@Grumblevolcano I mean the easy answer is to just give her the Galaxy series. Mario is a bit too broad a character and an IP to be pigeonholed into space themed games should they want to make a Galaxy 3, and 4, and 5 (and I do believe they could continue the gravity mechanics forever). So rather than take resources away from a new Mario game for Galaxy 3, I think they should just create a new team to make the next Galaxy game a Rosalina game. As for how Rosalina could potentially differentiate herself from Mario, she could potentially use more star magic (one thing I think she could do is rather than Mario's acrobatic platforming she could potentially summon Sling Stars for higher jumps) and potentially partner with different colored Lumas that could give her different effects (like maybe there are Lumas that could help her jump higher, Lumas that could increase her attack, etc.).
@SplatRay001 A xenogears/saga remake is probably never happening since Monolithsoft doesn't own the rights to those IPs, and Square Enix is squatting on the rights to Gears while Bandai doesn't see any value in remasters as "there's no demand for Xenosaga."
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Grumblevolcano Honestly, I'd love to play a Rosalina game. Maybe it would play somewhat similarly to Super Mario Galaxy, with some open-world gameplay? That's my best guess.
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@CaleBoi25 Missed this post. Yeah, I think the biggest thing they can do for Rosalina right now is to put her in Wonder S2E. I don't think they have the resources to have her star in her own game right now, especially if I'm right about wanting to give her the Galaxy series. That's going to take time and resources and if it is happening, I would expect that later in the generation, especially if they do develop a 3D platformer like the Galaxy games. I was kinda hoping that she might get her own side mode in a Galaxy 2 remake to tease something like this, but they didn't go for that and instead we just got more Storybook chapters. So it's hard to say if they're actually interested in having her star in her own game at some point. So that leaves the only other thing they can do relatively quickly to coincide with the movie is toss her into Wonder.
While Xenogears is dubious because it depends on Square-Enix and their nigh random decision making, I'd say Xenosaga is possible. It just hinges on whether Nintendo is willing to foot most of the bill. After all, they did do a rerelease of Baiten Kaitos, and that almost certainly had lower sales prospects.
@metaphysician The Baten Kaitos remasters suggest that Saga remasters could also happen, but if they do, they'll probably be on the cheap and with minimal involvement from Monolith and Nintendo.
I suspect that Monolith will mostly be busy on a new game for release a couple of years now, plus the next Zelda, whenever that happens.
@VoidofLight I mean XC3 was 3 years ago so pretty safe bet we see something around then. Either 4 or a Definitive/Switch 2 Edition of 2. I want to say it'll be 4 but we've been seeing a lot of S2Es lately with actual new entries seemingly far off for so much I'd kind of expect the worst here (I'm not a Xenoblade fan so I don't actually care, but if I was I'd be hoping to see 4).
I think 4 is the most likely at this point. X DE came out not too long ago, but it was more than likely being worked on by a separate internal team given how Monolithsoft is structured. Xenoblade 3 released three years ago, but from the sounds of it- Nintendo was sitting on it for a while after it was finished. Especially given how they moved the release date forwards to give Splatoon 3 more time to finish development.
I'd imagine that they started production on 4 after finishing up production on 3.. so 2026 is probably the earliest we'll see XC4 revealed.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Xenoblade Chronicles 3 felt like a conclusion to the series so it wouldn't surprise me if Monolith's next game has a new title. Hopefully it's far into development either way but I'm not going to set my hopes too high for an announcement any time soon just in case whatever they're making needs a bit more development time than usual.
@BenAV It's been confirmed that 3 isn't the conclusion to the series. It's the conclusion to this specific story arc- and Future Redeemed and X chapter 13 lay the groundwork for a new arc.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight Hadn't read that, where was it confirmed? Still hard to say though whether it'll just be straight up Xenoblade Chronicles 4. Honestly I just hope whatever they make doesn't tie into XCX too closely as I really don't want to feel like I have to actually finish it.
@BenAV Takahashi made it clear in the art book that there's a few things he can't answer or touch upon because it would spoil plans for the future- one of them revolving around Malos and how he was N's sword.
As for XCX, I can't really see how XC4 wouldn't tie into it- given how the new content ends, and how a lot of the stuff in that content hasn't really been elaborated on at all. It's hard to say why I think it'll connect back to the mainline games without spoiling that content though.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I have yet to play a Metroid game, but by golly I am thinking about picking this one up after that trailer. I'd certainly watch a Metroid movie if that were to happen!
@UpsideDownRowlet I'm sorry, what about this trailer makes it better than the September Direct? They look about the same and this doesn't really reveal anything new or deep dive on anything that needs clarification like the bike sections and how they fit into the gameplay loop. I'm struggling to comprehend what about Prime 4's marketing strategy qualifies as "good", it feels like they've absolutely flubbed it.
@Bolt_Strike The September direct trailer had a massive emphasis on the Vi-O-La section, which wasn't super flattering. It makes sense to focus on it since that was the trailer that revealed the mechanic, but the lack of variety of tight, traditional Metroidvania sections in trailers up to and including that point created a concern that Vi-O-La sections would be the bulk of the game in place of typical Metroid Prime gameplay. This trailer showed a better variety of these traditional sections, paired with some abilities that, to my knowledge, have not previously been disclosed (platform summoning, slo-mo bullet, etc.).
Also, your post suggests I praised Prime 4's marketing strategy even though I said nothing of it. I think that overall, Nintendo's promotion of this game has been quite poor. This new trailer specifically just got me really excited for the game.
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The Kirby Air Riders news channel revealed more info about the beta:
Can be downloaded from November 7th (afternoon UK time)
Contains Lessons, Air Ride, City Trial online
Lessons can be accessed outside of the beta time window
Wording makes it hard to tell whether online Air Ride is present but considering you don't need NSO to play Air Ride it looks like you'll at least be able to play against CPUs.
@Bolt_Strike The September direct trailer had a massive emphasis on the Vi-O-La section, which wasn't super flattering. It makes sense to focus on it since that was the trailer that revealed the mechanic, but the lack of variety of tight, traditional Metroidvania sections in trailers up to and including that point created a concern that Vi-O-La sections would be the bulk of the game in place of typical Metroid Prime gameplay. This trailer showed a better variety of these traditional sections, paired with some abilities that, to my knowledge, have not previously been disclosed (platform summoning, slo-mo bullet, etc.).
Showing a handful of clips of the bike is not a "deep dive". I'm talking about those sections in Directs/trailers where you have a narrator explaining how a mechanic works. We need a narrator to explain "This is how the bike works, this is what you can do with it, and this is how it fits into the larger game".
Also the slow-mo bullets are not new, they revealed that when they first revealed the psychic abilities. The only new mechanic showed is the platform-moving mechanic.
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