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Topic: Mario Golf: Super Rush

Posts 41 to 60 of 157

Einherjar

Personally, i'm actually kinda struggling to like it.
The new simplified shot customization is great for straight forward courses but for more complex, vertical ones, i'm really missing the finesse.
Especially the new weird and almost completely unpredictable spin system is making it really hard to be liked imo.
Cross-Country golf is currently driving me nuts because it's incredibly difficult to judge verticality which, before, was much much more intuitive.
Heck, the GBA/GC duo almost felt surgical in their precision.
Super Rush is great fun, but to me, it feels less golf and more...Mario Party?

Einherjar

3DS Friend Code: 3823-8503-1730 | Nintendo Network ID: EinherjarZX

Clyde_Radcliffe

Einherjar wrote:

Super Rush is great fun, but to me, it feels less golf and more...Mario Party?

That's largely what's putting me off getting it (among other reasons) I loved the relaxed single player mode with cups and tournaments in the N64/GameCube games. The simplified putting sound massively off putting too.

I've said it elsewhere on the site but it feels like a game where some marketing person decided golf is too boring for people these days and needed speed, explosions, gimmicks and basically be more like Mario Party as you say.

If they wanted to make golf more fun or crazy I would've much preferred tons of super creative Mario themed courses. Imagine if they were as detailed and vibrant as the courses in Mario Kart and had chilled out Mario remixes for their music? Even the dialogue boxes look really bland to me like a phone game! I do wonder if Covid really impacted development.

Clyde_Radcliffe

Banelamy_Jumm

@chipia So far I don't think Super Rush compares well to Mario Golf for the N64, which is a bummer, because I love the N64 version. I've only played the first two courses on Super Rush, though. So far the game feels way too easy. Like, I can line up a putt in about a second and hit it in easily even from pretty far away. It doesn't feel that fun. On the N64 version I at least had to think about it a bit, and sinking a putt felt way more rewarding. Also, I miss having to press A for both power and accuracy! In Super Rush, you only press A for power, and accuracy is handled differently. So overall, Mario Golf for the 64 seems far better. But maybe the game gets a bit harder later on?

Banelamy_Jumm

Einherjar

@Clyde_Radcliffe To be fair, Speed Golf IS a lot of fun. And the changes to the swing system work great for it. It's easy, fast and intuitive.
And the different modes are all great, don't get me wrong.

It's really mostly the swing system that's making it hard for me.
For instance, spin (Not top / back spin, those still work as usual) isn't just the hit zone on the ball anymore. Depending on your control stat, your power bar gets segmented and you can give each segment its individual spin. So you can actually make the ball fly zig-zags.
And instead of the usual back and forth power bad presses, you now press once to set the power, and then, when the bar fills again, you hold the stick for the direction you want the ball to fly on this part...
No second button press to set control, that's now done automatically.

Again, it works great in a hurry, but it doesn't offer the precision it did before, since you can't pre-set spin and thus, you get no Guide Line for it.
You get your Guide Line for straight shots and that's it. And at the moment, it's making vertical courses pretty difficult for me...

But take all with a grain of salt, i might have just missed something or misunderstood it ^^

If you have the chance to try it out somewhere, somehow please do so.
It really is great fun AND you can play regular Golf as well ^^

Einherjar

3DS Friend Code: 3823-8503-1730 | Nintendo Network ID: EinherjarZX

Oswinner

I watched a few videos of MG64 and a few of Super Rush and I was honestly pining more for MG64. How have they not improved on MG64 yet?

Oswinner

Splashhbro

Anyone down to gameshare? Text me (804)-299-9663

Splashhbro

Anti-Matter

Quick question.
I saw from gameplay video that there was an indicator mark that tell you how much power you need to hit the ball. I have never seen feature like that on other golf games as it never told you how much power you need to hit the ball so it will go to the holes precisely. If that feature really help a lot for casual gamers especially during Speed Golf, i think it was a great feature.

Anti-Matter

sixrings

At least we are getting a better Mario party version but how likely is it we get a new Mario golf game on switch after this or that they are willing and able to patch in some additional features and game mechanics

Edited on by sixrings

sixrings

Einherjar

@Anti-Matter Former Mario Gold games had a feature where you could set that indicator yourself on your power bar.
This one shows your roughly where the ball lands and how far it rolls (Both under perfect conditions) on the overview map and, when you're approaching the green, it actually shows up on your power bar.

As mentioned before, it is not as precise as before, but a more streamlined and much faster approach to the system and it actually works like a charm ^^

The only complain i really have is the spin system and thus the guide line on vertical courses.
On the two more classic Golf courses, the new system works fast, intuitively and great!

Einherjar

3DS Friend Code: 3823-8503-1730 | Nintendo Network ID: EinherjarZX

JaxonH

Just unlocked the second course and about to unlock the third in adventure mode. This game is crazy addictive. I’m actually starting to really like the button controls, too. The motion is great but it does require energy and sometimes I just feel lazy

@Einherjar
I haven’t had any issues with spin myself. Not that the old system was bad, but I really enjoy how it is in Super Rush. I love the amount of control you have on your shot by being able to apply spin in four different segments and up to three different speeds, and with various angles of tilt applied.

That said, I had some issues in XC Golf when I was right under a cliff ledge, trying to get the ball over the cliff to the green. I think in hindsight it may have just been better to hit the ball away from the cliff face to get some room, then hit it into the tornado to get over. As long as I’ve got 20-30 feet in front of me though, i’ve had no problems getting the ball on to higher terrain. In fact I did a really cool shot where I applied three levels of spin on the fourth segment, right where I estimated it to hit the tornado, and it was like poetry. Did exactly what I was hoping and it felt incredible.

I’ve heard some people complain about the cross country golf but so far I like it. It provides a nice little twist and some good variety. Not sure it’s something I’d go out of my way for but during the course of the adventure, I welcome it.

I also like the risk/reward trade off between accuracy and power. It’s like the uncertainty principle for particles- decrease the Uncertainty of Position, and you must increase Uncertainty in Momentum, and vise versa. It’s a balance. You can push the shot power to the limit, but forfeit accuracy via increased variability. And certain terrain decreases the safe zone. It’s a great way to balance power and accuracy IMO.

It does feel like golf, because it is, but it does also feel like a Mario Kart or Mario Party spin on it. Which is by design I believe. It’s definitely my cup of tea, but clearly it won’t be everyone’s.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Einherjar

@JaxonH I really love the idea of Cross-Country myself! Especially how it is implemented (playing from your last green to the next).
My issue really just stems from not being able to carefully pre-plan spin.
In GBA/GC i could thread the ball between individual tree branches, here, i'm struggling to guess how spin will apply at what distance and at what strength.
I really don't like it at all.
I'd rather have the old "set hit zone via D-Pad" system back.

Everything else is great. I also love the precision indicator at the top of the power bar.
As you said, it's a fantastic risk/reward system that isn't too punishing most of the time.
Given the courses so far, the game rewards clever placement much more than precision shots, something the GBA game loved to do with all its neat shortcuts.

But yeah, as mentioned, all i really don't like is a lack of fine tuning for shots and i really can't stand the spin system, it feels rough and arbitrary.
But so far, that really only came up during Cross Country.
Everything else has been pretty great! And i just love how stupid Speed Golf is xD
The idea is so silly, it's absolutely great!

Einherjar

3DS Friend Code: 3823-8503-1730 | Nintendo Network ID: EinherjarZX

JaxonH

@Einherjar
I think the new spin system does provide less specific control, so if that something you’re looking for I can understand why you wouldn’t like the current system, but I think it requires more skill to achieve the shot you’re looking for. And in a game like this where things are made a bit easier all around vs a sim, I appreciate that extra layer added in where I have to gauge the distance of the obstacle, estimate the relevant quadrant of the shot bar and determine how much spin must be applied. It’s a bit more difficult in tournaments where you can’t use the tool for judging distance, but that encourages skill developed through experience.

If I want to unlock the rest of the courses before finishing the adventure mode, do I need to do a full 18 holes on each in solo mode? I suspect the adventure mode may take a while to complete, so I was toying with the idea of unlocking the courses now just in case I want to play any of them whenever I want.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Einherjar

@JaxonH See, that's the thing, to me, Golf always felt more like a strategy game.
Carefully calculating you next move, setting it up nicely, with the power bar acting as the usual RPG value.

The new spin system is, why Super Rush doesn't feel like a Mario Golf game to me and more like a golf mini game in Mario Party. Sure, Speed Golf required all systems to be much more streamlined to be as effective under time and pressure as can be.
I get that.
I just think that throwing precision planning out the window alltogether wasn't the best idea imo.
It would have still worked in the current setting, judging if it would pay off to carefully set up your shot or if the "Football Chuck" method would be the better strategy.

Now i simply don't use spin alltogether, because why bother when i can't properly calculate the outcome and it ruins my shots more often than it probably helps.
For me, it sadly completely ruins the "Mario Golf" experience.
But it doesn't make it a bad game. Far far from it, i just don't think it's a a particularly good Mario Golf game for that.

Blind faith just is no "skill" i want to have in a golf game ^^

As for course unlocks...good question actually.
I usually only play 18 holes... I reckon they want you to play the entire course before unlocking the next one, but i honestly have no clue.

Einherjar

3DS Friend Code: 3823-8503-1730 | Nintendo Network ID: EinherjarZX

JaxonH

@Einherjar
I don’t think blind faith has anything to do with it. Blind faith implies you have no reason to believe what you do. Yet I’ve done extremely well with my spin shots, and it’s not based on randomness or luck, but rather how well I can judge distance and estimate how much spin is needed, and that’s a skill that is developed through practice and experience, and it is that skillful judgement that I have faith in. It’s one of those things where, your first try, you’re going to suck because you don’t know what you’re doing, but with some practice you can get really good at it, and that’s the best type of video game mechanic there is imo- one that encourages practice and rewards developed skill, while punishing poor skill and bad judgement. It makes the game more skill based rather than less, but in a different way.

Of course, it all comes down to preference, and nobody’s preference is “right” or “wrong”. You prefer what you prefer and that’s totally fine. But I don’t think it makes it any less of a “Mario Golf game”. It’s Mario Golf through and through. It’s just using slightly different mechanics in this one regard than a particular entry you preferred. My view on this is you were skillful in the old method and you’re not skillful in the new method and as a result you’re not enjoying it as much. Which is totally fair. But I do think the ability to get good with this method is there, as I’ve gotten pretty good with this method, and even prefer it.

After having done some research, it seems you do need to do a full 18. Which is totally fine. I bought the game to play it, after all.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

So, I just got done unlocking and playing all the courses.

And I have to say, I really do love the course designs in this game. They don’t feel frustrating, where obstacles screw you- everything can be avoided with skill. But there are well placed obstacles that really make the courses fun to play. Wildweather Woods in particular is one of my favorites. A lot of trees placed in such a way where, you can barely get over them with a perfect shot, otherwise you have to go around. The sand course was the hardest, imo. I don’t know what it is about that course but I just struggled to play it. I think I was being too greedy though, trying to go for short cuts that were high risk.

I hope they add at least two new courses via free DLC. More would be great, but Id like to see at least two. Of course, a season pass for 6 new courses would also be welcome, but I’m not sure if they’re going to go that route this time.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

GhostRMX

I just finished doing the qualifying round, and now I am on the elimination round for the first "tournament" in the story mode.. my main question is are any of the events in story mode NOT speed golf? I'm just personally not a fan of it, and hope that there are traditional tournaments as well in the story mode.

GhostRMX

FragRed

@JaxonH I have been holding out buying this game until the reviews, and now I am kinda waiting to see what the free DLC will consist of. Part of me is worried the only new course will be New Donk City. The great thing about the UK physical releases for Nintendo is that they do usually go down in price on Amazon (outside of mainstream Zelda and Mario at least) and I think some other retailers do as well. So I may just wait several months and get it cheaper.

NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com

JaxonH

@GhostRMX
Yes. It's a mix of different types.

@FragRed
I think, even if it is the only new course, it's still worth it because the courses are so fun, and because no other golf game on the Switch (or any platform for that matter) offers competent motion controls like Super Rush. Of course, button controls are fun too and I still think it's worth while without motion, but having it definitely seals the deal for me. But I'm an avid golf game fan and connoisseur of motion golf 😀

But there are tons of other games to play, if you hold off in the meantime. We don't really see many price drops on 1st party in the US, so it's usually not worth waiting for sales. Plus, I wanna play now. I was really hyped for this game. Been waiting all generation long for Mario Golf, hoping against hope it would include motion. So Super Rush was always a day one for me.

But ya, if you ever pick it up, let me know what you think.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

FragRed

@JaxonH In the U.K. there are laws around prices such as companies cannot legally tell retailers how to price their goods so they do RRP (recommended retail price) which most adhere to but also means games and other things can go down in price, regardless how Nintendo themselves see the value of said items.

NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com

JaxonH

@FragRed
If there is a law like that in the US, I'm not aware. Walmart usually puts games on sale for $50 day one if you buy in store. And Amazon sometimes lowers price. But by and large, prices stay consistent unless a sale is running.

For Prime Day I saw Fire Emblem Three Houses for $40 and Pikmin 3 for $30, which is the lowest I've ever seen them. Of course, if it's a 3rd party seller they do whatever they want. Usually that means charging more though rather than less.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

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