The first full blown Pokémon game I ever played in my life was Pokémon Scarlet. I got almost all the way to the end of it, accidentally deleted my save when I upgraded to a Switch OLED, decided to restart on Violet instead, and eventually abandoned both.
Dimension Drive
Much like Ikaruga, more of a puzzle game than a shmup. Made it to stage five (of twelve) and my old man brain can't handle keeping tabs on two screens at the same time. I continually swapped into walls. Good game, but I'm not in the right headspace for this at the moment.
RXN
More my speed. Just a straight up horizontal shmup. I like the 3D background art and the music isn't half bad. The problem...is that weapon strength is tied to a leveling system. And while I love rpg systems in my shmups, the grind to level up is a bit much here.
I'd rather not spend an hour replaying one stage, grinding weapon levels just to pass one stage.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
I was switching out Mario Kart 8 Deluxe from my Switch so I can play some TMNT Shredder's Revenge. As I went to remove MK8D and put it in its case it slipped and I dropped it on the floor. Luckily it wasn't that far of a drop and my game was ok.
RetiredPush Square Moderator and all around retro gamer.
It's a good but not great baseball game. My problem is that once every ten games or so I would hard crash to the dashboard, which is super annoying. In addition to that, I don't like the pitching in this game. Too loosey-goosey for my taste. When a pitcher gets tired IRL they lose velocity on their fastball and they lose movement on their breaking pitches.
But here in SMB 4 when a pitcher gets tired a high and tight fastball turns into a low and away slurve.
Even a pitcher with a severe case of the yips doesn't lose that much control of their pitches.
Yeah...I would rather play more eBaseball Pro Yakyuu Spirits than this game.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
Beautiful game and great characters with good dialog. So why did I stop playing the game? It has some of my most disliked tropes in games:
Too many cut scenes. First party games from Sony mostly feel like an interactive movie.
Bullet time. I feel this was getting stale 15-20 years ago in movies and video games. It’s not needed in this game.
Too many different fighting styles. If you’re fighting against someone with a two handed weapon, you have to fight with this fighting style. But if someone has a bow of one handed weapon, got to switch mid battle to really optimize your battle.
Talking while walking or riding. Every single quest has this. It’s lame and should have died out years ago.
I think I’ve had my fill of Sony exclusives because they feel and play the same.
Elden Ring. It got tedious for me only about 5-6 hrs in. Wasn't making any headway, couldn't fight quite a few bosses in the starting area from being severely under-leveled. It wouldve taken a bunch of time to get to the recommended levels, which is time i dont have these days.
Controls felt a bit too clunky for my liking, too..i couldn't figure out how to map my horse summon to a singular button without pressing pause and manually picking it. More than likely a me problem, but it shouldn't be that hard. It should've been programmed to a single button press. I also despise that you can't actually pause the game mid battle. I know they did that on purpose, but its definitely not something I enjoy personally.
Lastly, coming off the heels of totk, it just doesn't seem like it's open world in comparison. There are so many roadblocks you shouldn't cross due to high level enemies. I constantly felt on guard with little to nothing to do other than combat lower difficulty enemies. And for me, that's just a snooze fest.
Sorry to dump on Many gamers beloved title, but its just not for me, and that's fine. Maybe ill revisit it down the road at some point if I have a change of heart.
@NintendoByNature let's continue here then! I understand your feeling very well as I also dropped the game (although after 70h ). I am not very fond of its open world because it is just way too big and with its system of not showing sidequests, etc is very easy to get lost or forget where you are supposed to go. To this day I feel it was mastered in Dark souls 1 and made worst every single time after. Comparing with TotK/botw does not feel fair to me as I don't see Zelda's games as RPG and souls are completely in that genre (even though a good player can step over its level boundaries).
People say it is the easiest because you can more easily grind while exploring (and having fun at it) but I found that the end game is very hard and potentially you can screw yourself if you go for a strength/dexterity build as magic is more OP.
@Balta666 totally get where you're coming from. You gave it far more of a fair shake than I, so I trust you.
I understand they're not comparable games, I guess what I'm saying is playing 2 open world games back to back, there was never a shortage of things to do in totk. I felt the the complete opposite when playing elden ring. I was roadblocked at nearly every corner which makes that whole, "go anywhere and do anything" seem like it's not actually the case in elden ring.
Speaking of dropping open world games, I think I've now dropped BotW for the 4th or 5th time. 😝 I always want to like it but I always fall of the wagon after just a few hours.
Wander around lost for awhile, try to fight big monsters with nothing but bombs because literally every weapon I have ever obtained has already broken, do a completely random side quest and a couple shrines, get lost and break all my weapons again and then slowly stop playing.
As to Elden Ring, seems like a pretty common game to drop relatively quickly; not because it's a bad game, just because it's very Elden Ring-y.
Really wanted to like this one. I was told this is like Bioshock and System Shock of old. After five hours, the pace of the game got really cumbersome.
Story is good. Graphics look great. Music is awesome.
But, the pacing and enemies are a real turn off on this game.
Bought it for $9 on a steam sale, so no real loss.
Elden Ring. It got tedious for me only about 5-6 hrs in. Wasn't making any headway, couldn't fight quite a few bosses in the starting area from being severely under-leveled. It wouldve taken a bunch of time to get to the recommended levels, which is time i dont have these days.
Controls felt a bit too clunky for my liking, too..i couldn't figure out how to map my horse summon to a singular button without pressing pause and manually picking it. More than likely a me problem, but it shouldn't be that hard. It should've been programmed to a single button press. I also despise that you can't actually pause the game mid battle. I know they did that on purpose, but its definitely not something I enjoy personally.
Lastly, coming off the heels of totk, it just doesn't seem like it's open world in comparison. There are so many roadblocks you shouldn't cross due to high level enemies. I constantly felt on guard with little to nothing to do other than combat lower difficulty enemies. And for me, that's just a snooze fest.
Sorry to dump on Many gamers beloved title, but its just not for me, and that's fine. Maybe ill revisit it down the road at some point if I have a change of heart.
I’ve also tried to get into Souls/ER type games. But have never been able to. It’s a genre you love or hate.
TOTK - I know, don't judge me. I finished it, but I dropped it in the sense that I stopped playing it like other Zelda's or any other game I've enjoyed: after about 15-20 hours, I stopped exploring, stopped hunting for resources stopped reading/ listening to dialogue, abandoned all side quests, used every exploit I could and just blazed through the critical path.
I'm glad people enjoy it, and I adore BOTW, however, after loving zelda for 30+ years, TOTK just wasn't what I came to the table for.
@NeonPizza
Ah ok thanks, I thought VR mode was already available on the PlayStation.
I had a similar experience with racing games, just a few days ago. There is no way I can go back to playing with a simple controller instead of a wheel. And to be honest, now I do not even want to play a racing game without VR.
Will definitely have to try Resident Evil Village VR.
Edit: Please forget what I wrote. I think violent and dark games like Resident Evil simply are not for me.
Dropped many games, biggest reason being actually playing too much at the same time combined with multiplayer games, Apex & a “bit” of League of Legends (I always keep coming back to that game).
But a game I dropped for a silly reason is Returnal on PS5 and the stupid UI. I always play FPS games with R1 for shooting and aiming and the game would not let you swap controls. Would come back to it after getting the Dualsense Edge controller with profiles for easier swapping. But having not played the game in such a long time I kinda lost interest.
Dropped Scarlet/Violet due to (heavy) performance issues.
Dropped Mario Battle League for having weird controls/gameplay/isometric perspective but wanting to try it again after clearing Mario + Rabbids Sparks of Hope.
Dropped Risk of Rain 2 due to a bugged boss IN MY FIRST PLAYTHROUGH, I know (indie) roguelites can be buggy but on my first time playing the game? Bad first impression, might get back to it later with a friend.
Dropped too many to list. Will get back to many games on PS5 though later on.
I grew up with Kemco adventure games like Shadowgate and Deja Vu. Games where you can pickup anything and everything. It might be used in a puzzle...or it might not. But here in Sense you see items A, B, and C. You can inspect all of them, but you can't pickup A until you pickup C, and you can't pickup B until you pickup A.
Why must I pickup stuff sequentially? Feels wrong, feels bad.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
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Topic: Games you recently DROPPED
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