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Topic: Mario Kart World

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Posts 981 to 1,000 of 1,069

rallydefault

@Nintoz
It's easy to lose sight of the fact that the game (and the Switch 2) have only been out for a whopping 6 months.

And if you look back, they've actually modified this game quite a lot already: constant rejiggering of the online course selection fiasco, added map markers for the collectibles in free roam (that was HUGE at launch), completely changed the way trick boosting works (which threw course records into chaos at the time), added entire new rulesets, modified entire course routes (crazy when you think about it), etc.

They've done a lot. I think they're close to have a good baseline of tweaks before they start adding the stuff we're all expecting: new characters, new courses, new modes, maybe even new parts of the world.

[Edited by rallydefault]

rallydefault

Dev-N

Yeah, no doubt Nintendo will continue to improve this game for the foreseeable future. It will keep growing and improving unlike something like Kirby Air Riders. They clearly want this to be the best it can be even when it wasn’t at first. It fits Nintendo’s plan to keep supporting evergreen games like I think President Furukawa mentioned.

I fully expect an in-game music player (before the soundtrack comes to Nintendo Music) as well as 200cc. I’m not hopeful for significant DLC to be free considering what they pulled with DK, but it might not be for another couple of years anyway. Maybe things like costumes and characters can be in big, free updates.

Dev-N

My Nintendo: Dev-N

maxrpg

@tux_peng I agree 100%.

A "World" knockout tour would be insanely good. Or even a 20-track race with 1 player eliminated per track, then leaving the final 4 to race it out on the final track.

Knockout tour online is THE best mode for this game, I can't stop playing it, it's just so much fun and makes me laugh. The other day I was 1st place for almost an entire track, then I was about 2-inches away from the finish line and someone ran me over using a giant mushroom and stole it from me lol it was so funny.

I don't know about anyone else but I'd like the ability to choose which weapon to use when I have two items, and as for DLC maybe they could add a Moon track from Odyssey, no need to expand the island, lets go a space and even subterranean

Heck, they could do a "Mario Kart World + Nintendo World" expansion that adds more islands with tracks from other IP's, like Link/Zelda and Hyrule Island, or Samus and racing around a space ship etc.

maxrpg

Nintoz

One easy thing to incorporate that I think would make for a really fun mode would be some kind of food delivery game where you have to deliver a certain type of food to an NPC/another 'Yoshi's' outlet marked on the map as quickly as possible.

With all the different food types and routes available it would be highly replayable and would be even better if multiplayer was an option.

It's such an simple inclusion I feel like shouting it from the rooftops hoping that someone at Nintendo HQ will hear me and be like "Hm yeah, that's pretty cool. It'll be in by next week!" Lmao

[Edited by Nintoz]

"It HAS to be Wind Waker!!"

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maxrpg

@Nintoz They could include a lot of great features in to this game, though the one that would probably work the best has to be a "Free Roam" online race mode, perhaps where there's no set track, just checkpoints scattered throughout the "world", allow players to go through in any order, any way they like, first one to get all checkpoints wins. They definitely need to do something with the open world element of the game, has so much potential, but P-switches and Medallion collecting is a bit boring and a waste of what is probably the games greatest feature.

maxrpg

CaleBoi25

Leader of the #HashtagGang
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D-Star92

@Nintoz I'd love that actually. Your idea sort of reminds me of Crazy Taxi where you're taking people to certain spots on the map. I could see myself playing that mode quite a bit, lol.

"Give yourself the gift of being joyfully you."

Favorite games: Super Mario 3D World, Animal Crossing: New Horizons
Playing: Hollow Knight

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

Suketoudara

How many P Switch Missions have you all done? I'm on 323. Letting us see the name of the background music now has been a good incentive to get back to them!

@D-Star92 I think making Crazy Taxi gameplay is difficult legally because of some patents SEGA made around the game, I remember they sued EA over Simpson's Road Rage due to this :-/

Suketoudara

Dev-N

Thanks to another website with extensive tracking, I did all the P Switches and other collectibles way back in August, BEFORE the update with collectible tracking. It's hard to look back and believe that I already did all of that...

Dev-N

My Nintendo: Dev-N

rallydefault

@Suketoudara
I'm approaching the 300s... I never actually intended on getting them all, but now it actually seems achievable lol

rallydefault

D-Star92

@Suketoudara Ah, gotcha... didn't know Sega sued EA over that gameplay. I've done 393 P-switch missions as of this post.

"Give yourself the gift of being joyfully you."

Favorite games: Super Mario 3D World, Animal Crossing: New Horizons
Playing: Hollow Knight

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

UpsideDownRowlet

I have now logged approximately 150 hours in Mario Kart World. I will now rank all of the tracks currently in the game.

S-Tier (Perfect)
1. Whistlestop Summit
2. Acorn Heights
3. Great ? Block Ruins
4. Faraway Oasis
5. DK Pass

A-Tier (Great)
6.Sky-High Sundae
7. Bowser's Castle
8. Dry Bones Burnout
9. Shy Guy Bazaar
10. Wario Stadium

B-Tier (Good)
11. Dino Dino Jungle
12. Peach Stadium
13. Salty Salty Speedway
14. Mario Bros. Circuit
15. Cheep Cheep Falls
16. Dandelion Depths
17. Desert Hills

C-Tier (Decent)
18. Toad's Factory
19. Crown City
20. Rainbow Road
21. Wario Shipyard
22. DK Spaceport

D-Tier (Tolerable)
23. Choco Mountain
24. Moo Moo Meadows
25. Mario Circuit
26. Airship Fortress

F-Tier (Bad)
27. Boo Cinema
28. Koopa Troopa Beach
29. Peach Beach
30. Starview Peak

"well it appears I am upside down. what ever will I do?"

Currently Playing: Hollow Knight: Silksong
Nintendo Switch 2 Username: Owlex

Dev-N

I've played over 150 hours as well. I currently have 8112 points in Race, 7101 in Knockout Tour, and 4147 in Battle. I won't make a tier list, but here's my favorite courses.

1. DK Spaceport- Fantastic theming, made even longer and better if including routes.
2. Shy Guy Bazaar- My favorite retro course with a brilliant blend of Super Mario Bros. 2 and Super Mario Land themes.
3. Great ? Block Ruins- Short, but with stunning views and lots of shortcuts.
4. Wario Stadium- Plenty of fun tricking here. The signs are a nice touch even though I do miss Wario's face lining the walls. Even just one wall would've been a good reference.
5. Cheep Cheep Falls- Just love the concept of driving up the hill only to come splashing back down. I love the shortcut that actually skips part of the river.
6. Faraway Oasis- Sure is a nice savannah-themed course with cute, beady-eyed animals, even though I dislike that one river bend in the cave.
7. Crown City- So many different versions of this big city course, all with perfect city music playing.
8. Airship Fortress- A great reimagining all around. Riding the rails at the beginning is always fun so long as I don't bump into a Banzai Bill.
9. Acorn Heights- Love the shortcuts here, especially the two vines at the end.
10. Mario Bros. Circuit- The rails on the beginning bridge seem pretty unimportant, but I like how there's multiple ways to finish the lap at the end.

And here's my least favorite courses...
1. Dandelion Depths- The hill with all the dash panels at the end is poorly implemented, especially when there's a section with a shortcut for someone with an item at the VERY end. You're doomed if you get hit here or don't have any items.
2. Salty Salty Speedway- The meandering last part through the town with a big bend at the end messes with my momentum, especially after getting pelted with items.
3. Choco Mountain- Ugly redesign that makes it almost unrecognizable. Not a fan of the muddy parts where you have to go fast or else.
4. Peach Beach- Making this a sectioned race was the wrong call.
5. Dry Bones Burnout- I want to like the great theme, but I almost always seem to do poorly here.

Here's my top ten mains as another bonus, including vehicles and even what sticker I like to use when playing certain characters.
1. Oasis Luigi on Carpet Flyer with Shy Guy Bazaar movie poster
2. Oasis Daisy on Carpet Flyer with Shy Guy Bazaar logo
3. Donkey Kong on Chargin' Truck with Singing Pauline
4. Aero Rosalina on Mach Rocket with Comet Observatory painting
5. Fish Bone on Baby Blooper with a random sticker (Definitely my most meta choice.)
6. Pirate Wario on Baby Blooper with Jumping Wario Noses (Great WarioWare theme.)
7. Matsuri Yoshi on Baby Blooper with Sushi danger sign (Extremely vague Shiver and Splatoon references!)
8. Aero Pauline on Mach Rocket with DK Spaceport logo
9. Shy Guy on Standard Bike with a random sticker
10. King Boo on Rallygator with King Boo logo (Vague King K. Rool reference.)

Dev-N

My Nintendo: Dev-N

CaleBoi25

@UpsideDownRowlet I'm at work, so I don't have time to make a full ranking, but heyyyyyy Sky-High Sundae at number 6 let's goooooooo!! (It's my favorite track)

Leader of the #HashtagGang
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rallydefault

@UpsideDownRowlet
Whistlestop is so much fun, but all of the rails and wall ride shortcuts come up so fast. It's tricky to learn and master.

I love the aesthetics of the course, too. Awesome music and theming!

rallydefault

JaketheArbok

Decided to rank mine as well, I’m at about 75 hours and have beaten all of the staff ghosts so I don’t see this list changing too majorly, but there are a few that could bump up or down a few spots depending on my mood:
F tier
30. Desert Hills (I’m actually a DS Desert Hills defender in that I think it’s an okay track, but this version took out just about everything that was even remotely enjoyable)
D tier
29. Starview Peak (did we really need worse Ice Ice Outpost?)
C tier
28. Choco Mountain (like the monster truck theme, but this took out almost every distinguishing feature of a track I really enjoyed)
27. Boo Cinema (cool concept, boring layout)
26. Peach Beach (the third lap is basically an intermission and the first lap isn’t much better due to widening out the original)
25. Koopa Troopa Beach
24. Mario Circuit (both did their job great, but this is about as well as faithful SNES remakes can rank in a game with varied track design like this one)
23. Mario Bros. Circuit (great starter track)
B tier
22. Salty Salty Speedway (wish they focused on the land sections a little bit more)
21. Faraway Oasis (fun layout, feels like it wastes its savannah theme)
20. DK Summit (love the shortcuts, wish they would have kept the snowmen hazards)
19. Dandelion Depths (like the multiple roads and Steam Garden theme, wish some of the side roads were more viable to take)
18. Wario’s Shipyard (the water physics can be frustrating, like the shortcuts)
17. Crown City (the way it’s put together in a Vs. race feels a bit haphazard, but there’s a lot of elements of the city I enjoy riding around)
16. Sky High Sundae (what a glow up)
15. Moo Moo Meadows (still a great track)
A tier
14. Peach Stadium (very underrated, love the rail shortcut)
13. Acorn Plains (like the alternate paths, could have used one or two more hazards)
12. Cheep Cheep Falls (almost single-handedly justifies World’s change to water driving)
11. Great ? Ruins (love the shortcuts and varied paths)
10. Wario Stadium (turned probably the worst track in Mario Kart into a great time)
9. Rainbow Road (loses some of its luster on repeat viewing, but what a first time experience)
8. Dino Dino Jungle (excellent theme, great hazards, fun shortcuts)
7. Shy Guy Bazaar (so many great alternate routes for the 24 people to go that don’t overpower the other)
6. Airship Fortress (love the modernizations, wish they’d have done something for the final spiral turn)
5. Whistlestop Summit (great rail-riding, the end specifically feels incredible)
4. Toad’s Factory (absolutely perfect-except I think it’s a little too scaled-down, there’s a few cramped spaces where you can get absolutely comboed by items)
S tier
3. Dry Bones Burnout (excellent Dia de Los Muertos theming, so many great alternate pathways, and I love how lava is treated as a hazard)
2. DK Spaceport (a boss fight in Mario Kart form and a phenomenal intro test to see how much you’ve learned in the Mushroom Cup)
1. Bowser’s Castle (the best Bowser’s castle in the series, finally something that isn’t afraid to be difficult with a bunch of high risk, high reward shortcuts)

“A fool and his money are soon parted.”
Proverbs 11:20
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bixente

I've been playing this a lot the last few days. Knockout mode is extremely addictive.

Friend code

SW-0378-6005-8904

CaleBoi25

@bixente it is indeed! I really hope we get custom rallies someday

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HalfAWorldAway

Everytime i play this game i find it frustrating, I've no interest in the open world aspect this game is aiming for, i want to like it, from MKDS to MKWII and MK8 versions i would go after the cups then play in the online races, on MKW you pick a course online which is actually not a course but a destination, waiting times are long when joining a lobby, wait times between races are too long, i get that some people are pleased with this game but for me its souless, should a kart racer be collectathon?

A worrying trend for us longtime Nintendo fans is the shoehorning of open World into games like Mario Kart and now the same is happened with Metroid Prime, instead of 25-30 hour games with tight and memorable experiences Nintendo are into the realm of Ubisoft where games are bloated to keep us engaged for a longtime, i fell of BOTW and TOTK for this very reason, 60 hours in and barely done anything, distracted by bloat.

Super Metroid, Double Dash, Ocarina Of Time, DK Country etc all respected my time, however, this latest era is worrying for an older gamer like me.

HalfAWorldAway

CaleBoi25

@HalfAWorldAway hey look, the one thousandth comment!

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