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Topic: Mario Party Superstars

Posts 81 to 96 of 96

Eel

Phew I managed to get into a minigame’s top 1000 to get that achievement before it becomes impossible.

I used Slot Car Derby level 2; 27 seconds was enough to get the achievement. In case anyone else is interested.

If you manage to throw another character off the tracks before the middle point of the first lap, and avoid any drifting, then you’re set.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

rallydefault

Ok, just gonna say this and move on:

  • For anybody wanting that classic Mario Party experience, this is awesome. Classic games, classic boards. It needs some more boards, yea, but I have a feeling they're gonna add them in some NSO+ dlc.
  • On the matter of NSO, this game is where the cheapness of the service can really bite you. For years, I haven't minded getting lag in Mario Kart, Smash, Aces, etc. The games were short and matches were over in minutes if not seconds. BUT in this game, if you're playing 15 rounds with a janky connection, there is no end to the frustration. And then you want the people that are lagging to leave, but if they leave you are stuck playing against lame CPU opponents. Kind of takes the life out of it.

This game has, for me, been the straw that broke the camel's back when it comes to NSO's unreliable connections. It's a shame. The game is such a classic package. If you don't plan on doing much online, then you're golden. But if, like me, you wanted to play lots of full games against online opponents, it can be incredibly frustrating.

Edited on by rallydefault

rallydefault

Pizzamorg

Yeah, I didn't really notice the lag too much until I started playing minigames where you needed precise timing with another online player and the lag just makes it impossible and infuriating.

Life to the living, death to the dead.

rallydefault

thiz wrote:

@rallydefault I dont think NSO´s quality is to blame for connection issues in this game. Its people playing with bad internet on wifi, because of course none of them owns the oled dock that makes you play wired.

Ok, now it's this kind of comment that really gets me going.

I won't debate you that some lag is certainly caused by poorer connections from individual players.

But this has been a problem with NSO from the get-go, years before the OLED and the wired dock were available.

It comes to this: Nintendo released hardware that did NOT provide for a wired internet connection out of the box. The official internet service they provided, therefore, needed to keep that in mind and allow for whatever techno wizardry needed to be utilized to keep games on the service as smooth as possible under knowledge that the majority of players would be using wifi connections. Period.

Nothing will be perfect, but Nintendo failed at this.

Edited on by rallydefault

rallydefault

Pizzamorg

The problem is NSO uses antiquated peer to peer online infrastructure, you're basically torrenting each other's inputs, which is why it's mostly ***** awful. Until they get properly dedicated servers, a wired connection is like sticking a plaster on a dam set to burst.

Life to the living, death to the dead.

rallydefault

Pizzamorg wrote:

The problem is NSO uses antiquated peer to peer online infrastructure, you're basically torrenting each other's inputs, which is why it's mostly ***** awful. Until they get properly dedicated servers, a wired connection is like sticking a plaster on a dam set to burst.

That's what I'm saying, yes. Nintendo could have made wiser decisions (more costly, yes) to provide for something more stable, especially considering the majority wifi connections incoming.

rallydefault

Budda

Wireless really kills the connectivity in this game. I have a wired connection docked. And there I have no issues.
Wireless on the other hand.. I tried playing it in handheld. Disconnections and lags all over the place. It's weird because I have no issues with other online games wirelessly. It's pretty much the same as wired.
The stability boost you get wired seems to help a lot in Superstars.

Laugh Hard, Run Fast, Be Kind

Zenchuk

I’ve tried playing online. I’ve found it to be quite laggy. Only on 3rd game online right now, but the first two weren’t great and then everyone disconnected… Took forever just to find people to play and then it’s not even a full lobby…

This is the only online games my Wife plays alone lol - I find it funny when she uses the sticker options lol

With five boards… I find this game to be pretty shallow… Even bowser only has two lines when you run into him.

Edited on by Zenchuk

Zenchuk

Pizzamorg

I played about 10 hours of this and I feel like I really had my fill. Fun with family and entertaining to a point online, but there just isn’t really enough here as it stands for me to want to play this for hours on end. You kind of have to play the longer turn games to really get a good experience out of some boards, but then that kind of ends up making the game feel like a massive time sink, which only further showcases the thinner parts of this package.

I also do kind of wish they’d introduce some mercy rules, as while you can have fun tight games - like as someone with no history with this franchise, I was kinda surprised by how intense and competitive this can get. This is not just a friendly board game for games night lol. I also love using the stickers in online games, people get so annoyed haha.

However,, sometimes people can just run away with things and then it just becomes this race to the item shop to get those star teleporter things and that is literally all it is for like ten plus turns. I guess I could just DC and move on, but it would be nice if the game gave me this option within the actual game itself so we could just cut it early. Let the guy with a 4+ star lead have their victory and we can all go on to new games. You can extend turns, so why not allow for a mutual voting system to bring the game to a close early?

I will say, frustrations with the sheer randomness of it all aside, overall I was pretty happy with this purchase. Like I say, fun with family and for ten hours at least there is enough identity in each board, some decent variety in the mini games (although some are just identical, with a different lick of paint. Some are way more complex than others and breakdown because of the laggy online as a result. Also the versus minigames are a mess. Some, I literally have no clue how some of them are winnable for the one versus the team, while others seem so heavily weighted in the one favour, it seems not worth having at all).

Edited on by Pizzamorg

Life to the living, death to the dead.

rallydefault

Played some more online, yet more laggy games with disconnections. Usually it gets better after the lagging person leaves, but it's just so annoying.

Survival and just the minigame modes are fine because the opponents switch pretty quickly or I can just hop off quickly, but it's sooooooooo annoying committing to a 15-turn board just to get a lagging opponent.

rallydefault

Zenchuk

What I've also found frustrating is the lack of an option to back out of a multiplayer lobby. I don't want to play with bots online because it cannot find any players. I want to keep searching for players or find another game to join...

Instead I have to restart the whole game....

Zenchuk

rallydefault

I wish they'd give people the option to que up for online boards to fill in spots where people have left during games in progress.

I don't know if many people would be willing to do that, though. I know I would. Sometimes I'm down to play maybe 5-10 turns instead of the full 15, so that would be a good option for someone like me.

rallydefault

MarioVillager92

Yeah, I only played online with randoms once and I don't see myself doing it again. When I play online again, it's gonna be with people on my friend list - no exceptions! I played with a few of my ACNH friends earlier this week, and thankfully, that round went smooth as butter.

"Give yourself the gift of being joyfully you."

ACNH Name/Island: D-Pad/D-World
Dream Address: DA-1613-1378-1995

Also known as MarioLover92. Please ask for my Switch FC if you want to play online with me. Thanks!

My Nintendo: MarioLover

Budda

@Zenchuk
Or just put your Switch into sleep mode. Don't know if that's actually faster than restarting the game. Probably.

Laugh Hard, Run Fast, Be Kind

rallydefault

I just got lvl 99 after about 10 hours of play total, so I think I'm kind of done for awhile unless they add more boards or something. I've also purchased most of the stuff in the shop.

My daughter loves playing it, so I'm sure we'll do some offline boards every now and then, but I'm fairly content I've "seen it all."

Edited on by rallydefault

rallydefault

umbreon_sylveon

I play both Mario Parties on the Switch weekly online with family. I am in desperate need of new maps. I am very pleased with both Super Mario Party and Mario Party Superstars. Perhaps my favorite modern addition is the 2v2 games in SMP. Let's hope the rumors are true about DLC coming to MPS. Really hoping that they add more maps. At this point, the maps could come from 1-3 or even 4-6 and I'd be happy.

Nintendo Fanboy circa 1991

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