevolcano

JoeM103

@Grumblevolcano What was the balloon incident?

JoeM103

Switch Friend Code: SW-3487-3999-7859 | My Nintendo: Meadie

JaxonH

Ya, there's no "issue" with the doors. Just the original designer got his feelings hurt because they changed it. Like... grow up dude. You did a fine job but the doors were harder to make out due to only showing blue on the perimeter. They did the right thing by changing them to be more easily discernable from a distance.

I had forgotten about the gauntlet, that long stretch between save points in Phazon Mines before getting Power Bombs. I died 3 times trying to find the next save point. 3rd time I was literally outside the save room, but died to that security turret.

What was killing me was getting hit by the electricity going down the cylinder on the spiderball rail. It takes like 3 full life tanks per hit! Get hit twice and you're almost dead.

I finally made it though. Went to Chozo Ruins and grabbed an artifact, then tried to grab the one beneath the statue but didn't have plasma beam. There was a bendezium crack in the room over, but I had no power bombs to use, and no enemies would give me more! Even the save room doesn't refill your bombs, and neither does the Missile room!

So I decided I'd just hit it later when I come back for the artifact.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

StarPoint

@JaxonH That security drone is an absolute pain. I was like one energy tank away from dying to him. Thankfully I managed to combo him with my charged Wave Beam shots, but man, that part is crazy. I have died there plenty of times on previous playthroughs, let me tell you

[Edited by StarPoint]

"Science compels us to explode the sun!"

Currently playing:

Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)

Bolt_Strike

Just got this game. It's okay, it looks very nice, but the lighting is way too dark to the point where I flat out can't see anything in some of the rooms. If I didn't know this game like the back of my hand I might be struggling right now. Is there some kind of hidden setting to help with the lighting? I could really use it.

EDIT: Never mind, just turned up my TV's brightness setting and it seems to be fine.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Tendo64

Up to Phazon Mines. Did a bunch of stuff then died. I'm really going to hate this section.

Switch Friend Code: SW-7976-6692-0199

Cotillion

Seeing a lot of distress about the Phazon Mines before the Power Bomb. There's a place along the way to refill yourself before getting to the drone - the ventilation room with the poison gas. Those poison enemies just keep coming and are one-shot. Takes only a couple mins to refill completely before continuing. They may not have provided a save station, but they did provide a way to refill on the way down there.

Cotillion

Grumblevolcano

@JoeM103 There was stuff on the news about spy balloons before the most recent Direct.

Grumblevolcano

Bolt_Strike

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Tendo64

Cotillion wrote:

Seeing a lot of distress about the Phazon Mines before the Power Bomb. There's a place along the way to refill yourself before getting to the drone - the ventilation room with the poison gas. Those poison enemies just keep coming and are one-shot. Takes only a couple mins to refill completely before continuing. They may not have provided a save station, but they did provide a way to refill on the way down there.

Glad to read it's not just me hitting the wall at Phazon Mines. I've died twice so far. The second time came as a bigger blow as I'd defeated a boss among all sorts of things, making it a fair way in. Wondered at the time if it was worth backtracking all the way to the save point and whether it would make any difference or not, or if I'd have to fight many of the enemies again.
First playthrough here after an unfinished Gamecube attempt of about three hours, so Phazon Mines has been a bit of a shock to the system, considering I've found the rest of the game quite mild in terms of difficulty.

Switch Friend Code: SW-7976-6692-0199

Bolt_Strike

Tendo64 wrote:

Cotillion wrote:

Seeing a lot of distress about the Phazon Mines before the Power Bomb. There's a place along the way to refill yourself before getting to the drone - the ventilation room with the poison gas. Those poison enemies just keep coming and are one-shot. Takes only a couple mins to refill completely before continuing. They may not have provided a save station, but they did provide a way to refill on the way down there.

Glad to read it's not just me hitting the wall at Phazon Mines. I've died twice so far. The second time came as a bigger blow as I'd defeated a boss among all sorts of things, making it a fair way in. Wondered at the time if it was worth backtracking all the way to the save point and whether it would make any difference or not, or if I'd have to fight many of the enemies again.
First playthrough here after an unfinished Gamecube attempt of about three hours, so Phazon Mines has been a bit of a shock to the system, considering I've found the rest of the game quite mild in terms of difficulty.

"A boss"? There's really no formal "boss" in that stretch. Are you talking about the invisible Sentry Drone or the Elite Pirate? Because if you've made it to the invisible Sentry Drone there's a Save Station off to the right (and that room is really your destination anyway). If it's the Elite Pirate... well you've still got a bit longer to go.

Not sure I can give much help to the people struggling with Phazon Mines, there's no real trick to make it easier. If you're low in Energy Tanks and Missile Expansions you might want to go back and find more (like, you should have roughly 5+ Energy Tanks and 50+ Missiles, if you have less than that you're probably not going to survive), but other than that you'll just have to keep trying.

As for returning to the Save Point, enemies respawn every time you move 2 rooms away from them. So no, returning to the original Save Point won't help and you'll need to trudge through the enemies in one sitting.

EDIT: Just checked the guide and if I counted right you can have a maximum of 10 Energy Tanks and 140 Missiles before you go to Phazon Mines (you can also obtain 3 more Missile Expansions as you explore the Mines on your first trip for a total of 155). That should give you a good idea of how you stack up. You don't need every single one to progress, but if you find yourself having far less than that you might want to try looking for more of them. There's a decent number of them that you can obtain from older areas with the Spider Ball, so if you find yourself lacking, that might be a good place to check.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Tendo64

Bolt_Strike wrote:

Tendo64 wrote:

Cotillion wrote:

Seeing a lot of distress about the Phazon Mines before the Power Bomb. There's a place along the way to refill yourself before getting to the drone - the ventilation room with the poison gas. Those poison enemies just keep coming and are one-shot. Takes only a couple mins to refill completely before continuing. They may not have provided a save station, but they did provide a way to refill on the way down there.

Glad to read it's not just me hitting the wall at Phazon Mines. I've died twice so far. The second time came as a bigger blow as I'd defeated a boss among all sorts of things, making it a fair way in. Wondered at the time if it was worth backtracking all the way to the save point and whether it would make any difference or not, or if I'd have to fight many of the enemies again.
First playthrough here after an unfinished Gamecube attempt of about three hours, so Phazon Mines has been a bit of a shock to the system, considering I've found the rest of the game quite mild in terms of difficulty.

"A boss"? There's really no formal "boss" in that stretch. Are you talking about the invisible Sentry Drone or the Elite Pirate? Because if you've made it to the invisible Sentry Drone there's a Save Station off to the right (and that room is really your destination anyway). If it's the Elite Pirate... well you've still got a bit longer to go.

Not sure I can give much help to the people struggling with Phazon Mines, there's no real trick to make it easier. If you're low in Energy Tanks and Missile Expansions you might want to go back and find more (like, you should have roughly 5+ Energy Tanks and 50+ Missiles, if you have less than that you're probably not going to survive), but other than that you'll just have to keep trying.

As for returning to the Save Point, enemies respawn every time you move 2 rooms away from them. So no, returning to the original Save Point won't help and you'll need to trudge through the enemies in one sitting.

EDIT: Just checked the guide and if I counted right you can have a maximum of 10 Energy Tanks and 140 Missiles before you go to Phazon Mines (you can also obtain 3 more Missile Expansions as you explore the Mines on your first trip for a total of 155). That should give you a good idea of how you stack up. You don't need every single one to progress, but if you find yourself having far less than that you might want to try looking for more of them. There's a decent number of them that you can obtain from older areas with the Spider Ball, so if you find yourself lacking, that might be a good place to check.

Talking about the elite pirate pretty sure. Apologies for the confusion. I made it well past there. And I've well over five energy tanks and well over 50 missiles. I'll keep pushing.

[Edited by Tendo64]

Switch Friend Code: SW-7976-6692-0199

Bolt_Strike

Tendo64 wrote:

Bolt_Strike wrote:

Tendo64 wrote:

Cotillion wrote:

Seeing a lot of distress about the Phazon Mines before the Power Bomb. There's a place along the way to refill yourself before getting to the drone - the ventilation room with the poison gas. Those poison enemies just keep coming and are one-shot. Takes only a couple mins to refill completely before continuing. They may not have provided a save station, but they did provide a way to refill on the way down there.

Glad to read it's not just me hitting the wall at Phazon Mines. I've died twice so far. The second time came as a bigger blow as I'd defeated a boss among all sorts of things, making it a fair way in. Wondered at the time if it was worth backtracking all the way to the save point and whether it would make any difference or not, or if I'd have to fight many of the enemies again.
First playthrough here after an unfinished Gamecube attempt of about three hours, so Phazon Mines has been a bit of a shock to the system, considering I've found the rest of the game quite mild in terms of difficulty.

"A boss"? There's really no formal "boss" in that stretch. Are you talking about the invisible Sentry Drone or the Elite Pirate? Because if you've made it to the invisible Sentry Drone there's a Save Station off to the right (and that room is really your destination anyway). If it's the Elite Pirate... well you've still got a bit longer to go.

Not sure I can give much help to the people struggling with Phazon Mines, there's no real trick to make it easier. If you're low in Energy Tanks and Missile Expansions you might want to go back and find more (like, you should have roughly 5+ Energy Tanks and 50+ Missiles, if you have less than that you're probably not going to survive), but other than that you'll just have to keep trying.

As for returning to the Save Point, enemies respawn every time you move 2 rooms away from them. So no, returning to the original Save Point won't help and you'll need to trudge through the enemies in one sitting.

EDIT: Just checked the guide and if I counted right you can have a maximum of 10 Energy Tanks and 140 Missiles before you go to Phazon Mines (you can also obtain 3 more Missile Expansions as you explore the Mines on your first trip for a total of 155). That should give you a good idea of how you stack up. You don't need every single one to progress, but if you find yourself having far less than that you might want to try looking for more of them. There's a decent number of them that you can obtain from older areas with the Spider Ball, so if you find yourself lacking, that might be a good place to check.

Talking about the elite pirate pretty sure. Apologies for the confusion. I made it well past there. And I've well over five energy tanks and well over 50 missiles. I'll keep pushing.

The Elite Pirate is the giant bulky Space Pirate that pops out of a stasis tank. That's not a boss (at best it's a miniboss), you'll be fighting multiple of them throughout the Mines (there's also several more in stasis tanks that you can optionally free and defeat, but for the most part there's no reward for doing so, so you should just ignore them).

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

TurboGrafx99

@Ulysses Other than re-doing the doors (ha) what sort of updates are you expecting? This will be the fourth release of Prime (to my knowledge) so you'd think they'd have it locked-in by now. With the NA release completely gummed up (or maybe stuck in scalper hell) I'm considering the JP release as well.

TurboGrafx99

Grumblevolcano

@TurboGrafx99 If it ends up being that the Pokemon Presents announces mainline Pokemon additions to GB/GBA NSO with Pokemon HOME support, I could see there end up being a Prime update that allows you to unlock the Fusion Suit in Prime Remastered if you beat Fusion on GBA NSO essentially replicating the original GC to GBA connectivity back in 2002.

[Edited by Grumblevolcano]

Grumblevolcano

Phornix

JaxonH wrote:

Ya, there's no "issue" with the doors. Just the original designer got his feelings hurt because they changed it. Like... grow up dude. You did a fine job but the doors were harder to make out due to only showing blue on the perimeter. They did the right thing by changing them to be more easily discernable from a distance.

He made one comment on Twitter saying he disagreed with the change and now some people have decided he's whining and needs to grow up? Nah, he's entitled to that opinion even if you and I both agree the new doors are better. 🙄

What I'm more interested in is why there's some people waiting for a patch before playing when the remastered version of the doors is clearly here to stay. Like even that original designer has played through the remaster and praised everything else. The idea there's a few people who aren't going to play because of doors is actually quite hilarious actually.

Oh well there loss. I've already finished it. Masterpiece of a game and just as good as I remember. Maybe they can play again in another 20 years if Nintendo ever remakes the game again and includes both the classic and remastered versions as unlockables. 🤣

Phornix

Tendo64

Honestly. F*** this. C*** of a thing.

Switch Friend Code: SW-7976-6692-0199

FragRed

@Phornix Some people are really quite sad. The doors are clearly a design choice and not a mistake so there’s not going to be a patch. Pretty sure it would have happened by now if the game did ever need patches especially as it’s apparently been sitting in Nintendo’s vaults for a good while waiting for the right time to release it.

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Gamer83

This is some remaster. Metroid has long been my favorite Nintendo franchise but I tend to go for the 2D entries more than first person, this one being the exception, it's easily one of the top in the series and still holds up phenomenally well 21 years later. I loved it back in 2002 and the dualstick controls make it even better. The updated graphics and sound are also terrific. Really appreciate Retro went the extra mile, I would've been happy with a straight port of Prime Trilogy but this is better.

Gamer83

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