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Topic: has game makers maxed out the switch graphics?

Posts 21 to 35 of 35

Sculptor

thiz wrote:

@DomGC

But hey I guess I just dont know. Want me to post more? Fire Emblem runs at 15-20 in the school and is heavily pixelated during battles. Want me to name another 15 examples and give you video footage?

Well there's a Crysis 3 for every Age of Calamity, so it's pretty pointless to single out every badly performing game and then proceed to call the entire platform underpowered. You can name 15 more examples, but there will also be 15 more examples of great achievements on the hardware by devs who simply did put in the effort.

Not to mention that a game like AoC only runs the way it does because the devs weren't smart with optimizing it to begin with. Says more about them than hardware limitations.

Sculptor

Sculptor

thiz wrote:

@Sculptor Thats again the logic of not being allowed to say that some things are bad just because other things are good.

Well you're constantly doing exactly that but the other way around, lol. Anyways, AoC is part of a franchise that's notoriously known for horrible performance across every platform it's ever been on. If there's ever been an unfair title to base a platforms' capabilities on, it's this one.
Simple fact remains if it performs this badly the devs should be cutting down on visual fidelity or the amount of enemies on screen at once. Or continue finding ways to optimize performance without having to do so. If a game like the Witcher 3 can run the way it does, there's no reason for AoC to run the way it does. I don't even think the amount of enemies is an excuse, as they're all braindead as hell.

BotW was a Wii U game ported to Switch at the very end of its dev cycle, so it's using an engine built with Wii U in mind, which has all kinds of crazy bottlenecks on the Switch's mobile architecture. It's a bad benchmarking game for that reason alone. Biggest reason for its crazy drops is its ridiculous v-sync, which instantly chops off 10 entire fps even if the game actually drops just 1 fps.

Xenoblade Chronicles 2 also started off as a Wii U title and it has comparable problems on Switch. They made the Xenoblade 1 remaster using the same unoptimized engine, so it's once again a horrible example to judge Switch hardware on.

If you're truly looking for some good ones, look at The Outer Worlds or Wolfenstein Youngblood. Very comparable games have been done 100x better as mentioned before, but Outer Worlds is just a horrible technical mess, even after the patch. It barely touches 30fps ever. Youngblood on the other hand, does, but it rarely ever reached 720p and I'm sure I've seen it touch 240p in stages.

But if we're truly going to judge any hardware, you look at what it CAN do, not at what devs neglected to make it do. And we've seen what it can do with the games I mentioned before, as well as other stuff like the Metro games, also remasters that dwarf their originals while running at a full 1080p and never dipping framerates. You don't think that says a lot more about what it is capable of than the next poorly performing Warriors game?

Sculptor

Sculptor

thiz wrote:

@Sculptor yes, maybe because this is thread ABOUT SOMEONE ASKING IF THE CONSOLE HAS REACHED ITS MAXED POTENTIAL so yes, I am posting bad examples to prove my point, that the potential was already reached when it launched.

Ahh I see. Well then I vastly disagree, since the early games ran horrible because of unoptimized Wii U engines (even Odyssey doesn't run at 1080p for this reason), thus not being a true indicator at all. While like with any other console, the greatest stuff like Crysis Trilogy, Metro, MH Rise, Witcher etc. didn't show up until 4 years in.

I remember one thing though. There was this game called FAST Racing NEO that had been in development for many years by people just trying to absolutely max the Wii U to the farthest limits of its limit. When it came out it looked insanely realistic, it even had 4K textures and 8K shadows (!). Downside was that it had to run at a sub 720p res. I played this game with 4 players split screen and this is where the framerate also tanked, it went down to 13fps at times lol.

In came the Switch, a mobile chip just taking this game, rebranding it as Fast RMX, pumping up the graphics even further with new reflections and stuff not seen on the Wii U version, and it proceeded to casually run all this at native 1080p, 60fps with no drops ever. 4 players split screen? 1080p, 60fps, no drops ever.

This is where I understood that games like BotW (which as well maxed the Wii U) were not even close to realizing the Switch's potential and it would take years for that to happen, as we've seen.

Sculptor

Snatcher

@Sculptor It used to look bad but it looks much better after patches, have you seen it?

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

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Offolsense

As I read these posts I realize I should stop.
Because I've never had my enjoyment of a game affected by issues when playing on anything except PC at times.
But if I keep reading, would I start to notice performance issues?
Lol better stay away✌️

I will just say, it's REALLY easy to tell those who don't understand the question, and don't know what they're talking about. 🤷🏽

Offolsense

Snatcher

@Offolsense I Have actually done that to myself before so, ya good idea.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

iaLgan

I highly doubt it reached it's max kinda reminded me of PSP when they released MGS:PW that showed that it could go way beyond so can Switch. But who knows maybe it did.

iaLgan

Punisher67

Think they are maxed out. Thing is I have a series x that blows the switch out the water yet I play my switch more than it.

The handheld experience coupled with the relatively decent quality makes the switch untouchable for me - if I was a purely tv player then the switch would rarely - if ever - get touched

Punisher67

SwitchForce

Witcher 3 even with the latest update is more then enough to show the blurry scenes at specific time is more then enough to tell Nintendo it needs more GPU/CPU power to handle this along with more system RAM of at least 8gb and larger internal store or upgradable internal storage past 64gb-with more rooms for more sd cards not just one slot make that 4 sd slots.

SwitchForce

Sculptor

Ahhh I see. I do remember it being a lot worse at launch, yes. Mostly the framerate. It's still missing simple stuff like grass though and it still takes hours for me to get used to the framerate. But I suppose I will have to. Because I just found out that my account on the PC version has been randomly permabanned for no reason LOL. I haven't even played in months. Wouldn't even know how to use cheats, never said anything on the chat. Apparently this has happened to a lot of people and EA won't even respond to their tickets. It's also hard to pinpoint as there's not even an actual offence on my account. Sigh... Thank god my Switch account (which was linked to PC) is unaffected though. Anyways that's it for the off topic.

Sculptor

kkslider5552000

I would think the Switch would be proof that different people can get wildly different things out of the same machine, when tolerable to decent to great ports of Ps4 games exist (I kinda wanna get Alien Isolation from hearing how impressive that port apparently is) to games that run worse than those ports that either are or look like 360 era games. As if every port job was done by people who are exactly as talented at porting to one specific system and given the exact same time to do so (both issues are why Sonic Colors Ultimate ended up like it did, apparently)

"Ah yes its the Switch's fault that those botched GTA ports that can't even run well on PS5 aren't great, I am very smart"

Anyway, I doubt its reached its max, considering how much better the Mario + Rabbids sequel looks compared to the original. It's just a question of how many games are going to actively focus on graphics to that degree.

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ragman7777

i find it wild what some game developers can do. games like quake 3 looked amazeing for there hardware.

ragman7777

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