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Topic: DOOM

Posts 241 to 260 of 1,161

FragRed

@Lethal Here in the UK you can get it for under £10 brand new on PS4/Xbox One. The selling point of this port is the ability to play anywhere. And not everyone has or wants a PS4 or Xbox One necessarily. But I agree the 30 fps is a big disappointment, though there is still time to hopefully get it up to 60 fps. As for visuals, I will wait to see actual direct feed not what Digital Foundry have put together using a custom built PC or YouTube videos of the game played in undocked mode.

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Haruki_NLI

@Lethal No one is saying buy it again if you already own it? I...dont see anyone saying that actually.

Plus that assumes that everyone who owns a Switch also owns something to play this game on, and this game too already which...they most likely dont.

Plus for someone who doesnt have the game yet, or doesnt have another console, its for them.

As Pete Hines said, while there may be some overlap this is new to many people.

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erv

EvilLucario wrote:

I heard that motion/gyro controls were confirmed to not be in the game, according to Reddit. A shame, since they're way better than sticks.

Any shooter on nintendo systems should have a solution like that. Just have the ability to use gyroscope controls to adjust your view. Splatoon does it right in my opinion, and I remember black ops on wii was a joy to play.

To be honest, most of these types of games are great games, but bypass a lot of what nintendo owners take for granted - the seamless, no hassle play that just works and plays really nicely.

Gameplay on nintendo systems in general is of a much higher standard. I hope developers take that into account when porting great games over.

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

NEStalgia

Sucks about lack of gyros. That would have made Switch the only console version that could keep pace with PC in terms of input and control. Kind of hard to think of playing Doom without that kind of free look, honestly. Especially after Splatoon got me back into it in my post-PC days, all shooters feel flat out wrong on sticks alone to me...eww. Splatoon spoiled me just after I finally got used to console controls after a decade on mouse. Though, it's DOOM.....it was originally to be played on keyboard ONLY....maybe the handicap is retro goodness?

@Lethal
"Why would anyone buy this game on the Switch if they have a PS4 or XB1?"

Because handheld Doom would have made me squeal like an 8 year old girl 20 years ago and still kinda does now? 30fps or not, I can pick up and play it on Switch in short bursts of demon slaying goodness on and off and suspend it on a moment's notice rather than sitting down and setting up for a long term session. perfect for a burst action game IMO. Nobody ever talks about the instant-on instant-off of Switch. That gets rolled into "portable" but IMO that's still the absolute biggest differentiator. Whichever system lets me put a game on an instant-on instant-off form factor wins.

I have a PS4. I ignored doom. I'm still ignoring it at $30. I'd still ignore it at $4.99. But on Switch I'll pay $60. Bottom line is I can play the game in the manner/time table I want to play the game on this version and not on that version. Life's busy. When I get 6 minutes to quick shoot some demons I'll take it. Switch lets me do that all the time. The PS4 would consume that time just powering up the AVR and display and waiting for the HDCP and EDID handshake to time out twice before finally linking across the 3 repeaters in my video signal chain. I'll only go through that mess when I'm sitting down to a long session, whether it's splatfest grinding or Uncharted. Doom begs for pick up and play bursts. Like alt+tabbing between it and email back in the day Back before video drivers crashed when you alt+tabbed out of a game....

@JaxonH @samus7killer Sure theres hardcore and casual on every platform. But PS4 and XBox seem to have a different kind of "core". A lot of that "core" there seems to be the, maybe not competitive, but the online focused gamer that buys one or two games and plays it endlessly online. It's "core" but that's why I said "lifestyle." It seems to me that Nintendo and PC actually have a more common "gamer" audience than the other two consoles that may have a load of "gam3rz" but less "gamers" if that makes sense. The audience that plays anything and everything across all genres and appreciates the genre from beginnings to present. Gaming as a lifestyle and passion more than a dedication. The present Nintendo base echoes much of what I think of when I think 90's PC culture which still exists (despite PC picking up the "gam3rz" too.)

Bethesda games are steeped quite deep in that PC culture and often feel wrong on console. They're gamer's games for gamers. But they don't really make any games for gam3rz at all, compared to, say 2K or EA that mostly makes gam3rz games. They're much like Nintendo, draped in a blood soaked skin (ok...a bug-laden blood soaked skin ) . Thus why I think it's a really good match when you look at it closely.

What do I mean by "gam3rz" versus gamers? If I were really to drill it down I think it probably does split between those that buy few games that are online competitive time sinks versus those that buy a huge breadth of games, ultimately mostly solo experiences. Bethesda, like Nintendo, makes games mostly catering to the latter (ignoring Quake Live and such which of course keep going. But even that is mostly a retro player base.)

NEStalgia

JaxonH

@Lethal
I have a PS4 and Xbox One (in fact I have a Pro and soon X1X). But I'm all over this.

Just because some people only care about having the best performance doesn't mean everyone does. There are other factors that come into play. It's why many people with a PC still buy an inferior PS4 or X1 version- other factors such as ease of play are considered... in this case, playing anywhere (And I say anywhere, because it's not just playing on the go that's appealing, its getting a respectable console version and a Portable version and seamlessly switching between- a simple portable version with separate save file would be much less appealing)

And people do see this as being pretty close to 1:1. Sure the resolution and framerate is dialed back, but this is what we're getting now...

Untitled

versus what we've gotten in the past

Untitled

... and this is on a portable console while past versions were on a 100% home console!

Only performance hawks (which is a minority of gamers) will look at the Switch version and see anything other than a viable alternative that offers basically everything the other versions do plus the ability to play on the go

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

JaxonH

@MegaTen
Thanks for posting!

And I really respect your reconsideration. I know from reading your posts you value a good looking, high performing game. But it's nice seeing people who prioririze those things also consider the other aspects of gaming that bring value to the table. It's not always just about the prettiest graphics (although pretty graphics are nice! I of all people appreciate a nice, visually stunning game in 4k)

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Samus7Killer

DOOM's MP is very underated. Cant wait to destroy Nintendo peeps

[Edited by Samus7Killer]

Samus7Killer

Azooooz

The craziest part of all is that the game was able to run on a freaking mobile processor, and it still looks good.

I never thought that Nvidia Tegra X1 can be this powerful.

[Edited by Azooooz]

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

kobashi100

MegaTen wrote:

Talking about multiplayer (and Game Card size):

"[...], a Bethesda spokesperson confirmed that Doom runs at 30 frames-per-second on Switch, adding:

"The game and rendering technology underlying Doom is extremely scalable. In bringing Doom to Switch, we targeted outstanding visuals at a solid 30 fps and by maintaining a consistent 30 fps, the experience remains consistently fluid and smooth. We’ve been thrilled with the feedback that Doom is among the very best looking and performing games on Switch."

While I was able to play the game's arcade mode for as long as I wanted, the game was not docked, meaning it wasn't making use of the extra processing power that kicks in when the system is running on a television. Something I've asked about, but haven't heard back on yet.

Bethesda also clarified that while it is the publisher for the game, Panic Button, working with id Software, is actually developing the port.

Finally, Bethesda said that the game's single player campaign and arcade mode "fit on a 16 GB cartridge," but that the multiplayer mode for the game, which will have to be downloaded after purchase, comes in at 9 GB."

'Doom on Switch' Runs at 30FPS, Multiplayer Download is 9 GB

Not surprised about this. Publishers are not gonna spend more on 32GB carts. If they do then the price will be passed on to the consumer.

Can't blame them for not going down that route

kobashi100

Samus7Killer

Uh oh.....Time to hit the Panic Button!

Samus7Killer

Lethal

MarcelRguez wrote:

@Lethal It is almost the same in terms of content and controls. Follow the conversation before jumping in.

I do not need to follow anything to know that this is not at all a 1:1 port. Frame rate is cut in half and the graphics take a tremendous blow.

People here seem to get all wet because it can be played on the go. I personally do not have time to play games on the go. If I have time to play games it is because I am at home sitting on my couch or laying in bed. But then again I am probably older than most of you with nowhere near as much free time.

I am very interested in seeing the sales figures when it comes out. I have a feeling it will not do well because because of the downgrades.

[Edited by Lethal]

Switch Friend Code - SW-1147-4867-6886

Azooooz

@Lethal But what's impressive is that despite the game running on a mobile processor, it still runs good, while also looks good. Kudos to the chip manufacturer.

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Samus7Killer

How much will DOOM cost?
Tell me, somebody tell me please tell me....

[Edited by Samus7Killer]

Samus7Killer

Spoony_Tech

Well I for one don't have any other choice for this game so I welcome it with open arms. Even if I did have the other systems I always favor Nintendo first when it comes to 3rd party ports. Graphics are nice and all but I like to be more a one system guy and if I can get a lot of these 3rds on my Switch then I don't need nor want the other systems.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | X:

kobashi100

@Lethal you do realise that playing on the go isn't just traveling right. Some people want the luxury of playing games on the sofa, kitchen, bedroom etc etc.

Also I think you are wrong. Skyrim, FIFA and doom are all gonna sell well.

A 1:1 conversion would be worse. trying to brute force a high end PC game on to switch hardware would be a train wreck waiting to happen.

[Edited by kobashi100]

kobashi100

Lethal

Azooooz wrote:

@Lethal But what's impressive is that despite the game running on a mobile processor, it still runs good, while also looks good. Kudos to the chip manufacturer.

Oh I never said I was not impressed. I am. I am just not excited about a $60 price tag on a game that costs $30 now.

kobashi100 wrote:

Also I think you are wrong. Skyrim, FIFA and doom are all gonna sell well.

I just don't think they will.

Skyrim has already made its money twice over and the Switch will suffer greatly from it. It will have low sales.

FIFA is not eve the same game as the home consoles and is lacking game modes. It will have the lowest sales. I think people will choose 2K18 over Fifa if they have to make a choice.

MegaTen wrote:

I read numerous comments from "older" gamers, that they'd love to take a game like this with them on the go - because they are on the road for example or love to play at lunch breaks...

That may be true for some. But I own and operate a construction company and my lunch breaks consist of me grabbing a pop-tart and eating while I work. So my opinion is based off my life style and those I am around.

[Edited by Lethal]

Switch Friend Code - SW-1147-4867-6886

kobashi100

@Lethal FIFA will smash NBA sales outside of North America.

Oh and FIFA may sell less then other consoles. Doesn't mean it won't sell though. Considering the huge gap in user base it doesn't take an expert to predict it will sell less on switch.

[Edited by kobashi100]

kobashi100

Samus7Killer

Yeah this shoulda at least be 50 not 60. Im still buying day 1.

Samus7Killer

Azooooz

@Samus7Killer It's as cheap as a cheeseburger

[Edited by Azooooz]

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Azooooz

@Lethal The only thing Fifa 18 Switch is missing is Journey mode, which according to EA, requires Frostbite Engine, in which Switch isn't. I applaud EA for making custom engine for Switch that allows the game to run 1080p/60FPS Docked and 720p/60FPS Handheld.

The point is as long as the console has a unique exclusivity, the game sells.

[Edited by Azooooz]

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

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