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Topic: ARMS

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NaviAndMii

Well, they certainly showed that it's deeper than your average fighting game I like the idea of bolt-on/bolt-off, mix-and-match arms - upgrades, special abilities etc. ..the demo fight itself looked pretty intense, with plenty of action, drama and momentum shifts to keep you on your toes throughout a bout.

I hope that the single player is more robust than just the ARMS League thing they mentioned - it kind of just looked like a training arena (punch targets) in which you can earn in-game currency for upgrades, which is nice enough, but I was really hoping to see a fully fledged Punch-Out!-style single player arcade championship...we'll have to continue to 'watch this space' I guess! A demo announcement would have been cool too...never mind!

I'm certainly more curious than ever about the game though - looks like it has a lot of potential - hopefully they'll really bring it home at E3!

Edited on by NaviAndMii

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OorWullie

I haven't really seen anyone comment on the graphics,I think it looks fantastic.It's the first real showcase of what the Switch can do,Mario will be next.The amount of detail on the characters and the arena's is amazing.It looks to me like a big step up from what the Wii U could manage.

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Octane

@OorWullie ARMS looks amazing, but the lack of AA in Odyssey is a bit off-putting.

Octane

OorWullie

@Octane Yep,definitely.It was the first thing I noticed in the trailer sadly.It's been a pet peeve of mine since the Wii era,long before I even knew what it was called.I hoped to see the end of it with Wii U but it wasn't to be.Hopefully it wont be as noticeable in the final game.Skyscrapers with loads of windows and lack of AA is not a good combination .

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Octane

@OorWullie Yeah, it's weird. It runs at 60fps, but I wonder why. Would lovr to see what it look at 900 or 1080p with AA. I don't really care about 60fps in Mario games anyway, Sunshine and Galaxy were 30 too.

ARMS is a great example of AA done well. The game itself is only 720p, but the heavy use of AA makes it look a lot better.

Octane

Grumblevolcano

I'm still not sold on ARMS, need a demo, maybe they'll use that trick before or during E3.

Grumblevolcano

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ledreppe

Is there online multiplayer? l'm unsure whether to get this as I'm a 'lone wolf' gamer!

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burger_king

defo looking forward to this ! pre-ordered !

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Azooooz

@ledreppe It has been confirmed in January Nintendo Switch event that in addition to the local multiplayer, the game also supports online multiplayer.

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OorWullie

@Octane I'm not sure what Nintendo has against using it.I assume it must use up a lot of the GPU?It was noticeable on Wii but Wii U even more so with the higher resolution BOTW kind of gets away with it because of the artstyle but is really noticeable on the towers.MK8 gets away with it as once it's in motion you don't notice it,even as a spectator.With Mario though,it's going to be a lot more noticeable,especially in the city.

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kkslider5552000

I agree, we could all use some Ace Attorney in the next Mario.

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Octane

@OorWullie Yeah, it's pretty GPU heavy. Indeed, I think MK8 got away with it because it's hard to notice in motion, that blurs the background anyway. Screenshots don't look nearly as pretty though.

Octane

Octane

I guess that comfirms the theory that Mechanica is the only "human" character and the rest are some kind of android/different species.

Octane

Octane

@Frosty_09 Yeah, context. I liked how they handled it in Splatoon. It was mainly an online shooter, but there was plenty of lore, story and context that made it feel more like a "complete" game. I'd like to see that in ARMS as well. Character design is great so far.

Octane

JaxonH

This looks very similar to Overwatch, or at least reminds me of its art style.

But the whole character bios and characters themselves (how they look, being humanoids but some strange) has a heavy F-Zero vibe to it.

I love this game already. Why? Because motion gaming got a bad rap during the Wii era. Thanks to inadequate technology and shoddy implementation, not to mention shoehorning it into every single game whether it improved the experience or not... everyone wrote off motion gaming.

But now, with Splatoon's motion integration. But now, with Zelda BotW motion integration... now we're seeing the true potential for motion to enhance the gaming experience. And Arms is the first game to fully embrace it because it fits perfectly. I want to throw punches and be able to twist in curve my arms in real time with the Joycons, which btw, are small and melt right into your hands so that throwing punches probably won't even feel like you're holding a controller at all. Something like that just wouldn't be possible with the traditional controller which means it wouldn't have been possible on any other system.

I love how there's parrying and status effects and 3D fighting (it's been too long since we've seen a GOOD 3D fighter that's different- Pokken Tournament wasn't it). I have high expectations for Arms

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AlliMeadow

AA can be an abbreviation for over 200 things, can you please at least explain what it is in a thread when it is tedious to google?

AlliMeadow

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