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Topic: Well are you going to buy one at launch?

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Posts 141 to 160 of 260

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@FishyS
I think Prime 4 is gonna do really well. Probably better than Dread… yea, I think I’ll make that bet.

Buuuuuut DK Bonanza is gonna wipe the floor with it, yea.

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MoldyPasta

Am I gonna buy one at launch? No. Imma buy one before launch thanks to the magic of preorders.

MoldyPasta

My Nintendo: MoldyPasta

CJD87

Yeah I’ve pre-ordered mine via Currys (UK) today. Got an email advising that pre-orders are back available again, albeit you need to go into store to organise

No issue, bagged the console bundle with Mario Kart World+ carry case.

Will likely also get Cyberpunk and SF6 at launch, which is plenty to keep me busy alongside GC games

CJD87

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@Jam777
You’re not giving me an actual reason WHY games should decrease just based on time? In fact, you kind of prove my point: if a game still plays great and give tons of content, why does it not deserve to still cost its original price?

By your logic I should pay 60 bucks for like, I don’t know, Peach Showtime and get 10ish hours out of it and enjoy it and that’s fine because it’s new. But if they offer me Luigi’s Mansion 2 that I will ALSO get 10ish hours (much more, really) and really enjoy, it’s somehow not right to price that at 60?

Like… what?

It’s not like we’re talking about a car here or some appliance that can develop wear and tear over time. It’s one thing if a game doesn’t play well anymore due to control or specs or something (like PC games trying to run older code like DOS that can be a hassle), but if it holds up, what is the issue? Doubly so if they take some time to spruce it up.

And if you already own it, then just don’t buy it again. Ya scallywag.

[Edited by rallydefault]

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@Jam777
lol dude your argument is: older game=lower price

And I’m saying that’s dumb. Because a good game is a good game, no matter how old it is.

Nintendo games have never come down over time, and I don’t know if you’ve noticed, but you’re on a Nintendo forum talking about Nintendo games, sooo…

I mean, woof, dude. Woof.

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@Jam777
Mario Kart 64 for 80 dollars and I’d probably play it for close to that many hours? Heck yea! That game holds up.

Nintendo Selects. Nice. When’s the last time you saw those? And then remind me what year we’re in lol

You don’t know woof? You never watch Home Alone? Buzz’s girlfriend?

Woof.

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Jester676

@Jam777 The version of BOTW/TOTK are Switch 2 enhanced minus the DLC for BOTW for Switch 2 only? Older physical game carts do drop in price unless it's a LE, CE, SE version that takes longer. Since they are Switch 3 Enhanced with updates for performance and Specific cart they would charge accordingly just like the upgrade cost for Switch 1 version to play on Switch 2.

[Edited by Jester676]

Jester676

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@Jam777
You're clearly not a retro gamer, are you? There's nothing wrong with that, but it would explain your mindset a lot.

Just to educate you a bit: If you did in fact want to go out and buy Mario Kart 64 today on cartridge, you'd still be paying like 30 bucks for a pre-owned cart by itself, closer to 40 probably. If you wanted the box and manual just like you would've gotten when it released, you're paying close to 130 bucks.

Again, games are not appliances. At least, good games aren't. They don't get worse just because they're older.

I get the feeling you understand you're losing this back-and-forth, but if you're game, I'd love to hear what sort of equation you use to determine a game's proper price. You told me earlier that Peach Showtime was not a 60-dollar game, for instance. I'd be fascinated to hear why, because I got about 15 hours out of that game completing it and playing it with my daughter, and I thought it was a really solid experience. You must have some sort of rigorous alchemical formulation that combines average playtime, gameplay quality metrics, etc. that could educate us here on what exactly makes a game 60 or 70 dollars. You probably haven't played MK World yet, but perhaps your formula can already predict its metrics.

[Edited by rallydefault]

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Jester676

@Jam777 Did know this is a Switch 2 version they don't have Switch 1 version you buy the upgrade pack for it. I guess that it's a Switch 2 version just blew by you.

[Edited by Jester676]

Jester676

Tasuki

@WaveBoy I can honestly say I am not at all excited for the Switch 2 which is kinda sad. I don't know if my interest in games is just waining or maybe towards modern gaming. The last few weeks I have only been getting excited about older consoles and games. Like the other week a new retro game store opened in my town I I ended up buying a few games and I was way more excited about buying those then my lasts purchase for the Series X.

I don't know maybe I am just over modern gaming now. To me it just feels soulless compared to older games.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

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@Tasuki
I’ve been more into retro stuff for the last year or so, too. I’ve been 100%ing tons of stuff on my SNES and Gameboy.

I’m getting older and finding myself having more fun with the simpler things.

Still excited for the Switch 2, but retro is so much fun. Almost finished Mystic Quest right now, actually.

[Edited by rallydefault]

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JaxonH

@rallydefault
I got into the microeconomics (think I said macro on accident cause tariffs have been such a prevalent topic lately and on my mind) of how prices are set in another post, laying out the mathematical equations upper management uses to determine price.

P = Price
QD = Quantity Demanded at each Price
R = Revenue at each price

R = P*QD

Revenue is just the Price multiplied by how many copies of a game are in demand (Quantity Demanded) at that Price. Supply isn't a factor for modern games.

To maximize Revenue (the goal of ALL businesses, not just Nintendo), you must find the peak of the curve (and it will have a maximum where the Revenue is highest- further increases of Price are outweighed by the lowered demand, and decreases in Price outweigh the increased demand). How to find that peak? Calc 101. Take the derivative, set equal to zero and solve. Any 17 year old in an AP Calculus high school course can do this.

derivative of Revenue equation
dR/dP = QD + P*(dQD/dP)

set equal to 0 and solve
QD + P*(dQD/dP) = 0

this can be simplified to the following:
P = -QD / (dQD/dP)

The ideal price is the negative of the demand function divided by its derivative. If you can estimate the demand curve, you can estimate the ideal price.

And look, I don't expect anyone here to memorize these equations or be able to do the math for themselves (most have little interest in the subject), but I do want them to see and understand it's mathematics, and the work is to prove I'm not just pulling it out of my rear end.

So ya. It has nothing to do with how old a game is. It's solely the function of demand at each given price. Nothing more, nothing less. You said it when you pointed to how well the game holds up to modern expectations. That's a huge variable affecting demand. And how well a game holds up is a function of age, but age is not the only variable. But any way you slice it, at the end of the day it comes down to demand.

Demand demand demand. Of course 99% of gamers have no concept of how microeconomics works. They observe other games drop in price over time, and erroneously conclude Price is a function of Time. But it's not. It's a function of that D word... what is it again? Oh right. DEMAND. Most 3rd party games hold up over time but their Demand Curves shift downward rather quickly, even reassessing demand on a weekly basis.

Nintendo games typically hold up over time as well (perhaps moreso), the difference is they typically exhibit Demand Curves that don't shift downward with time. And with stable demand comes... stable price.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

skywake

@JaxonH @rallydefault
I would add to this discussion about game value as a function of time, to the extent that it exists as a side effect. Especially when people are throwing out hyperbolic examples like Mario Kart 64

It's a widely discussed thing on these forums in particular that we're deep into the diminishing returns curve. We're also talking about remasters and enhanced versions that close most of the gap that might exist. A lot of the examples people throw around of GC/Wii/3DS remasters, these stand up pretty well alongside modern games

Now personally I wasn't jumping up and down for DKCR HD. I wasn't particularly keen on the quality of that remaster, especially as someone who has the original on my shelf and in a ripped iso. But Metroid Prime Remastered? I grabbed that again despite having the trilogy on Wii U VC. And TTYD HD was certainly one to grab given I never played the original (and probably also if I had). And, frankly, I've got more value out of a lot of these games that are good enough to warrant remasters than I have out of most new releases

And as @rallydefault alluded to, in many cases the remaster is technically cheaper than the original on the used market anyways. So unless you're sailing the seas or already have it on your shelf it's not really the more expensive option

As a side note. I have Wind Waker HD on Wii U. I pay for NSO+ so am getting Wind Waker on NSO at launch. I have messed around with NVidia auto-HDR on Wind Waker HD through an emulator on PC. I have no shortage of ways to play Wind Waker. I would still, without hesitation, buy a Wind Waker HD for Switch. And I would be ecstatic if it was either for Switch 2 or enhanced for Switch 2 with HDR, reworked lighting, post 1080p resolutions, high frame rates

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

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@JaxonH
That is very interesting. I have a feeling the person I was talking to wasn’t using that formula lol

@skywake
Yea. The retro market has its fair share of issues for sure, but I think a lot of people don’t realize that these remasters that have been around 60ish dollars are actually pretty good deals comparatively if you’re going to put some time into the game.

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BaronLaw

I will not get one at launch. The pricing of the console and proposed pricing structure for first party titles have made me push off a purchase. I'll wait until there is a lite variant of the Switch2 or enough games that personally convince me there is sufficient value to warrant a purchase.

BaronLaw

Tasuki

@WaveBoy Part of the problem is there is no huge leaps in console generation. Going from NES to Super Nes and then SNES to N64 you can see the difference and get excited about it. I remember being blown away when I first saw Super Mario All Stars. Compare that version of SMB to the NES OMG. Then getting our first glimpse of a 3D Mario game, epic. Now you look at Switch 1 of BotW and then Switch 2 BotW and there is virtual no difference. Games that are available on a PS5 look the same as games on PS4. Where are the huge leaps.

Back then if you didn't have a N64 or PS or even a Dreamcast you were missing out on the world of 3D gaming if you stuck with a SNES. But now what am I truly missing owning a Switch and not getting a Switch 2? I don't know maybe am I missing something but that's just how I feel, there's no reason for me to get excited about the Switch 2.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

JaxonH

@WaveBoy
MK World has me curious, but I'm holding off until 200cc becomes available

In the Direct, when it showed 150cc both the left and right arrows were still present meaning you could pan right to 200cc (mirror mode is obviously off the table).

I just realized- you mentioned Doom The Dark Ages, MGS3 Remake and Ninja Gaiden 4... all 3 games I'm interested in as well, and all 3 were leaked for Switch 2. And it hit me that I really won't need a another console.

Just imagine Doom Dark Ages with gyro and mouse aiming, visually comparable to current gen, with a stable 60fps. Was just playing Doom on my OLED overclocked with stable 30 and 720p locked, and its a heckuva good experience. One year from now we're gonna be basking in gyro and mouse aiming hybrid goodness 😀

@Tasuki
Nintendo Switch saw 122 Nintendo published exclusives, not counting 3rd party exclusives. It stands to reason Switch 2 will see a similar amount. So that's what youre missing. Obviously those games will release at a steady pace over time but they will certainly come. And I guess one could wait, but with prices no longer dropping (Switch) and now even increasing in price (PS5 now with TWO price increases), it's hard to argue the merits of doing so.

Theres also the fact all Switch games with unstable framerates will run stable, and their dynamic resolutions locked at maximum, making countless experiences viable (Monster Hunter Stories 2 and Bayonetta 3, for example).

There's also GameCube games, mouse aiming, 4k and 120fps modes for NSW2 editions, a fixed d-pad and rear grip buttons on the pro controller, the ability to play tabletop and charge without a doohicky, more comfortable joycon, the fact every game it gets that Switch doesn't can be experienced in 3 different modes of play unlike other versions, and so on.

You may not care about most of that. Maybe you care about none of it (but if that's the case I question why you ever bought a Switch 1). Even so, there's definitely a ton of stuff to miss out on.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Dotanuki

I will probably wait for Switch 2 Lite. I already have so many Switch games waiting to be played anyway. When i am done with all of them, Switch 2 Lite will have been out.

[Edited by Dotanuki]

Dotanuki

Kairuuu

@WaveBoy This brings back so many memories. Bloody loved Ridge Racer.

"For those who come after."

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@WaveBoy
Anybody who actually plays retro stuff seriously knows the only way to go is CRT and original hardware. Image, input, "feel"... there's just no beating it.

NSO is nice, for sure, but it's a poor replacement, even when you use Nintendo's first-party controllers (which isn't possible for the Gameboy lines, obviously).

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