@Octane Yep,definitely.It was the first thing I noticed in the trailer sadly.It's been a pet peeve of mine since the Wii era,long before I even knew what it was called.I hoped to see the end of it with Wii U but it wasn't to be.Hopefully it wont be as noticeable in the final game.Skyscrapers with loads of windows and lack of AA is not a good combination .
@OorWullie Yeah, it's weird. It runs at 60fps, but I wonder why. Would lovr to see what it look at 900 or 1080p with AA. I don't really care about 60fps in Mario games anyway, Sunshine and Galaxy were 30 too.
ARMS is a great example of AA done well. The game itself is only 720p, but the heavy use of AA makes it look a lot better.
@Octane I'm not sure what Nintendo has against using it.I assume it must use up a lot of the GPU?It was noticeable on Wii but Wii U even more so with the higher resolution BOTW kind of gets away with it because of the artstyle but is really noticeable on the towers.MK8 gets away with it as once it's in motion you don't notice it,even as a spectator.With Mario though,it's going to be a lot more noticeable,especially in the city.
@OorWullie Yeah, it's pretty GPU heavy. Indeed, I think MK8 got away with it because it's hard to notice in motion, that blurs the background anyway. Screenshots don't look nearly as pretty though.
@Frosty_09 Yeah, context. I liked how they handled it in Splatoon. It was mainly an online shooter, but there was plenty of lore, story and context that made it feel more like a "complete" game. I'd like to see that in ARMS as well. Character design is great so far.
This looks very similar to Overwatch, or at least reminds me of its art style.
But the whole character bios and characters themselves (how they look, being humanoids but some strange) has a heavy F-Zero vibe to it.
I love this game already. Why? Because motion gaming got a bad rap during the Wii era. Thanks to inadequate technology and shoddy implementation, not to mention shoehorning it into every single game whether it improved the experience or not... everyone wrote off motion gaming.
But now, with Splatoon's motion integration. But now, with Zelda BotW motion integration... now we're seeing the true potential for motion to enhance the gaming experience. And Arms is the first game to fully embrace it because it fits perfectly. I want to throw punches and be able to twist in curve my arms in real time with the Joycons, which btw, are small and melt right into your hands so that throwing punches probably won't even feel like you're holding a controller at all. Something like that just wouldn't be possible with the traditional controller which means it wouldn't have been possible on any other system.
I love how there's parrying and status effects and 3D fighting (it's been too long since we've seen a GOOD 3D fighter that's different- Pokken Tournament wasn't it). I have high expectations for Arms
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Wow! Still not sure if I'm a day one, but this youtube video is a way better advertisement for the game than any of Ninty's marketing. Look how fast and intense these matches are!
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Topic: ARMS
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