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Topic: DOOM

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OorWullie

Full patch notes

New Features!

Motion Aiming – New control scheme option allows you to tilt the Nintendo Switch for more precise aiming
Multiplayer Parties – Added new party system, making it easier to group up and play with your friends in multiplayer
Updated Game Icon – Game icon now matches the DOOM for Nintendo Switch box art

Improvements

Increased the average resolution in lower-res areas of the game
Implemented CPU optimizations
Added Traditional Chinese language support

Fixes

Fixed an issue that resulted in a possible crash when using the BFG
Fixed an issue that caused audio issues while playing
Fixed an issue that caused stretched textures to appear in multiplayer
Fixed an issue where controls became unresponsive on the game menu
Fixed an issue where players may have incorrectly received a ban notice in multiplayer

[Edited by OorWullie]

đŸ‡Ŧ🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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SKTTR

OorWullie wrote:

Fixes

Fixed an issue that caused audio issues while playing
Fixed an issue that caused stretched textures to appear in multiplayer
Fixed an issue where controls became unresponsive on the game menu
Fixed an issue where players may have incorrectly received a ban notice in multiplayer

Got all of these.

First stage in hell, music and sound suddenly muted to almost 100%. On maximum volume you could still hear very distant audio like having the audio settings volume on 1 instead of 100.

In an online multiplayer match on a certain stage, stretched glitch-textures popped up obscuring parts of the map and the players view. Was fun like weird fabricate hanging down. If these weird polygons popped up just for me I was certainly handicapped by that bug.

Menu controls didn't work at all the last few times I tried to play the game. Only shutting down console completely got rid of this obnoxious bug.

And I was banned from online multiplayer for the next 300+ days without reason. xD

Thankfully they were able to find and fix all of these bugs.
And motion-aiming has been added!!
Game's back to its full potential.

EDIT: The game just crashed randomly, error message popping up, and I had to reboot.
Fortunately it saved all my collected extras (I was replaying a mission for 100% collectibles).

[Edited by SKTTR]

Switch fc: 6705-1518-0990

Gameplay_Matters

So I finally got Doom because of motion controls. I wanted to wait for the price to drop but that doesn't seem to be happening soon. But boy, do I have issues with them! I think vertical sensitivity should be adjusted separately. I feel like it should be 50% vertically and 150% horizontally... I have a much higher accuracy with normal right stick aiming and aim assist (and I don't have a Pro controller).

Also, I am not sure what it is, but the colors seem very faded. I don't have blacks even though I adjusted gamma as the game told me too. I also don't have any bright whites. Resolution looks fine to me on a 1080p TV. I'd say much sharper than most PS3 games.

Audio seems very compressed. Actually, captures on YouTube of the PS4 version almost sound better than the audio on Switch. That is very disappointing and I haven't seen this being mentioned in any review so far.

Gameplay_Matters

OorWullie

@Switchcraft Have you turned off chromatic aberration? That makes a big difference and should really be off by default. I turn that off as well as set motion blur to low and look smoothing to somewhere around 50. Game looks great to me like this and not as soft and blurry as I first thought it was. Motion controls I haven't change the vertical/horizontal sensitivity but I did change the overall sensitivity up to 75%. Seems fine to me. Not as smooth as Splatoon but incredibly useful and a real game changer.

đŸ‡Ŧ🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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jtmnm

@Switchcraft Thank you for bringing up the audio issue.

I started playing this game again after the update. During high-demand sequences, the game will tear both visibly and audibly. This leads to cracking sound (music and effects). The game is enjoyable, but the performance issues are quite jarring.

jtmnm

Switch Friend Code: SW-4706-4065-3902 | X:

rallydefault

Been playing again after the patch, and seems... pretty much the same to me. I was one of the lucky few who didn't really encounter much in the way of bugs my first time through. I did experience the audio glitch maybe 2 or 3 times during the whole campaign, but that was it.

As @OorWullie mentioned, you really should go in and tweak the visuals before doing anything else. It's crazy they don't set the aberration off by default. The game looks so much better without it. It is weird but oddly charming to see a console game give so much visual customization lol

rallydefault

SillyG

Switchcraft wrote:

Audio seems very compressed. Actually, captures on YouTube of the PS4 version almost sound better than the audio on Switch. That is very disappointing and I haven't seen this being mentioned in any review so far.

Audio will almost always be compromised for Switch versions of multiplatform games as it is an extremely easy method in which developers/publishers can help reduce the file size and consequently the cartridge size used. Where multi-platform games are concerned, the Switch version will almost certainly always be the loser as developers will be more focused on producing a serviceable handheld experience as opposed to enhancing the home theatre experience (hence why so few AAA games support home theatre set-ups and 5.1 surround sound on Switch).

I'll point out the example of Just Dance 2017 which shipped on a 16GB cartridge on Switch, pretty much bringing it to line with its console counterparts, but with Just Dance 2018, I noticed that the A/V quality was noticeably compromised (and I noticed this in handheld mode!!!). Surprise, surprise, the game was reduced to a measly 6GB or so file size (in other words, shipped on an 8GB cartridge) as a cost cutting measure. While many may not take notice, there was a lot of artefacting in the video that simply wasn't there in 2017. Considering that the video clips comprise the majority of the file size of the game, it was an easy compromise to make. Ironically, this makes the Switch version inferior to the Wii U version (in terms of A/V quality), as the Wii U has far more breathing space by default as all Wii U discs have 25GB of storage capacity, whereas it is believed that Nintendo offers 8GB cartridges by default on Switch.

It sure as hell isn't ideal, but expect this to be a lot more common.

Panic Button doesn't have any excuses with DOOM, really, seeing as they already cheaped out on the cartridge. Ideally, they should have used the 32GB cartridge, included ALL content as well as higher quality audio in order to bring the game in line with other platforms. Unfortunately, the overwhelming majority of audiences don't particularly care about audio quality whether that be in their home entertainment set-up or the music that they listen to.

We could, theoretically, be listening to lossless music on the go, but most people seem happy enough to listen to music pirated at a 1/20th of the bitrate or purchased digitally at 1/6th of the bitrate of CD, and CDs are close to 40 years old and are noticeably lossy, and the industry still hasn't moved forward (in terms of offering audiences a premium listening experience). To put the market into further perspective, consumers are happy to pay hundreds of dollars for poor quality branded headphones to listen to 3 megabyte MP3s. And there is a certain group in Australia notorious for installing obscenely expensive stereo systems in their cars (some of which occupy the majroity of the boot [U.S.: trunk]) so that they too can listen to 3 megabyte MP3s. And don't get me started on "DJs". If you need any further demonstration of the sheer ignorance of the general consumer, I could begrudingly go on, but I think you get the idea.

So in short, yes, you aren't imagining things (where DOOM's audio is concerned).

[Edited by SillyG]

Porygon did nothing wrong.
PokÊmon Sleep Friend Code: 1158-2327-1187

Switch Friend Code: SW-1910-7582-3323

JaxonH

I've been playing since the update. It's basically flawless.

Not a single audio issue, not a single performance issue, resolution looks a little bit higher now, Motion controls are spot on perfect...

I LOVE this freaking game now. I loved it before. It's always been a good game but now that that audio glitch is gone and the resolution doesn't seem to drop as low as it did before, and now that I can play with these perfect motion controls I swear this is one of my favorite games on the system. I was playing this challenge that I simply could not beat before where you had to kill 30 demons with 6 seconds on the clock and you got an extra second or two for every one you killed... I beat it now that I have motion controls. I can aim so fast and so precise... I was killing enemies that were so far away in the distance they looked like a tiny speck. But that's how accurate I'm able to aim now. It's incredible. It feels so good and so natural... it pulled me away from Bayonetta 2 even, and that's one of my favorite games from last generation. Even MH World. I just want to play DOOM now...

I recommend 62 for motion speed. I cannot remember what I have my analog speed set to but I think it's around 60 as well, and a tad less for vertical.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

OorWullie

@JaxonH Yep that's basically my thoughts too . I was so into the game when I first got it it but the audio glitches became too common for me that I ended up putting it down until it got patched. As the months went by without a patch in sight it kind of tainted my opinion of the game and Panic Button.If this update only contained an audio patch after all this time, I'm not sure I'd have been too motivated to go straight back to it. However the addition of motion controls, as well as various other graphical improvements went above and beyond what I expected and gave me the motivation to start the campaign again from scratch. The motion controls have made me so much better at the game and even more immersive than it already was.Its an incredible game that just got more incredible. With how much I love Rocket League and Doom, my opinion of Panic Button couldn't be higher. Bring on Wolfenstein 2,Im confident it'll have motion controls in there day one.

[Edited by OorWullie]

đŸ‡Ŧ🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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SKTTR

So is that third (or rather first) Panic Button game for Switch any good? Astro Duel Deluxe?

[Edited by SKTTR]

Switch fc: 6705-1518-0990

OorWullie

@SKTTR I haven't played it but I recall it not getting very good reviews. It's average at best I think. Seems like they're better at porting than developing. Saying that, maybe it was just a lack of funds to develop a better game but with the success and experience they've gained since, they may go on to make a much better game next time.

[Edited by OorWullie]

đŸ‡Ŧ🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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NintendoPete

JaxonH wrote:

I've been playing since the update. It's basically flawless.

Not a single audio issue, not a single performance issue, resolution looks a little bit higher now, Motion controls are spot on perfect...

I LOVE this freaking game now.

Same here, no issues whatsoever after the patch - motion controls are awesome and the rune trials much easier to accomplish.

NintendoPete

OorWullie

I told my mate about the addition of motion controls, he loves the game on Xbox and has recently started playing through it again too. He just laughed and said "they're not for me, dual analogue will always be the way to go. If they were better every shooter would have them".I'm sure he thinks it's a kiddy thing for us naive Nintendo gamers. He's not a clue, motion aiming adds so much to shooters and outside of a keyboard and mouse is the optimal way to play them. I'm sure AAA developers know that but are afraid to add them because of the uproar it would cause among a significant amount of PS4 /Xbone gamers.

Disclaimer ; I've never played a shooter with keyboard and mouse and would likely struggle if I tried but I've read many saying it's the optimal way so I trust their judgment. If I could play with them then it makes sense they would be super quick and accurate.

[Edited by OorWullie]

đŸ‡Ŧ🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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GrailUK

I am personally hoping Turok 1 + 2 remastered comes to the Switch with gyro aim. That would be splendid.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

JaxonH

@OorWullie
Tell your bud that dual analog is the absolute worst way to play an FPS. Oh it can be done and even be fun, but tell him to take aim assist off and see how he fares. The only reason dual analog even works is because of copious amounts of aim assist.

But hey, if he likes the game to do the aiming for him, it's definitely the way to go, and always will be. If be wants to actually do the aiming himself, and be better at it than the game with aim assist... It's time to start questioning long held beliefs.

Best to just have him watch you play, and then pass a pro controller and turn off aim assist and have him take a crack at it. Won't take long to realize how bad he sucks in comparison. Seeing is believing

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

rallydefault

@OorWullie
It's true. Plank and mouse is the absolute best way to play an FPS. I'm not saying that just to be the PC snooty guy, it's just true.

You can even gather semi-objective proof on that. Overwatch on consoles, for example, bans players they find to be using a keyboard and mouse because it's such an unfair advantage over shmucks playing on the controller.

rallydefault

Grumblevolcano

@JaxonH I like that there's options and DOOM Switch is basically my expectations for Metroid Prime 4 in terms of controls.

Handheld, Pro controller and Joy-Con grip: Dual analog with optional gyro controls
Split Joy-Cons: Metroid Prime Trilogy's controls

Grumblevolcano

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