@Zeldafan79 Hmm....Some forced collecting, huh? While I'm not against some collecting, too much of that to where it would become tedious would not bode well for me. As for those shine sprite things...buying them just sounds...meh. XD
@Apportal I'm hoping the Switch controls do feel more intuitive; irritating controls can make me drop a game. The controls were part of the reason why I never picked up more than a few stars in Super Mario 64 DS; it all just felt clunky. I played the original game via the Wii U VC a couple of years ago and absolutely loved it despite the fact that half the game must've been coated in butter. XD
@Tyranexx@Apportal Yeah I totally agree with you both on SM64 DS's controls. Always preferred the N64 original for the better controls alone. I've seen many people say "play it on the 3DS so you can use the circle pad," but function-wise it doesn't mean anything. It's just the D-pad again so you're still moving in 8 directions. It does feel better, at least... I've noticed that the DS remake is quite a bit slower than the original game too.
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@Tyranexx
You can still beat the game without collecting everything but if you're a completionist like me yeah that was one of my biggest issues with sunshine. Those blue coins were usually in very difficult to find places. You'll likely be looking them up with a guide. Remember how i said blue coins were filler? Instead of going to more worlds they just had you collect blue coins to buy the remaining shine sprites that could have been in other worlds.Tedium thy name is mario sunshine!
@Tyranexx The controls on Sunshine are fine. People seem to forget that 64 had incredibly wonky physics as well, even moreso than Sunshine.
The blue coins are essentially the secret collectibles. Comparable to many of the moons in Odyssey. Except that you can exchange 10 blue coins for a shine sprite, so progression might feel a bit slower. But there are only 120 shine sprites, and not 9 million moons
@NintendoByNature@CTmatic I went for both too though for different reasons. After incidents like the amiibo launch back in 2014 and the Splatoon special edition in 2015, I have doubts my physical copy will arrive given this collection is being promoted as a limited release.
This is what happened with the Splatoon special edition by the way:
Hmm....Some forced collecting, huh? As for those shine sprite things...buying them just sounds...meh.
I really must correct this information you got. The blue coins in Super Mario Sunshine are optional, some of them are almost impossible to find but they aren't required. Like the other Mario 3D games, you don't need everything to reach the final boss and beat it. The shine sprites that you buy are a limited amount of them, with blue coins. It's exactly the same as collecting red coins and getting a star in Super Mario 64. Super Mario Sunshine doesn't have as many worlds as Super Mario 64 but they are bigger and more complex.
Having never played Sunshine, would someone mind explaining why some people seem to love the game while others find it to be meh? I'm genuinely curious.
The controls and physics of Super Mario Sunshine are improved over Super Mario 64 like @Octane said. Some people say that the shine sprites are frustrating to get but those are just a few like @Ralizah explained. Some people say that the controls are clunky but they aren't clunky, they are complex. You don't get powerups in Super Mario Sunshine, you have FLUDD with you all the time except for the secret levels, that are more challenging because of that. FLUDD has four different nozzles, one of them is fixed, two of them are unlockable and serve a different purpose but for the sake of simplicity, you only use two nozzles in any given moment. The nozzles that you are supposed to use the most are the ones you start with.
Some of us have written reasons why we love Super Mario Sunshine on the thread. I am going to say, because I have my own opinion, that it's the best Mario 3D game. It lacks a good inventory system, specifically, a check list for blue coins or a way to track them down but it has great worlds, visuals and music, it's fun to play, challenging, cohesive and awesome.
It would be very difficult to choose one [boss] because, like you said, the boss battles in this game are extraordinary. The first time that you play PhantaManta, it's really unexpected and impressive but I won't spoil it here. This game blew my mind. It's not just sunshine, you know, it has a lot of contrast but everything is perfectly cohesive. You feel that you went there, you are there and you are lost in there, something that don't happen in the other Mario games because they are a bundle of worlds.
I've seen many people say "play it on the 3DS so you can use the circle pad," but function-wise it doesn't mean anything. It's just the D-pad again so you're still moving in 8 directions.
Not only that but playing Super Mario 64 DS on DS or 3DS means that Mario only has two speeds when the original game is paradigm for how 3D controls should be. Every 3D platformer should have progressive controls like that and ditch any kind of run button and motion controls. Super Mario 64 got it right and Super Mario Sunshine improved it.
Optional or not collecting the blue coins in mario sunshine is one of the reasons i rarely replay the game. Sure you don't have to get them but if you're OCD like me they're like Poke'mon. Gotta catch em all! Not a fun time.
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@Grumblevolcano@NintendoByNature - I’m not worried my physical copy won’t be arriving at my local GameStop, I’m just OCD and thinking what if I had a problem with the cartridge for god knows why....I never have in my sum 40-50 purchased Switch games but now we’re talking the holy grail of collections. Haha.
I seriously may go to my other GameStop 10min the other direction to preorder there to and have 2 physical copies. 1 to play. The other to admire and keep wrapped unless needed which will probably never happen but look at it like my life insurance. 😉
@Ralizah again, yes 64 had awful controls, but Sunshine's wasn't anything special either. trying to turn or wall jump was a pain, especially if you didn't have FLUDD. Damn secret levels...
Optional or not collecting the blue coins in mario sunshine is one of the reasons i rarely replay the game. Sure you don't have to get them but if you're OCD like me they're like Poke'mon. Gotta catch em all! Not a fun time.
I can't not finish a game if I've already beat it. My stupid OCD expects me to do everything in the game, even if it's a chore. My friend had a lego game one time with 98.6% completion rate. Bothered me to no one.
64 Mario controls very fine. Same with Sunshine (even better maybe). The games are just less forgiving than something like Mario Galaxy, which is relatively easy in comparison. The problem, and mainly in 64, is some of the physics, especially concerning slopes and moving objects. It can be hard to tell which surface you can walk on, or which surface is going to be a massive slide, even though it's only at a very shallow angle.
@Octane that's true. I haven't played 64 or Sunshine in a while, but from what I remember they had awful controls. I'll have to pick them up on their OG consoles sometime and try it out. From what I remember from Sunshine, there was a little bit of delay when you pressed the buttons, which made for a lot of unfair deaths. (I was also 12 at the time. I bet that has something to do with it )
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