@BlueOcean I probably won't be a completionist with the moons...at least not all at once. Super Mario Odyssey sounds like the type of game I'd pick back up every so often just to toy around with it more and pick up a noon or two. XD I certainly won't do the bare minimum, but I also won't drive myself insane by 100%ing it during my initial run lol.
@MarioLover92 I still think there will be more than one print run of the collection in this six month span outside of this initial rush. Part of me feels the pressure - I'm still toying around with checking my local Walmart for stock early on launch day - but I really don't need more Switch games right now. This is also the time of year where I start restricting my extra spending a bit to prepare for the holidays.
Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)
@BlueOcean Took me a year and a half, but I did. I'll say, the only moons I didn't enjoy getting are:
1. Anything involving sheep (...I didn't figure these out til I saw Toadette's mission. And they were definitely not fun.)
2. The final yoshi one in Mushroom kingdom
3. The Ruined Kingdom Revisit
4. Vanishing Road Rush (The speedrun on the Dark Side where you were a car in Metro)
5. The Trace Walking minigames after the first two or three times
6. The Sphinx (...I somehow never realized you could talk to him until Toadette's mission. Not hard but I'm still slightly bitter)
7. There was a hint art that drove me up the wall.
Honestly, I think in general I found the moons far more fun on average than trying to track down the few purple coins I missed. Those were annoying.
@link3710 Congratulations! The good thing about Super Mario Odyssey is that it lets you know where the remaining moons are and that if you enter a secret level it will tell you if there are moons or purple coins. HOWEVER, it won't tell you where the remaining purple coins are so it's like the blue coins of Sunshine that everyone complains about.
I don't know if I'll ever get all the moons but I wanted to try. I hate when I possess something for getting a moon and I press a trigger accidentally while shaking for that extra height or speed and I have to start again from the beginning.
I also don't like at all that most of the time the camera remains static so you have to deal with the camera controls to see where you're going, normal controls for Mario like any game but also motion controls on top of that. I don't like motion controls in a platformer but at least the Galaxy games have better camera and more intuitive controls. That move, jump, launch Cappy, hold it up there, ground pound + Y to leap on it... just to reach that platform... wtf... I hate this game's controls.
@BlueOcean All of the moons can be done without motion controls. I got all of them with no problem. I think you'd enjoy the game a lot more if you disabled motion controls. It's not only much easier, but extremely more easy. The controls are much simpler.
Why is the all stars thread taking mostly about Odyssey?
Fwiw i nearly 100%ed odyssey except for the jump rope and a few post post game moons that i felt were unfair. But that was only 2 or 3. Some of it was pretty rough though.
@BlueOcean All of the moons can be done without motion controls.
I play on Lite which I believe is like playing in handheld mode or with the pro controller. How do you get extra height and extra speed without motion controls when you are transformed in order to get the moons that require this?
@BlueOcean none of the moons require extra height or speed. If you can use Cappy well every moon is doable. And all of the time challenges can be easily done without the extra speed, even if some need different ways to beat them then intended. If you give me a specific moon you've had some trouble with I'll see if I can help.
@BlueOcean none of the moons require extra height or speed. If you can use Cappy well every moon is doable. And all of the time challenges can be easily done without the extra speed, even if some need different ways to beat them then intended. If you give me a specific moon you've had some trouble with I'll see if I can help.
There are moons that require extra height and speed. In one short gaming session, I had to use motion controls several times. It's impossible to crack some nuts without jumping as a pumpkin or whatever it is and shaking the controls because they are too high or on a platform high above a Fire Hammer Bro. and same for Bullet Bill when it has to reach a far away platform and break a stone and you have to shake while controlling the camera and Bullet Bill.
If I find a moon that I can't get I'll tell you 😁.
@BlueOcean for the Nuts in the Wooded Kingdom (Which is what I assume you're referring too) The Uproot should be able to reach most of them. For the others, I think you're right. Forgot about those.
Forgot about the ones where you use the bullet bills and fire bros, so yep you got me there. Besides those couple of moons where Motion Controls is absolutely necessary, the rest of the game should be fine. So about 1/10 of the game is devoted to motion. Not bad, right?
@Losermagnet I didn't mind the motion controls that much, mostly because very little was devoted to it. The main story and most of its moons were possible without motion. When the motion parts did come up though, I hated it. Felt like a weirdo humping my controller up and down :sweatsmile:
@BlueOcean for the Nuts in the Wooded Kingdom (Which is what I assume you're referring too) The Uproot should be able to reach most of them. For the others, I think you're right. Forgot about those.
Forgot about the ones where you use the bullet bills and fire bros, so yep you got me there. Besides those couple of moons where Motion Controls is absolutely necessary, the rest of the game should be fine. So about 1/10 of the game is devoted to motion. Not bad, right?
I got you, baby.
If only motion controls could be totally disabled and replaced like @Losermagnet says. And the move I described earlier doesn't use motion controls but it's ridiculously complicated, I needed that one to jump onto a platform in Wooden Kingdom.
@NEStalgia We have been comparing the controls and physics of several Mario games and here we are 😁.
@Apportal Yeah, shaking my pro controller to have mario climb faster felt strange. I shake my controller when I'm failing at things Nintendo! Not when I'm trying to accomplish them.
@BlueOcean I missed the conversation about the physics. I think Odyssey feels pretty fantastic. So much so that I'm a little concerned it's gonna feel "off" when I play 64 in a week.
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@Losermagnet If you gave me an Odyssey port with traditional controls I'd like it better but, besides, it isn't as inspired nor as fun as Super Mario 64, Sunshine, the Galaxy games or even Super Mario 3D World. Of course, just my opinion. I don't know what people find in Odyssey to be so special.
If you have never played Super Mario 64, you'll notice that, obviously, movement is stiffer but controls are more reliable than in Odyssey. Physics are good for Mario but unpredictable for some surfaces. The port looks much smoother than the original. The game is tight and fun. I wonder what people that have never played Super Mario 64 will think when they play it now. Have you played Super Mario 64 and Super Mario Sunshine? I talked about the latter here:
@BlueOcean I've played 64 on original hardware and emulation, but it's been a long time since either. With the N64 controller it felt natural moving Mario, but any other controller I've tried never felt "right". It's been just as long since I last played Sunshine, but I remember it fondly and I'm not too concerned about the physics with that. Galaxy is the most recent one I've played and the only one of the 3 that I've 100% (I'll be looking to remedy that with 3D All Stars). It'll be interesting to see how I feel about them post-Odyssey.
I haven't said much about it on the forum, but I am really excited to be able to go back to those amazing games soon.
Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.
@BlueOcean : The stupid and uncharacteristic "I don't need no man" ending of Odyssey was what killed the magic for me. They had built up so much anticipation about a wedding, and I was anticipating an epic finale, but it completely fell spectacularly short to say the least. I think getting Mario and Peach hitched after all of these years would have opened up new possibilities for the franchise if they were to establish Mario and Peach as a husband and wife duo (in fact, I'm not even aware if such a game exists). I also think that reinforcement of such values is needed now more than ever considering how dysfunctional modern families have become (and I am involved somewhat in such affairs professionally, and can see the damage that such dysfunction is doing to our youth).
Porygon did nothing wrong.
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