The art style is absolutely beautiful, and I'm glad they went with it. I wouldn't have minded another game in the LBW engine, but this is gorgeous as well.
Also desperately needed after Breath of the Wild left me very unsatisfied
I like how the game looks. It's fun to compare to the original and see how they've updated the characters and the environment. I was also reminded that Wart is in this game. I wonder what he looks like.
It hasn't been that long since I finished Link's Awakening on 3DS. I hope they've added some new content as well.
It's its, not it's.
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@MrGam3andBu1ld No, publishers are greedy. Call of Duty made over half a billion US dollars in just three days. The average budget is around 50 million, to 100 million for really expensive games; marketing included. Yet it's still riddled with MTX. If this game is $40; let's say Nintendo gets $20 on average (if it's a digital copy this would be $40). 1 million copies sold equals $20 million in revenue. That would mean it has to be Nintendo's most expensive game if they can't make a profit of that. Of course, it's Zelda, so it will sell way more than just a million copies, and it's the Switch, so the game will sell even better. I'm confident a lot of companies can make a decent profit with <$60 titles and no MTX
This announcement blew me away, im beyond excited. Although I cant wrap my head around people saying the art style is ugly. (it kinda reminds me of 3d dot game heros for some reason?) Its so dang cute, looks super clean too. And to top it all off its one of my favorite 2D Zelda games.
This was by far the highlight of the direct for me.
Whats poppin
Switch Friend Code: SW-5982-6570-5215 | 3DS Friend Code: 3583-5718-9476 | My Nintendo: Neko | Nintendo Network ID: Nekokanane
Also, as much as I'd like to agree on a price point, I would pay for what they ask, because games are expensive.
The problem with this whole argument is that a lot of the companies that feel the current prices aren't high enough (so feel the need to include micro-transactions), are also the companies that produce yearly installments, or biannual installments of all their main franchises, which reduces the value of them over a much quicker timespan.
If you try and buy a Zelda game 6 months after it's released, it's probably still the same price it launched at. If you buy an Assassin's Creed game 6 months after release, it's probably half price already.
So they are partly responsible for their own problems, simply because they're so unoriginal developers.
Art style reminds me of Pixel Junk Monsters 2, which I like, so no beef from me.
I'm not overly familiar with the artwork from the original, so when I saw the egg on top of the mountain I thought, 'Oh. Cool. A Zelda x Yoshi cross. Should be interesting'.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
I'm not sure if this game means that they're going to do all the old 2D games in this style. Could be a one time thing. I'm positive the next one will be a new entry in the franchise.
This comparison video from Gamexplain made me notice that one of the best improvements is not having those annoying fixed screens you have to transition between. Lol that and being able to select multiple weapons. Modern technology is nice. I also love that town theme:
General Zelda thing:
I'm a youngin, never got a gamecube or gameboy advanced,
When will they make Four Swords and Four Swords Adventures Accessible for modern consoles?
You can play nearly all titles on 3DS, Wii U, and Switch except those 2
and I'm aware of the four swords limited offer, never got the chance
Zelda Enthusiast
Part of the Poltergust Ghost Removal Company
Power Up collector
Majoring in Smash
GBA stuff is easy to get running on a modded 3DS. The 3DS basically could run GBA games natively but for whatever reason they just never bothered to sell them on the eshop.
I think I'm allowed to point that out now that they've clearly abandoned the console.
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Topic: The Legend of Zelda: Link's Awakening
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