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Topic: I think the NX is _______

Posts 81 to 100 of 122

iKhan

Bowser908 wrote:

@iKhan: I'm not sure what your point is. Nintendo makes hundreds of prototypes before the final hardware is released to the public, doing iteration and refinement internally. The final result Wii Remote or Gamepad didn't just pop out of someone's brain fully-formed. Nintendo does extensive research and testing before releasing these products, and rehashing them again and again would be disastrous for them.

That's not what I mean at all. I mean iteration and refinement over generations of hardware sold to consumers. The SNES controller and N64 controllers were iterated and refined internally too. But over time consumers and the games they played may have demanded more features, or new ideas may have come out. This leads to improvements, and brings you to new iterations, like the Dualshock 2 built on the SNES controller and the GC controller built on the N64 controller.

The Wii remote had 2 generations, and then stopped. That's not a fully refined idea.

[Edited by iKhan]

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Sleepingmudkip

I think have a console that lack power can also hold back innovation because they cant do as much as they could on lets say the PS4. If they are going to do something unique it shouldnt be at the sacrifice for power....the wii U is outdated for its time even in 2012 when it first came out to be completely honest and nintendo should of saw this(Though I understand they had some issues with creating HD games). it should be a combination of power and innovation, not just one or another.(Though as we seen with the most recent consoles that hardware wise you can have a best selling console without innovation on the hardware side)

Playing: Wargroove on Switch and Fire Emblem on GBA

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Bowser908

@iKhan: The SNES and N64 controllers were completely different controllers for completely different systems. The N64, for example, demanded an analog stick in the world of 3D games.
What I'm saying is, you want Nintendo to keep releasing new Wii Remotes until it's a huge, uncomfortable tree trunk with four face buttons and two analog sticks. But meanwhile, games using the Wii remote wouldn't change very much to accommodate this, because there's no need for new controllers for completely different games until Nintendo decides to innovate in hardware, after which developers will craft games to suit it. The Wii line is done as far as Nintendo is concerned; they've moved on to a different concept.
If you want iteration upon iteration, but no innovation, don't buy Nintendo.

Bowser908

AtomiCartridge

I think it'll be a standardized platform for all types of Nintendo consoles, specifically games, so that game development is unified, like IOS. For example, Let's say the new Mario Kart comes out. Now, you could play grand prix on the portable system to unlock tracks while you wait for your turn on the TV. Once you finally get a turn on the TV, you could stop the game, put the cartridge/disc into the console, and then you would have multiplayer support and higher resolution+shaders+framerate on the game, and play these new tracks with your buddies. Then, there would be advantages to owning both the portable and console, development would become immensely easier, and the market wouldn't cannibalize itself like it would with Nintendo currently putting overly similar copies of each major game on both consoles, I.E Mario 3d Land/World, Xenoblade 3D/X, Mario Kart 7/8, Star Fox 64/Zero and so on.

We would only have to buy one game for both consoles, which would mean the perceived value of one game is MUCH higher then we usually see it. In fact, I think they could get away with charging as much as $80 dollars for one title, which sounds ridiculous, but the moment the customer compares NX games to others, the deal becomes odvious. "Wait, this one game is Eighty Dollars. That means I could clear all of the main levels on New Super Mario Bros. 5 during a plane flight/train ride. Then, I get home I could use the nicer controller and screen to make it easier to get all Three star coins. Add in the fact that I'm basically paying 30 for the portable game and 50 for the console game and this is Twenty dollars less than I spent on both versions of NSMB on 3DS and Wii U separately. How cool is that?"

And to make the deal even sweeter, there could be stuff that could be exclusive to each console, for example, Mario Kart NX on the portable could have more retro tracks available to unlock, while MKNX on the console has the newer tracks to unlock. If you unlocked the previously portable-exclusive tracks and then played the game on the console, the console would play these tracks on the big screen that before, were only possible to unlock while the game was in your portable system. One game would switch between console or portable mode depending on what system you own, but both modes are complete enough to warrant a purchase, even if you only own one system. If you own both systems, then this decent game becomes this massive, interconnected experience, and a deal that to the consumer, that is simply too good to pass up on buying.

Feel free to quote me on this come 2016, but looking at the game library for the Wii U and 3DS, it looks like this was something invisioned long ago. After all, if both consoles have almost the exact games, why spend money on making two clone games when you could simply just make one really good game for both systems? No wonder Nintendo is so excited. This could absolutely monopolize the market if done correctly, and they certainly won't want competitors to get on this.

Twilight Symphony. Enough Said.

My cat Ivory approves of your posts. Please continue to make more of them so that she does not consume my soul.

Bowser908

@Sleepingmudkip: What, you think games become less "innovative" because grass is less detailed? The PS4 is on the par with a mid-range PC from what I can tell.
This isn't 1995 anymore. We aren't transitioning to 3D gaming or some other new paradigm that requires much more in terms of graphics compared to the past. If games look a little worse, it doesn't actually matter. For Nintendo, they aren't on the graphics hype train, so they'd rather have the system be affordable to one of their largest target audiences (kids' parents) than have a miniscule improvement in graphical quality mostly undetectable to the human eye. Things like this don't matter nowadays.
You can't do anything on a PS4 that you can't do on a Wii U or a PS3 in terms of games now, besides prettier pictures. Barring certain types of CPU-intensive things like Saturn emulation and big number-crunching, because games don't actually require a really powerful CPU.

[Edited by Bowser908]

Bowser908

DefHalan

@AtomiCartridge:

So they make 1 game for both systems but then lock content away depending on which system you are on? That doesn't sound like a good idea.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Sleepingmudkip

@Bowser908: Im not talking really about graphics but more of what the console can handle/run. I remember Slightly Mad Studios said that Project cars was struggling to run on the Wii U...so im saying if that game cant run on the Wii U how are we going to expect developers to want their games on the Wii U...You may want innovation but innovation doesnt always sell...only two times it really happened with nintendo was the wii and Ds and that was because they were mostly advertised to casuals.

If nintendo wants to keep making consoles at all regardless if they are unique or not they have to be powerful enough to make 3rd party even want to put their games on the system.

Innovation plus power would be the best console....thats what i was saying. if the wii u has ps4 level strength then we would see tons of exclusive third party games on the system utilizing the gamepad and wii remote but we dont.

Playing: Wargroove on Switch and Fire Emblem on GBA

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Bowser908

@AtomiCartridge: Games on portables and games on home consoles are completely different beasts. They have to be, obviously, due to screen size and such. There are portable games that would never work on a home console, and home console games that would never work, unaltered, on a portable. This would require that the portable and console are the same or almost the same in terms of specs, which would never happen without a large sacrifice of power on the part of the console or a huge bulky expensive battery-draining monstrosity as the portable.
What you could be saying would be having the portable and home console games both be on the same medium, but consoles and portables don't use the same game formats because a CD or large cartridges are too big for handhelds, and the portable cartridges are too small in storage space for modern home console games. Mariokart 7 and 8 both try to utilize the strengths of their respective systems so as to give the user the best experience playing them. They need to be seperate and different games by necessity.
Making a hybrid of anything usually means you get the worst of both elements, not the best of both worlds.
Why do so many people actually believe the NX will be some kind of hybrid? It's an idea that sounds like it would come from a twelve-year-old, not the experienced, intelligent, and creative minds at Nintendo.
Moral of the story: never let fans design anything, or it'll be an overloaded, expensive, buggy, broken, barely functioning piece of crap that's bad at many things instead of being good at one.

Bowser908

AtomiCartridge

@DefHalan: Not if the content on each version of the game is worth the purchase. After all, people bought tons of copies of Smash 3D, even though we all knew it was an inferior version of the console game, and even more people bought the console version, even though it didn't have smash run or the portability factor. And so what happened is we spent $100 dollars on two games that are so dang similar, yet, they both have content locked away that we can't possibly access on one individual copy, and development for smash took absolutely forever on what ended up as two half-baked attempt on what could have easily been one massive-multiplatform game. And Smash is one of Nintendo's most successful games this generation, yet we got cheaped out on which game we owned and had minimal compatibility between the two. And look at the mobile market, too. Say an apple users likes Clash of clans. So what they'll do is collect gold and stuff on there Iphone during a coffee break. Then, when they get home they'll raid other players on their bigger, faster Ipad. I know about 5 different people IRL that did this exact thing all of the time, and look at clash of clans. For weeks on end it was the single most profitable game on the App store, beating out titans like Minecraft PE and Candy crush, and it's still doing incredibly well. So Nintendo couldn't possibly get away with some genius strategy like COC is doing?

Twilight Symphony. Enough Said.

My cat Ivory approves of your posts. Please continue to make more of them so that she does not consume my soul.

iKhan

Bowser908 wrote:

@iKhan: The SNES and N64 controllers were completely different controllers for completely different systems. The N64, for example, demanded an analog stick in the world of 3D games.
What I'm saying is, you want Nintendo to keep releasing new Wii Remotes until it's a huge, uncomfortable tree trunk with four face buttons and two analog sticks. But meanwhile, games using the Wii remote wouldn't change very much to accommodate this, because there's no need for new controllers for completely different games until Nintendo decides to innovate in hardware, after which developers will craft games to suit it. The Wii line is done as far as Nintendo is concerned; they've moved on to a different concept.
If you want iteration upon iteration, but no innovation, don't buy Nintendo.

But other controllers evolved upon the SNES controller like the Dualshock, which took the basic design and added analog sticks. I consider that an iteration.

The games wouldn't change much, but the experience would change. I almost never use the D-Pad any more even in games that support it, because the analog stick works so much better. In regards to the Wii Remote, if they improved the sensing technology, added more buttons, and added an additional analog stick, more games would offer a more enjoyable experience to more people. You would have more games feature camera control. Games like Sin and Punishment wouldn't be forced to map 2 functions to the same button (lock and charge shot, and shoot and melee attack are the same button), and they could offer a cleaner experience. Your motion sensing would offer a precision that would convince more people who disliked motion control to try it again.

I like innovation, but I don't want Nintendo to change directions every console. I'd like them to work on building upon an idea that worked for a little while before making another big innovation. Or, they could incorporate a new innovation into the Wii Remote too, I just don't like the idea of revolutionizing the controller, then giving up and moving on.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

AtomiCartridge

But think about it. Why Did Nintendo merge portable and console development if these systems are supposedly so different? Wouldn't such different teams working together just confuse things, unless they were working on a common goal?
Why would Nintendo partner with DeNA, a company experienced with developing single games that work on many different devices, with their own specs and infrastructures? Why has nearly every Wii U game have an eerily similar 3DS version, and vice versa? And why did NINTENDO, the

Bowser908 wrote:

@AtomiCartridge: experienced, intelligent, and creative minds at Nintendo..

, say that NX is a "unified platform", if they weren't planning on making games work on a unified platform, like I stated?

Twilight Symphony. Enough Said.

My cat Ivory approves of your posts. Please continue to make more of them so that she does not consume my soul.

Bowser908

@Sleepingmudkip: Project Cars itself was running at 720p/23fps. The devs said they would have to scale the looks back a bit for it to run well. The game can't not run because because the Wii U is fundamentally incapable of playing it, like how an SNES could never run Mario 64, it would just need to cut out some fancy effects no one cares about anyways.

Innovation + power will lead to an expensive console. If you want the NX to be $700, that's your call, but Nintendo doesn't. And these problems with the Wii U not having the same graphical capabilities as the PS4 aren't really "problems", as I said before, nobody should care how the game looks as long as it looks fine and plays fun. The graphical difference between the PS4 and Wii U version of a game is usually something you won't see unless you're looking hard for it. The real reason third-parties don't develop for Nintendo is that the architecture is wonky and PPC-based, and Nintendo systems are seen as "kiddie consoles". Nintendo has already tried advertising the Wii U as a "super-cool gamer console", but the image will be impossible to shake as long as Nintendo is Nintendo. Because of that, Nintendo's audience is Nintendo fans and casuals, both groups unlikely to want CoD or FIFA or other big-name AAA third-party Western games. They (and I) want Mario and Animal Crossing and other such titles. It mostly has nothing to do with power at all.

Also, Nintendo isn't not developed by third parties, it's just those third parties that are heavily invested in Nintendo are by and large Japanese. Most of the guns'n'sports devs have carved out a spot on the Xbox or PS4 they're not going out of except for the odd port.

Edit: Also, Nintendo is getting loads of support from third-party Western indie devs.

[Edited by Bowser908]

Bowser908

Bowser908

@AtomiCartridge: They merged it because the consoles and portables are likely in the future to use common languages, runtime environments, tools, and architecture. But they're not going to be unified into a "hybrid". It's just that they're planning on sharing some tools. By "unified platform", they're talking about how the games will be developed on the inside. You can't see the code, and you aren't a Nintendo developer, so you won't notice it.

Bowser908

Bowser908

@iKhan: Think, for a moment, about a Wii Remote with an analog stick. You aren't smarter than anybody at Nintendo, this obviously would have come up and be carefully considered if the Wii Remote should include an analog stick. It isn't like how analog sticks weren't necessary for the games or even in existence on home console when the SNES came out. It would have been brought up, and Nintendo, after extensive testing with a Wii Remote with an analog stick, decided it wasn't a good idea. Adding an analog stick would make it look clunkier, make it more unwieldy and ugly, and wouldn't be neccissary because of the Nunchuck. Nintendo saw all of this. You wouldn't want to put down a Wii Remote face-down anymore in fear of breaking the analog stick, and the Wii Remote is trying to be more like a TV Remote and less like a regular controller anyways.
You aren't all that, and Nintendo isn't careless in their hardware development.

Bowser908

Bowser908

AtomiCartridge wrote:

@DefHalan: Not if the content on each version of the game is worth the purchase. After all, people bought tons of copies of Smash 3D, even though we all knew it was an inferior version of the console game, and even more people bought the console version, even though it didn't have smash run or the portability factor. And so what happened is we spent $100 dollars on two games that are so dang similar, yet, they both have content locked away that we can't possibly access on one individual copy, and development for smash took absolutely forever on what ended up as two half-baked attempt on what could have easily been one massive-multiplatform game. And Smash is one of Nintendo's most successful games this generation, yet we got cheaped out on which game we owned and had minimal compatibility between the two. And look at the mobile market, too. Say an apple users likes Clash of clans. So what they'll do is collect gold and stuff on there Iphone during a coffee break. Then, when they get home they'll raid other players on their bigger, faster Ipad. I know about 5 different people IRL that did this exact thing all of the time, and look at clash of clans. For weeks on end it was the single most profitable game on the App store, beating out titans like Minecraft PE and Candy crush, and it's still doing incredibly well. So Nintendo couldn't possibly get away with some genius strategy like COC is doing?

It's because Smash on the 3DS uses different controls on a completely different system with a completely different architecture and operating system and amount of power and is constrained by the side of 3DS game carts. Smash couldn't be one "massive multiplatform game". The iPhone and iPad are very similar under the hood, and they both run the same OS and control the same. They can, and are, for most purposes be considered one platform, iOS. Not so for Wii U and 3DS, as they are completely. Different. Systems.

[Edited by LaserdiscGal]

Bowser908

AtomiCartridge

@Bowser908: I never said they were a Hybrid, I said they were two consoles with similar infrastructure, like how an Iphone and an Ipad both have very similar operating systems and can, for the most part, run the same software. But they both have their own specific uses. Like, why would you make phone calls on an Ipad, or play Minecraft PE on an Iphone? You COULD get away with using an Ipad to accept calls and an Iphone for Minecraft, but you would get a fundamentally better experience on separate systems.

I think that Nintendo could make something like this work while being reasonable to the consumer. I'm sure moms would appreciate that for christmas, their kids wouldn't pester them for nearly as many different systems and games. If the portable had weaker specs, like lower resolution and ram, but the console was basically a more powerful version of the same core OS like using Nvidia 710 instead of Nvidia 460 for graphics (I'm not going to pretend I know how all of this stuff works, this is just a figure) then it could work.

Twilight Symphony. Enough Said.

My cat Ivory approves of your posts. Please continue to make more of them so that she does not consume my soul.

Sleepingmudkip

Bowser908 wrote:

Nintendo systems are seen as "kiddie consoles". Nintendo has already tried advertising the Wii U as a "super-cool gamer console", but the image will be impossible to shake as long as Nintendo is Nintendo. Because of that, Nintendo's audience is Nintendo fans and casuals, both groups unlikely to want CoD or FIFA or other third-party Western games.

Can I say that most of the casuals from the Wii era now moved on to smart phones. I think the whole "kiddie console thing" is not as prevalent now as during the Wii era. I have seen many gamers that are not Nintendo fans across the internet say that they would pick up the Wii u but lack of games on the system hinders them from going all the way.

I am sure a lot of Nintendo fans would love to see western games on Nintendo platforms. mirrors edge is a game that Me and im sure many others would enjoy and instantly but if it came to Nintendo. also if you say only Nintendo fans and casuals are going to buy Nintendo now....wouldn't that mean you are saying the NX will sell very similar(or even less) then the wii u did. Especially now that a lot of Nintendo fans have moved on to PC/PS4/Xbox1 and PS4 from what I've seen. Honestly the NX needs to sell....and I can only see that be true if Nintendo almost completely stops advertising to casuals and make a console similar to PC....whether we like it or not I don't see how it can sell any other way, We will just have to wait and see.

[Edited by Sleepingmudkip]

Playing: Wargroove on Switch and Fire Emblem on GBA

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DefHalan

@AtomiCartridge: People are willing to spend money on two different copies of a game if they serve two different functions. (Smash 3D being protable and Smash Wii U being easy to play in a Party Format) I don't think you will see as many people willing to buy 1 game with locked content based on which console you are playing on, it comes off as superficial. The differences between the 3DS and Wii U Smash are based on Power Limitations and System Features. If Nintendo is having to create enough content for two different versions of the game, then it will be better for everyone to charge separately for each version. Forcing people to buy a game at $80 when they only want to play it on the Home Console would turn consumers away. At that point your main audience are people that own both systems and trying to sell both systems to people will be difficult, especially if there aren't any big games that are exclusive.

If you are willing to spend more to get the game on two different systems, then your idea works out great, But if you only want to own the game for one system, why are you going to buy it for that higher price?

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Bowser908

@Sleepingmudkip: Sure, most "casuals" are gaming on their phones, but the reason for that is that Nintendo tried to advertise the Wii U to "gamers". But they couldn't have gone for the casuals unless the Wii U had more games, but AAA third-party Western games aren't a big deal to "casuals". If the Wii U had more Animal Crossing, Splatoon, and other games in the "Nintendo style", it would have sold well.
The 3DS is widely successful because it has a lot of stuff kids and "casuals" want on it, like Pokemon.
I suspect the Wii U was a stopgap, they had to release something because the NX wasn't ready and the Wii had burned out earlier than Nintendo expected.
You're an idiot if you think Nintendo could actually bring a significant number of "gamers" who play Xbox or PlayStation. They need to find a market that's untapped, or use one they've lost, mainly casuals, if they want to succeed. They did it with the 3DS.
Also, what exactly is a "casual" and a "gamer"? I've always considered myself a casual.

Bowser908

DefHalan

Guitardude7 wrote:

I still fully believe the NX will be a hybrid. One of the Wii U's worst enemies is the 3DS. Each system eats a bit of the others sales. Combining the home console and hardware sector would not only allow games be easier to develop for, but it would cost consumers less money in the longrun.

I don't think that is true, and making two systems that share the exact same library would give people even less of a reason to own both of them.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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