@sisodinr
Talking about narration.
I just found out that Nintendo Germany posted that full game video in German. The voice over is from a guy that was the German commentator in the Fifa games. (And other TV shows here)
It's So Weird It Hurts! 😅
Strikers is now the banner title on nintendo.com, replacing Switch Sports. I hope this means more coverage, but I'm still doubtful. How did Mario Super Rush Golf get more attention than this? We get a game developed by NLG and Nintendo seems to underplay what they have? Advance Wars seems to have gotten more attention.
@sisodinr They probably felt the speed and battle golf modes warranted more detailed explanations given how different they were from modes in past games. For Battle League the latest overview trailer and what is on the website now seems to have already covered most, if not all the noteworthy traits of this game. I doubt they would highlight things like offline tournaments now whether or not they exist since that is obviously not the focus of this game. Even Charged was banking more on it's online before the other sports games thought it was cool.
Not gonna lie, every time I hear someone complain about another long-dormant franchise get more attention than theirs, I get the urge to dare them to say that to the faces of the fans for said other franchise. Still, it is interesting to see Nintendo put that much trust in Wayforward despite not owning them in any way. They and Yacht Club (itself founded by former Wayforward employees) were arguably Nintendo's most ardent supporters in the dark Wii U age, and it has left an indelible mark to this day with their continued indie showcases.
Have a nice day. Voiceactor: The Pirates! (Sony/Aardman 2012) - The Passion: A Brickfilm (Neema 2019) - The Torchlighters: The Story of John Newton (Vision Video 2022)
@Pizzamorg yeah I'm quite jealous of that! I'm still waiting to see if there are any more bonuses here in NA, but I doubt it. Although I'm not a Wolves supporter, I do like how that scarf kind of matches the Wolves colors and aesthetic.
I just checked the NA Nintendo site, and maybe now concerned(?). On the home page is a massive banner for MSBL. Great. But in the bottom right of the panel, next to the E10+ ESRB rating, there is a note that states: "Cartoon Violence, Comic Mischief | In-Game Purchases, Users Interact"
As to the purchases - I don't know if this is a simple reference to needing NSO to play online (which would be no surprise), or if it's something more. Will new characters, etc. be available in the future...for purchase? I hope I'm just overthinking this.
@sisodinr They've never done that for the previous sports games and I don't see that starting here. Characters and the like don't offer enough of a change in the core experience to really justify a cost unless they're super cheap. The cosmetics, on the other hand seem ripe for it with a currency only doled out seasonally and based on your (club's) performance. Surely the impatient and/or weaker players would be tempted for some kind of shortcut there?
Anyway... we now have stats and categories for our players.
Technique: Mario & Luigi
Physical: Bowser & Wario
Speed: Peach & Toad
Offense: Yoshi & Rosalina
Defense: DK & Waluigi
The Mario Bros. stat spreads are near identical, with Mario favoring shooting and Luigi passing.
Toad is familiar to playmaker characters from Charged, while Peach seems to prefer eluding defenders herself. They both tie for lowest strength by default.
Physical is pretty much Power from Charged, and Bowser pretty much aligns exactly with that old spread. Wario by contrast trades off a bit of shooting for passing, making him a hybrid of Super and Charged selves.
Yoshi may be the biggest shift a character has made besides the flip-flop Daisy & Waluigi did from Super & Charged, going from balanced to insane ball handling at the expense of everything else. Rosalina isn't as versatile with the ball, but if she can get in position you'd better start praying.
Waluigi does defense as Charged did, great at hounding down players with the ball but not good at actually doing anything with it. DK has an unusual combo of strength and passing, making him great at relieving pressure.
It's cool to see these categories not be as rigid before. Of course, you can always modify these further with gear.
@StarPoint I was literally about to say on the newest article how I wanted a demo but held my tongue since I didn't think they'd actually do one. WHAT A WAY TO START THE SUMMER HOLIDAYS.
Currently MIA for exams; see you all in a bit! o7
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Soooo, the post-content. I really don't mind this approach as much as others seem to. I think it's a fine way to keep supporting the game and continue the conversation surrounding it. However, I don't like the fact that this game is so light on characters at launch. I feel that they should've had at least 10 to start out with or have some unlockables over time.
In other news, the training was a ton of fun. The game feels fantastic to control and I think the skill ceiling for this game will be remarkably high. There are a ton of moves to pull off, with each character feeling unique enough without feeling underpowered or overpowered. I can't wait for the online play tests throughout next week.
"Science compels us to explode the sun!"
Currently playing:
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Apollo Justice: Ace Attorney Trilogy (PC)
@StarPoint We have exactly 10 characters to start with. To anyone who feels like purchasing this kind of game early is a gamble, well first of all buying literally any game is kind of one in terms of whether you will like it or not, no matter how many critics or fans go in one direction or another, and secondly multiplayer online games hinge mainly on you being the kind of player willing to push yourself to get better and see that as it's own reward for you to enjoy it over a prolonged period. Tangible rewards and updates will only go so far.
@meleehunter Oops, I thought it was less than 10! I suppose my point was that there are some disappointing exclusions from the roster, at least at launch.
I do agree with your point, though. I don’t really think that additional characters and maps post-launch will really be much of a selling point to skeptics, at least in my mind. It seems that people who want to play this game will be drawn by the gameplay, graphics, music, or what have you. I think that post-launch updates are just nice for people who have already bought the game, since it’s just a nice little bonus. But will it convince people who are on the fence to buy it? I suppose that’s up for debate.
"Science compels us to explode the sun!"
Currently playing:
Persona 3 Reload (PC)
Apollo Justice: Ace Attorney Trilogy (PC)
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