I can remember my gob being well and truly smacked when I first laid my eyes upon Ocarina of Time on my N64, I simply couldn't believe what I was seeing and doing in the game and that feeling of amazement lasted a very long time, Lylat Wars (Star Fox 64) was also a system seller for me.
And although the Switch 2 doesn't produce anything like that magic that I've seen with it's games so far, that I experienced with those games/consoles mainly due to my age now I think and the level of graphics hardware that other consoles/PC now have, I still think it'll sell well, we just need some more Nintendo games with that sense of wonder back that we seem to have lost since those older games & consoles.
@WaveBoy
I don't care much for NES games. And the only SNES games I play from time to time are the DKC trilogy, Super Metroid and Super Mario World. Occasionally Mega Man The Wily Wars on Genesis and Paper Mario 64 on N64. And Sin & Punishment on N64. And on GBA, Metroid Fusion and Zero Mission, Zelda Minish Cap, maybe a couple others.
But I'm all in on GameCube. I need save states otherwise I can't really stomach older titles, and I like playing them handheld. F-Zero GX looks insanely good in HD. And with online play? This is basically the F-Zero GX HD port I've been wanting.
Btw, Switch 2 Pro Controller is shaping up to be the GOAT of controllers (unless you're a racing simulation fan and want analog triggers- 99.75% of games I play dont use them, think only Trials Rising would have benefitted out of my hundreds of Switch games and even that substituted the right analog stick which worked amazing).
@ShonenJump121
Great. That's you. What about me? I never owned a Wii, so I didn't play the original one. I had a 3DS, but didn't have it on that system. The game is new to me, and as I already said, it's full of content and is an awesome game. To me, it's worth 60 bucks easily.
It will be interesting to see in a couple weeks during the financial meeting how much it sold.
On the one hand, unlike Wii U ports, a zillion Switch owners over a certain age used to have a Wii and even more had a Wii or 3DS so many donkey kong fans have played the game before. There are certainly others out there like me who played it on Wii but don't own it anymore and would have snagged the game if it were cheap but not at full price. I assume Nintendo tries to predict that type of thing when they set prices.
On the other hand, between the movie and the new 3D game, Nintendo is clearly trying to reinvigorate the donkey kong brand. There might have been some extra hype for the game caused by the movie even amongst people (especially children) who were less aware of DK previously.
On the third hand, Nintendo went out of their way to remind everyone that a new console was coming out soon and that they should save their pennies on the exact same day DKC returns HD was released. Which I think must have at least slightly reduced sales. I am wondering if they are hoping it will be an evergreen game — perhaps they will re-advertise it or have a Switch 2 version after the 3D game has created maximum Donkey Kong hype.
I think Bonanza might actually increase sales in the other DK games, since it'll prompt more interest in the franchise. That being said, I assume that it sold well enough for their expectations I would reckon. Like Luigi's mansion 2 sold pretty well so if it even sold anywhere near that, that would be a success.
With the US/Cananda PreOrder for April 24th, I will try dearly to PreOrder one hopefully my retailer will give us a Midnight PreOrder options. I would've love it this could do this again just like for Switch 2017 midnight PreOrder.
@Jam777 infinite supply since these are digital files
I'm not ignoring that? I literally said in not one but two posts now, and I quote, "supply is not a factor"
Much of the demand refuses to pay ***** prices Nintendo sets so that demand goes elsewhere and pirates games
You're living in a bubble if you think that to be true. Maybe if their games cost $150 demand would go elsewhere but not over $10 on one game that's $50 in a bundle. Plus the percentage of people who pirate is extremely small. The percentage who pirate who actually would have otherwise purchased a game is virtually nonexistent. They just claim they would have to self-justify their actions to themselves. Furthermore, nobody will be pirating Switch 2 games anyways because the system doesn't have the exploit Switch had.
there is literally no justification for BOTW being full price as-is. The fact any of you try and defend this is genuinely pathetic
I'm not "justifying it" because I don't need to justify it. The market justifies it. You dont decide what price a product deserves to be because it's not your product. Just like if you're selling your car I can't tell you what price I deserve to buy it for. Its your car and you can sell it for whatever the hell you want. I have the freedom to buy or not buy. You're not owed jack from anyone and you're not entitled to games magically lowering price despite demand still being through the roof with these games still selling millions of copies each year a decade later. But even if they weren't, the owner of the game has every right to price it however they want. If the MARKET decides it's too high then it simply won't sell well.
Thats not me "justifying" anything, that's me explaining to you how the world works. How economics work. How pricing works. And you're not entitled to *****. If you think a price is too high, you have the freedom to not purchase. The fact you accuse anyone who attempts to inform the ignorant of irrefutable facts as "defending the price" is a classic logical fallacy attacking the character of a person because you lack the ability to attack the argument.
If you choose to remain ignorant be my guest. It's no sweat off my back. The notion you are owed a price you approve of with regard to a voluntary transaction is asinine. Talk about first world entitlement. No matter what the price of a game is there will always be some who feel it's worth it and some who feel it's not. There's nothing to defend and nothing to attack. Either buy it or don't. Some who feel it's worth it will buy, others who feel it's not worth it won't. End of story. That's what's so great about voluntary transactions- you can choose whether or not you participate. And there's nothing wrong with deciding a price is too high for you. But it takes a remarkable degree of narcissism to declare yourself God and dictate to the entire world what's too high or not too high for them as if your faux morality has anything to do with the markets.
Ever heard, "Capital is smarter than you"? Take some time to ponder what that means and the implications thereof.
@WaveBoy
Yea, I got my current CRT from somebody just leaving it outside their house lol I was so pumped. It’s an RCA ColorTrak Plus. Nearly gave myself a hernia lifting it haha
I’ve just always been a SNES kid. That was my true generation. I had an NES when it was current, but the SNES is when I was just so into it.
I think a good key to retro gaming is to not go into it super fast and super crazy. Like, I think a ton of people just go whole hog and spend hundreds of dollars and burn themselves out trying to relive their childhood. I’m just taking it slow, not buying anything until I’ve completely finished a previous game, and not buying CIB at all.
@WaveBoy
I did in the early 90s as a kid but now? Idk, I feel they haven't aged well. I do still enjoy Mega Man from time to time. My first game ever was Mega Man 3. I still remember the box in perfect condition when I unwrapped it from the Christmas tree as a child.
Think I've lost patience as I've gotten older. Maybe you could call it "growing soft over time" 😀 And... ya. Thats probably true. I just don't have it in me anymore to redo long sections over and over.
And since F-Zero GX won't have the arcade AX Cup unlocked from the start I'll have to beat story mode to get it. And you know the story mode in that game is one of the hardest challenges in any game of the last 30 years. I'm not even confident I'll be able to do it using save states. I'd never even have a hope of standing a chance without them.
I really hope Metroid Prime 2 gets a remaster though. I need gyro aiming. I don't wanna play with the GC controls. And when I installed Emudeck on my SteamDeck recently it screwed up the controls for Primehack. So now the in-game cursor won't move with gyro. Or touch. Or the right analog. It just won't move period. So I've lost my way of playing that game. It took me days of research and trial and error to get it working in the first place and I just don't have it in me to do that again. I am so done with tinkering.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Nintendo games typically hold up over time as well (perhaps moreso), the difference is they typically exhibit Demand Curves that don't shift downward with time. And with stable demand comes... stable price.
I'm sure you're aware, but for anyone else reading, I think it's a little more complicated than the simple formula in practice; Nintendo definitely thinks about the long-game and tries to optimize revenue over all their games over a number of years rather than game-by-game and instant-by-instant. Plenty of Nintendo games are evergreen sellers but there are also plenty which sell some at the start and barely sell after except maybe during the rare sale. Some of those, as individual games, would definitely earn more revenue overall if they eventually went on great sales after e.g. 2 years. However, having sales (or more generally changing the price curve) on one game changes the demand curve on other games. There are plenty of Ubisoft games I think are worth full price, but everyone knows they will be on a great sale in a year so many choose to wait for a sale who might not have otherwise. Clearly Ubisoft has decided that is ok for them and Nintendo has decided otherwise. I would argue this is partially because Nintendo has more power to ignore short term benefits versus long term ones as a console owner with a massive cash reserve and partially because, similarly to what you said, even though not all individual games have a stable demand curve, the Nintendo brand as a whole has a locally fairly stable demand curve so Nintendo would not want to mess too much with that larger trend.
I will also say, as someone who works in a tech related job in a large organization... what I expect happens in practice is that some PhD analyst at Nintendo with degrees in both economics and statistics does some crazy high dimensional analysis modeling all sorts of selling behaviors over time and that model predicts the optimal price for Game 1 is $63 and $51 for Game 2 and then some corporate leader walks in, hears the mathematically advanced brief and says 'great, $60 for both games it is'.
As a software developer I think it's worth tackling this whopper head on. The company I work for makes enterprise software but it's still software. We can, and do, create copies of it no cost. There could effectively be infinite supply. And as part of our process we quite literally create multiple builds a day and spin up multiple environments that have those builds installed. So we do spawn a whole bunch of copies of our software. But we're also 10s of employees on Australian wages and something like 3-5x that number of clients
I'm not involved in that part of the discussion but I'm fairly certain that what we charge for our product is not necessarily an equation of costs. It's an equation that takes into account how much other companies are willing to pay for software that improves their efficiency. What makes my job exist at all is that the price we sell it for is comfortably above our costs
Looking at game development. Imagine you're a Retro Studios, you have around 150 employees and you're paying them ~$100,000US/year. And lets say you take 7 years working pretty much entirely on one game. A game who's series is yet to crack 3mill. 100k x 7 x 150 = $105mill. Divided by 3mill, $35US. Not accounting for building costs, distribution, platform percentages, retail cuts etc. Also in the case of Prime 4 not taking into account the restarted development. Not full RRP sure but also not nothing and probably also more than Ubisoft games go for after a month once you breath once in their direction
This is a very simplified example and I don't have access to their books but I think you get the idea. Just because you can spin infinite copies of a digital good does not mean that the cost is nothing. It's actually a fairly huge chunk of change if you stop and try and work it out. There's a reason why studios close and it's not because they like it
Valve games do not have to worry about piracy because Valve actually prices their games appropriately, unlike Nintendo
I can assure you that piracy is not non-existent on PC and Steam is literally a tool designed for digital licence management. Steam still exists because people have confidence Valve isn't shuttering their store anytime soon and publishers have confidence in their licence management system. The only reason why it's more of a wild-west open environment on PC is because PC is literally a wild west open environment by design. Also Valve barely makes games anymore, but I'm sure if they dropped Half Life 3 tomorrow people would gladly pay $90US for it
You're actually okay with paying $80 for Mario Kart 64 which btw is not a hyperbolic example
It's the definition of a hyperbolic example. The discussion was about the pricing of Mario Kart World but also turned into a whine about DKCR:HD and you specifically threw Mario 64 for $80 out there. Yes there are collectors and retro-enthusiasts who would pay those kinds of rates but they're in a different category. If you dropped Mario Kart 64 as is on Switch 2 for $80US in a card? It's not moving millions of copies. It just isn't. It might well be deliberate retro-gamer bait but it is also a hyperbolic example
Because that's not what Nintendo is asking for or charging here. I would say nobody is doing this but Limited Run games did literally sell a $666.66 meme edition of Doom 1 & 2 recently. But still, that's not what this discussion is. What we're mostly talking about here in a Switch 2 sub-forum I assume are games like BotW, TotK. And, frankly, I don't think they're worth any less now than they were when they came out. If you're new to them they're still great games and probably a better experience than any of the other titles in the Switch 2 lineup
So yes, I don't have an issue with the price of those games. Especially given I have no reason to pay for those prices given I got them when they released and the upgrade is part of NSO+ I've already paid for
@FishyS
Youre probably not far off. But the main point being conveyed is that prices are set by the aforementioned math. The hard part is estimating the demand curve. And you're right it is more complicated, as the demand curves must be recalculated over time if/when sales trends change, or, by estimating that change from that start by modeling a function which also accounts for time as a variable. They don't reassess weekly but for the sake of the example I randomly picked a weekly interval to explain the concept of demand changing over time.
They like to maintain price integrity which is why they don't put their games on sale very often. But they do put them on sale sometimes and that's when they scoop up the consumers that wouldn't buy at the current price without sacrificing revenue by a permanent drop.
I do agree they tend to strive toward (relative) pricing parity to the extent possible. But its not like they don't utilize variable pricing at all (as we see MKW for $80, DK for $70 and Welcome Tour for $10, and we had our fair share of $40 and $50 games on Switch as well).
And good point with Ubisoft. They screwed their demand across the board, substituting demand at higher prices for higher demand at lower prices. And that's the danger when you don't maintain price integrity.
I do agree they tend to strive toward (relative) pricing parity to the extent possible. But its not like they don't utilize variable pricing at all (as we see MKW for $80, DK for $70 and Welcome Tour for $10, and we had our fair share of $40 and $50 games on Switch as well).
.
100% agree. My example wasn't meant to imply everything was in parity, just that I suspect in practice prices are a combination of advanced analysis, corporate strategy (including things like parity or having 'nice' numbers) and the inevitable dose of personality-driven arbitrariness at the management level.
Personally I would enjoy a world where game prices followed super scientific formulas and were random looking prices like $54.73 and then went on a 20 cent sale a month later but I can understand others wouldn't like that. 😆
It is tough, I don't think most of Nintendo games are even worth $59.99 let alone $69.99 or Lord help us $79.99. I play most Nintendo games and I have played games that are $19.99 that are equal in quality. But you cannot find Nintendo games at this price point. So its tough, I am a big fan of their games, so I probably will get one, but at launch, I don't know. I would for sure if that Donkey Kong game was a launch title. It not going out day one is nutz.
@FishyS
Imagine buying a Nintendo product, but instead of a price tag, it has the ?-block from Super Mario on it. Depending on how many people buy the game within a certain period of time, you would pay more or less money.
It is tough, I don't think most of Nintendo games are even worth $59.99 let alone $69.99 or Lord help us $79.99. I play most Nintendo games and I have played games that are $19.99 that are equal in quality. But you cannot find Nintendo games at this price point. So its tough, I am a big fan of their games, so I probably will get one, but at launch, I don't know. I would for sure if that Donkey Kong game was a launch title. It not going out day one is nutz.
Like what games @19.99 care to elaborate on that? Your not the Developer to know what it would cost to develop games. If you don't like the game then don't buy it. It pretty easy to do here. They also have to make a living - I doubt you want to be paid 19.99 or less for your work.
@FishyS
Imagine buying a Nintendo product, but instead of a price tag, it has the ?-block from Super Mario on it. Depending on how many people buy the game within a certain period of time, you would pay more or less money.
That's what you get for buying Physical used full cart games the market forces determines it's used prices. That already happens.
@FishyS
Oh my gosh could you imagine the collective panic attack of the gaming community if that were to happen lol?
Wtf! Why is this game $62.53?!! It should be $54.79! No it shouldn't, it should be $60.42! You're wrong. No you're wrong! Both of you idiots are wrong- it should be $74.51, clearly.
Ironically I feel like that would be paradise for a good many gamers. Arguing over prices not being what they feel they should be seems like a national past time for some of these people. An environment like that would probably be their equivalent of 40 virgins 😀
@Jester676
No, my comment was not meant to be taken seriously. I can not go to the store, get a Nintendo product without paying and not even knowing how much I will have to pay after a certain date has passed.
@Jester676 Nothing to elaborate on. Its my opinion. Its subjective. I have played games like Blood West that give a what I consider a better experience then most of the games I have had to spend $60+. Tainted Grail I will also add as an example.
Am I bias sure. I do agree there is a Nintendo tax and from Reggie's interview that was blasted around the internet the other day. I hold to that. Nintendo charges to much for their games imho.
Granted I am part of the problem, I will complain about the prices but I am still a Nintendo Simp, and I will probably buy those over priced games.
Mario Kart World
This is the first time I've felt this way about a Mario Kart entry since the N64
Welcome Tour
Ya ya, I know. But I'm sorry, the guy from MinMax is over the moon for this game. He won't shut up about it lol. And he's not exactly a Nintendo-oriented gamer. It's $10. I'm goin in
Rune Factory: Guardians of Azuma
Finally a modern Rune Factory that looks good and runs well on a hybrid console
Street Fighter 6
Been a fan since Street Fighter II Turbo on SNES. Put in countless hours at 3DS launch with Street Fighter 4 3D, and Ultra Street Fighter II on Switch.
Cyberpunk 2077
Played a bit on PC but I need hybrid freedom. Gyro and mouse aiming > I'm all in
Hogwarts Legacy
I love this game. No way I can pass up a Switch 2 version. And visually it looks very impressive.
Yakuza 0
Director's Cut with new story cutscenes and English dub, and I hear it's the one to start with? Ok I'm sold.
Fast Fusion
It's Fast Racing. It's tradition at this point.
Zelda Tears of the Kingdom NSW2 Edition
Never finished this game. Now I will.
GameCube Games
Zelda Windwaker in HD and hybrid? F-Zero GX in HD with online? Soul Caliber 2? Man stop. You had me when the logo dropped.
POST-LAUNCH
Metroid Prime 4
The game I've looked forward to for nearly 20 years. 4k 60fps. 1080p 120fps. Gyro. Mouse. Just mainline it into my arm already, please!
Daemon x Machina: Titanic Scion
Game of the show for me. At least in terms of new announcements.
Donkey Kong Bonanza
It looks good, what can I say.
Elden Ring
Only Souls game I've ever gotten into. Yes please.
Final Fantasy VII Remake Intergrade
Been holding off for when Switch 2 releases. And now with the 2nd game out it'll follow shortly after, and the 3rd game shouldn't be too far off. I didn't wanna wait 5 years between playing each entry. And now they're also hybrid
The Duskbloods
My brother is a FromSoftware diehard and always tried to get me into Souls. Playing online with him sounds like a ton of fun
I'm intrigued by Salamander 3, but honestly I'm still waiting for Blazing Lasers from TG16. I'm glad it's on Wii U but I'd really like that one on Switch 1/2
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
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Topic: Well are you going to buy one at launch?
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