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Topic: Nintendo finally details the game and visual enhancements to the Switch 1 games that are getting free updates on Switch 2

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Posts 1 to 20 of 52

Quantumz00

https://www.nintendo.com/us/gaming-systems/switch-2/transfer-...

This is the list that included Pokémon Violet and Scarlet, Zelda: Link's Awakening, Zelda: Echoes of Wisdom, Arms, Super Mario 3d Bowsers Fury, etc.

Looks like on top of getting gameshare features for the majority of these titles, most will also be getting visual improvements.

Pokémon S/V is especially exciting as that had a notoriously terrible framerate, and framerate is one of the improvements listed on Nintendo's site!

Pokemon and Bowser get framerate improvements (no word what framerate yet), so is Bowser Fury and ARMS.
The 2D Zeldas, Mario Odyssey, Bowser's Fury, Captain Toad and ARMS are getting HDR as well. Doesn't mention framerate improvement for Zelda: Links Awakening, which was another of my big wishes. Hopefully they add that down the line...

Everything else is getting and sone of these mentioned titles are getting a myriad of gameshare feature anyway, the link has all the details for each individual game!

[Edited by Quantumz00]

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SplatRay001

Honestly part of me was worried that most of these games would get just game share and nothing else, the fact that Mario Odyssey is getting resolution upgrades + HDR is super exciting! Can’t wait to play it again on Switch 2

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Quantumz00

Yeah HDR support for so many games really blew me away. So many titles are gonna look sick on that 7.9 inch screen!

Endlessly Encouraging Empathy Else Ending Evil Eagerly.

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PikaPhantom

@Quantumz00 The fact that they single out specific parts of both ARMS and Bowser's Fury that ran at 30fps (3-4 player for the former, handheld Bowser's Fury for the latter) in a way that suggests those are just additional improvements on top of something else makes me think ARMS and the original 3D World might be bumped up to 120fps. It's interesting that Big Brain Academy and Clubhouse Games are exclusively getting GameShare support, though. I would've thought they'd at least up the resolution for both, though for Big Brain, its 2D assets might end up with some artifacting.

PikaPhantom

MrCarlos46

Seems like Game Builder Garage is also getting mouse support for Switch 2. If they even added Super Mario Maker 2 to the list they’d probably add it in as well. Off topic they should have also taken the time to translate Game Builder Garage into Brazilian Portuguese, European Portuguese and Russian, or at least add them if they make another game like it on Switch 2.

[Edited by MrCarlos46]

“Don’t get cooked… stay off the hook!”

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skywake

@Quantumz00
I would imagine that for the 2D Zelda games the frame rate will just lock to 60fps now. The issue with those games is that the CPU couldn't keep up when moving between loading zones so the frame rate which was often 60fps would abruptly tank and stutter to 30fps. Switch 2 won't have the same CPU/RAM bottlenecks

I assume the games they're saying have improved frame rates are ones where they have altered the frame rate caps

Anyways, I'm definitely giving a lot of these games another spin at launch. Wouldn't mind another playthrough of Link's Awakening HD

[Edited by skywake]

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Qwertyninty

Wish they would have given the actual figures

Qwertyninty

Polvasti

skywake wrote:

I would imagine that for the 2D Zelda games the frame rate will just lock to 60fps now. The issue with those games is that the CPU couldn't keep up when moving between loading zones so the frame rate which was often 60fps would abruptly tank and stutter to 30fps. Switch 2 won't have the same CPU/RAM bottlenecks

It's interesting to see see whether the same applies to other games with notable frame rate drops and/or unlocked frame rates, such as Age of Calamity and Fire Emblem: Three Hopes. Will their frame rate automatically improve when played on Switch 2, or would they require a dedicated upgrade for that to happen?

Polvasti

SwitchplayerJohn

Mario Odyssey and Captain Toad are getting ONLINE co-op.

So your friend hundreds of miles away can be Cappy on his/her own screen.

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Polvasti

That would be a great thing for Odyssey if playing as Cappy wasn't so boring. 🙂 Captain Toad, on the other hand, will benefit more from this option, since the co-op in it is symmetrical. It'll be nice to play the game without having to fight over who controls the camera.

[Edited by Polvasti]

Polvasti

PikminMarioKirby

Mario Odyssey's graphical improvements seem really good, but who wants to play SMO online just to play as Cappy? I feel like that's pointless...

MarioKirbyPikmin?

Quantumz00

Eel wrote:

@Polvasti I so hope they update Age of Calamity, it’s such a fun game when it’s not running a 14fps

I forgot about that one! Im hoping the Switch 2 Hyrule game will make me not want to go back to that one anyway >_<

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skywake

Eel wrote:

@Polvasti I so hope they update Age of Calamity, it’s such a fun game when it’s not running a 14fps

Honestly I would expect Age of Calamity to land at 30fps locked without any change. I wouldn't be opposed to a framerate/resolution boost beyond that in an update but I think it's fair to guess it's going to run better on Switch 2 without any effort

It's not like they're going to throttle the CPU/GPU/RAM in "Switch mode". This isn't backwards compatibility like we've seen in the past on the Wii U or 3DS. This is a translation layer, not raw hardware compatibility

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Quantumz00

So many people are expecting many games to get a natural boost like on some of the other platforms, but I don't know... I have doubts. On both Xbox and Playstation, Sony and Microsoft always trumpeted any enhancements. It is another selling point, why wouldn't you tell your consumers this? Because you're afraid they will stop buying switch games? Nah.

So the fact Nintendo still hasn't just said mamy Switch games will get a boost without any update makes me feel most games will not get a boost naturally. They would tell us at least some basics otherwise.

[Edited by Quantumz00]

Endlessly Encouraging Empathy Else Ending Evil Eagerly.

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skywake

@Quantumz00
The list of free updates here with graphical enhancements are pushing the games beyond the resolution and framerate caps of the original releases. Case and point them explicitly highlighting higher framerates for ARMS in 4 player mode but no mention of framerates for the 2D Zelda games. The same thing goes with HDR, HDR is something you have to specifically master for which requires a fair bit of effort and isn't something you can just "turn on" automatically. These things need software updates specifically for Switch 2 to enable

Games hitting existing framerate and resolution caps? That doesn't require any code change. At all. Same deal with improvements to loading and so forth. If anything making these games NOT improve on Switch 2 would require development effort to handicap them. I don't think Nintendo is going to go out of their way to make BC perform worse just so they can maintain performance parity with Switch

Again, Switch 2 DOES NOT have a Switch SoC in it. It isn't running in "Switch mode". These are Switch games games running on Switch 2 hardware. They won't be automatically taking advantage of new features and they won't automatically be able to do HDR or 4K or 120hz. They won't be running at 60fps if there's a hard-coded 30fps cap. But they're also not going to be limited by Switch hardware..... because they're not running on Switch hardware

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Bigmanfan

Honestly I might use this as an excuse to replay some of these games. Bowser's fury is gonna look SO good. It does seem a little silly that these are free and the Zelda upgrades are paid. Like they seem to be doing a similar amount of improvement.

Bigmanfan

Quantumz00

skywake wrote:

@Quantumz00
The list of free updates here with graphical enhancements are pushing the games beyond the resolution and framerate caps of the original releases. Case and point them explicitly highlighting higher framerates for ARMS in 4 player mode but no mention of framerates for the 2D Zelda games. The same thing goes with HDR, HDR is something you have to specifically master for which requires a fair bit of effort and isn't something you can just "turn on" automatically. These things need software updates specifically for Switch 2 to enable

Games hitting existing framerate and resolution caps? That doesn't require any code change. At all. Same deal with improvements to loading and so forth. If anything making these games NOT improve on Switch 2 would require development effort to handicap them. I don't think Nintendo is going to go out of their way to make BC perform worse just so they can maintain performance parity with Switch

Again, Switch 2 DOES NOT have a Switch SoC in it. It isn't running in "Switch mode". These are Switch games games running on Switch 2 hardware. They won't be automatically taking advantage of new features and they won't automatically be able to do HDR or 4K or 120hz. They won't be running at 60fps if there's a hard-coded 30fps cap. But they're also not going to be limited by Switch hardware..... because they're not running on Switch hardware

And when we play our non-updated Switch 1 games on Switch 2 and it has all the same problems hitting their 30fps or 60fps target framerate, what will we say then?

Again, I submit to you: Sony and Microsoft both highlighted that their platform would do precisely what you are talking about without any updates. They got on stage and they messaged about it, because it meant something to many consumers who might buy it.

Again, I ask: why has Nintendo explicitly not said this, when they are highlighting every other benefit Switch 2 brings? And please don't say "because we should assume it to be true they've earned our trust" becUse i can count on nine hands the amount of times Nintendo didn't do something that was obvious to everyone else.

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Qwertyninty

A lot of games can benefit from this. I wonder how much work it takes.

Qwertyninty

skywake

Quantumz00 wrote:

And when we play our non-updated Switch 1 games on Switch 2 and it has all the same problems hitting their 30fps or 60fps target framerate, what will we say then?

It won't. And I'm sure you'll forget this thread when you're proven wrong

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