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Topic: Yooka-Laylee

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the_shpydar

@Spoony_Tech
I know nothing about that game nor any of the No More Heroes/Suda51 stuff, so can't answer that question.

But to use an analogy that i am familiar with, isn't Super Mario World a sequel to Super Mario 3? Isn't Super Mario 64 a sequel to Super Mario World? Isn't Ocarina of Time a sequel to Link to the Past?

I think it's pretty clear that Playtonic's point is just that the new game won't be a "storyline" sequel.

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
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CanisWolfred

@the_shpydar It being a sequel would imply that it's the direction they want to take the series in going forward despite it being a major departure from the previous game. They aren't worried about "canon," people are worried about the possibility that they're no longer interested in making 3D platformers.

[Edited by CanisWolfred]

I am the Wolf...Red
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Wolfrun?

the_shpydar

@CanisWolfred
Yeah, i get that. Perhaps the "not a sequel" marketing-speak is more to that point then; that they want to make sure people know that they'll still be developing a 3D platformer.

But regardless, it's still a sequel.

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

Switch Friend Code: SW-5973-1398-6394 | My Nintendo: theShpydar

CanisWolfred

the_shpydar wrote:

@CanisWolfred
Yeah, i get that. Perhaps the "not a sequel" marketing-speak is more to that point then; that they want to make sure people know that they'll still be developing a 3D platformer.

But regardless, it's still a sequel.

Or a spin-off. That's a thing, you know.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

the_shpydar

CanisWolfred wrote:

the_shpydar wrote:

@CanisWolfred
Yeah, i get that. Perhaps the "not a sequel" marketing-speak is more to that point then; that they want to make sure people know that they'll still be developing a 3D platformer.

But regardless, it's still a sequel.

Or a spin-off. That's a thing, you know.

True. But i don't think a game where you play as the same characters, doing the same basic moves, fighting the same type of enemies, in the same type of environments would be a spin-off.

Though perhaps we're just getting hung up on terminology. It reminds me of how Hollywood is constantly interchangeably and incorrectly using the terms "reboot", "remake", "revival" and "reimagining" these days.

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

Switch Friend Code: SW-5973-1398-6394 | My Nintendo: theShpydar

j-a8-9

Plutonic games should make a sequel to Yooka Laylee

j-a8-9

jump

j-a8-9 wrote:

Plutonic games should make a sequel to Yooka Laylee

They did, the comments above are a discussion about it.

Also I noticed you have called them Plutonic a few times now, they are called Playtonic.

[Edited by jump]

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Blooper987

@j-a8-9 like @WoomyNNYes said, New Super Lucky’s Tale is great if you want a somewhat similar experience. I would personally recommend A Hat In Time. It did the classic collectathon much more justice than Yooka-Laylee in my opinion.

...

Switch Friend Code: SW-0772-1845-0995

j-a8-9

TuVictus wrote:

Geoffrey wrote:

Without having read the article, how does their game get to be the spiritual successor to Banjo given they have neither the name nor any association with the earlier games?

It's made up of former Banjo devs, and they even have the original Banjo composer working for them. You don't need the name to be a spiritual successor, that's why it's called a spiritual successor. It's pretty much a legal way of making a sequel to a game franchise you don't own anymore

You mean Grant Kirkhope, the original Banjo composer

j-a8-9

Tendo64

Bought the Impossible Lair around the time of its launch last year, played it very briefly and didn't come back to it until last weekend. Can't believe I let this game sit for so long, as I've found it to be really enjoyable so far.

I think what put me off initially was going back to 2D platforming after I'd really enjoyed the likeness of the first game to Banjo-Kazooie's 3D collect-a-thon platforming.

Really enjoying this game for what it is though and can see why it's likened to Donkey Kong Country.

Switch Friend Code: SW-7976-6692-0199

rallydefault

@Tendo64
It's one of my favorite 2D platformers in recent memory. I was hesitant at first because I wasn't a fan of the original game's controls, but they really nailed the 2D controls and the weight of the characters really does remind you of DKC, like you mention. And the little overworld exploration and light puzzle solving is really fun. Some of the best money you can spend on the Switch if you're a platforming fan.

rallydefault

StuTwo

Still think this is a great game (although I've still yet to get through the Impossible Lair itself).

The overworld exploration makes me a bit nostalgic for the primodial "Ultimate-Play-The-Game-Style" games on the Spectrum.

StuTwo

Switch Friend Code: SW-6338-4534-2507

j-a8-9

I thought Capital B is going to make it's return in the next sequel of Yooka Laylee

j-a8-9

rallydefault

@Shadowthrone
Impossible Lair is AWESOME. I absolutely loved it.

This game... was a struggle for me to finish. Not in terms of difficulty but just in terms of enjoyment. Yea, the spirit of the N64 3D adventure games is certainly there, but for me the fundamentals were kind of broken in Yooka Laylee. The controls, in my opinion, were just awful. Yooka felt way too loose in his movements and the jumping felt floaty. The hit detection and pathing were a nightmare for me; the worst combination of control floatiness and camera wonkiness was when full flying with Laylee, so you can imagine how fun that made the final boss for me lol I just didn't feel any weight to anything, like spinning into an enemy or something just felt floaty and weird.

I've gone back and played Banjo Kazooie since, and the controls there are definitely much tighter. They're still not perfect, but the Banjo has some weight to him and jumps are way easier to eyeball.

Aside from the fatal flaw of the controls, I just didn't dig how few worlds there were in the game. There were like... 5, I think? Banjo Kazooie had almost double that. And I really didn't enjoy the casino or the space worlds or even the hub world that much.

[Edited by rallydefault]

rallydefault

rallydefault

@Shadowthrone
Yea, the hub world is so needlessly large. The first world was my favorite, too - definitely feels like the classic N64 worlds.

I also raced to the final boss as soon as I had the bare minimum number of pagies. I had zero desire to collect more lol I even considered doing the exploit that can glitch you through the tower wall to get to the final boss before you collect the pagies you need haha.

Anyway, Impossible Lair was the total opposite experience for me. I played that game like it was my job. So much fun! I think they learned a lot of lessons from the first game about innovating their systems and gameplay yet keeping the charm of a 3D/2D platformer rather than slavishly following a formula.

rallydefault

jump

As a backer when this first launched on Kickstarter I got an email from Playtonic saying they are having a rebranding. Anyone got any idea what they are on about?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Oswinner

Picked both games up for peanuts a month or two (£8.74 and £9.99) and the best purchases I have made on Switch. These games are so underrated.

I completed Yooka-Laylee last month. Loved it. I miss good old fashioned 3D platforming. Will need to give A Hat in Time a play.

Just started Impossible Lair last night. Great 2D game. The more I play it, the more I’m liking it.

[Edited by Oswinner]

Oswinner

gcunit

I just don't understand how the original Yooka-Laylee got a general physical Xbox One and PS4 release but only a Limited Run release on Switch, and yet they're prepared to let the Impossible Lair sell physically for as cheaply was it does. Surely Switch is the most popular and appropriate platform for the game? I have the PS4 physical (bought new for under £10) but I'd so much rather pay £20-25 for the Switch version.

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rallydefault

@gcunit
Yea, that ticked me off when the first game was eShop only for quite some time. It takes up a good chunk of space, too. Totally would've gotten a physical release if they offered it initially. I hate these games that only go physical a few months down the road. And I'm not somebody who will re-buy a game. Ever. lol

@Oswinner
Impossible Lair all the way for me. I did like the original, but it was definitely rough around the edges for me. The camera even with the improvements they made was a little rough. I felt some of the hit detection was a bit off, which can really jank up a platformer. I feel like Impossible Lair was the developers really figuring out their skills, and I hope they take what they learned and make an awesome 3D Yooka Laylee 2.

[Edited by rallydefault]

rallydefault

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