@Pizzamorg I think you have a point in some cases, but the core gameplay is really strong and better than some of the more recent equivalents. The story is strong also. A lot of those QoL improvements you mention are based around people having shorter attention spans and not wanting to carry out the basic tasks.
@Pizzamorg The core gameplay is so strong and the uniqueness between the classes is also strong that many modern ARPG can't even touch.
Most of them are just mindless mobile looking spammy games.
The ones that really get close to Diablo 2 are Titan Quest and Grim Dawn where both are very similar as some of the same people develop them.
Also can you give some better modern ARPGs so I can check them out and see?
Like I said above, the ARPG I recommend above all else is Last Epoch. I agree in terms of pure character building, Diablo 2 remains one of the best. But Last Epoch retains much of Diablo 2's depth, but just places it in a more modern framework. It can be kinda spammy during deep endgame, but it isn't like Chaosbane or Diablo 3 level of spamfest (although I actually enjoy both of these games in moderation).
@Pizzamorg I think you have a point in some cases, but the core gameplay is really strong and better than some of the more recent equivalents. The story is strong also. A lot of those QoL improvements you mention are based around people having shorter attention spans and not wanting to carry out the basic tasks.
You may be right, but any barrier, is still a barrier. You may call the tasks basic, but if they can just be skipped and it only improves the experience, there is no real argument to keep it.
@Pizzamorg Well this game is yet to launch but it looks damn good and it is built in Unity engine!
Still for now it is PC exclusive
Yeah, I have been with them over the last couple of years of Early Access and just the amount of improvement seen over that time has been crazy. I believe they are planning a console release once the game is fully released - I might be wrong on this.
Sorry, in terms of console specific ARPGs, they are more my blindspot as I see them more as a PC thing. I think Torchlight 2 is on Switch, not sure what the port is like, but that game is a banger.
@Pizzamorg I'm curious, what is this game lacking from a modern perspective? I played it the last time 10 years ago and I remember it holding up well. What has changed since then?
In my opinion, the gameplay feels clunky after coming from modern ARPGs. Going back to D2's dated movement mechanics just grates me - it lacks the fluidity of 360-degree angles and the immediacy of turning in more modern games. Projectile abilities and spell pathing looks and feels gross - it's disconnected due to being constrained to the grid. Since these things I just described are the majority of what you spend your time doing in the game, it just doesn't translate to a fun experience for me anymore.
I honestly think some people cling to this stuff and say they like it to be part of some "hardcore" internet club or whatever. Not saying you do, just in general. I get that it's fun to rag on D3 and mobile games and games generally being easier these days. Totally, I get it. I do it too, sometimes. But some older games just exist in genres that have progressed a lot in basic feel and feedback, and ARPGs is one of those genres.
I know that Diablo 1 was on a grid, because it was originally a turn-based roguelike that switched only late in development to realtime combat. I've never heard that about Diablo 2 though.
It's funny how the required Battle.net credentials completely torpedoed my interest in the game.
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It's funny how the required Battle.net credentials completely torpedoed my interest in the game.
Not sure what it is like in the full game, but the servers during the beta were straight ass. You were playing single player, but were still online so chat would flood the side of the screen with no way to turn it off and I DC'd on multiple occasions. Like why do I need to connect to a server if I am on my own?
@Pizzamorg@chipia
Yea, according to some articles I've read, Venturebeat being one of them. D2 still had characters confined to an invisible grid.
That explains a lot, I wondered why the hit detection felt so bad. I guess this is why. You aren't actually getting true 360 movement like you do in a modern ARPG.
@Pizzamorg
Yea, and that's my chief reason for not hopping on this remake. It is and will always be a great game, but the stuff you spend most of the time doing (moving, interacting, firing, etc.) just feels super archaic when coming from current ARPGs. It's just not fun for me anymore.
@DomGC
I'm not sure about that particular spell because I don't play Paladin, but spells can be resisted, I believe. Due to "the grid," as we were saying, a lot of spells and projectiles can also look a bit wonky if you're firing at an enemy at an angle to you, so it may just look like you're missing. It could also be your aim lol
I mean the one QOL change they did make for Resurrected is respeccing. I believe it is free and completely unlimited - or at least it was in the beta, maybe it isn't in the full game? But if it is, then you can just swap your attack for something else with no worry or penalty.
@Pizzamorg The respec is the same as in the original. 3 respecs from Den of Evil and then you have to farm the bosses on Hell difficulty to make the Token of Absolution.
I guess it was only a beta thing to have unlimited respecs.
@Pizzamorg The respec is the same as in the original. 3 respecs from Den of Evil and then you have to farm the bosses on Hell difficulty to make the Token of Absolution.
I guess it was only a beta thing to have unlimited respecs.
I love this remaster, it looks exactly how I remember it but when I turn on the legacy graphics my memory was totally skewed haha. Props to them, still waiting on that review NL, at least have the guts to say that you're boycotting blizz
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