One easy thing to incorporate that I think would make for a really fun mode would be some kind of food delivery game where you have to deliver a certain type of food to an NPC/another 'Yoshi's' outlet marked on the map as quickly as possible.
With all the different food types and routes available it would be highly replayable and would be even better if multiplayer was an option.
It's such an simple inclusion I feel like shouting it from the rooftops hoping that someone at Nintendo HQ will hear me and be like "Hm yeah, that's pretty cool. It'll be in by next week!" Lmao
@Nintoz They could include a lot of great features in to this game, though the one that would probably work the best has to be a "Free Roam" online race mode, perhaps where there's no set track, just checkpoints scattered throughout the "world", allow players to go through in any order, any way they like, first one to get all checkpoints wins. They definitely need to do something with the open world element of the game, has so much potential, but P-switches and Medallion collecting is a bit boring and a waste of what is probably the games greatest feature.
@Nintoz I'd love that actually. Your idea sort of reminds me of Crazy Taxi where you're taking people to certain spots on the map. I could see myself playing that mode quite a bit, lol.
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How many P Switch Missions have you all done? I'm on 323. Letting us see the name of the background music now has been a good incentive to get back to them!
@D-Star92 I think making Crazy Taxi gameplay is difficult legally because of some patents SEGA made around the game, I remember they sued EA over Simpson's Road Rage due to this :-/
@UpsideDownRowlet I'm at work, so I don't have time to make a full ranking, but heyyyyyy Sky-High Sundae at number 6 let's goooooooo!! (It's my favorite track)
Decided to rank mine as well, I’m at about 75 hours and have beaten all of the staff ghosts so I don’t see this list changing too majorly, but there are a few that could bump up or down a few spots depending on my mood:
F tier
30. Desert Hills (I’m actually a DS Desert Hills defender in that I think it’s an okay track, but this version took out just about everything that was even remotely enjoyable)
D tier
29. Starview Peak (did we really need worse Ice Ice Outpost?)
C tier
28. Choco Mountain (like the monster truck theme, but this took out almost every distinguishing feature of a track I really enjoyed)
27. Boo Cinema (cool concept, boring layout)
26. Peach Beach (the third lap is basically an intermission and the first lap isn’t much better due to widening out the original)
25. Koopa Troopa Beach
24. Mario Circuit (both did their job great, but this is about as well as faithful SNES remakes can rank in a game with varied track design like this one)
23. Mario Bros. Circuit (great starter track)
B tier
22. Salty Salty Speedway (wish they focused on the land sections a little bit more)
21. Faraway Oasis (fun layout, feels like it wastes its savannah theme)
20. DK Summit (love the shortcuts, wish they would have kept the snowmen hazards)
19. Dandelion Depths (like the multiple roads and Steam Garden theme, wish some of the side roads were more viable to take)
18. Wario’s Shipyard (the water physics can be frustrating, like the shortcuts)
17. Crown City (the way it’s put together in a Vs. race feels a bit haphazard, but there’s a lot of elements of the city I enjoy riding around)
16. Sky High Sundae (what a glow up)
15. Moo Moo Meadows (still a great track)
A tier
14. Peach Stadium (very underrated, love the rail shortcut)
13. Acorn Plains (like the alternate paths, could have used one or two more hazards)
12. Cheep Cheep Falls (almost single-handedly justifies World’s change to water driving)
11. Great ? Ruins (love the shortcuts and varied paths)
10. Wario Stadium (turned probably the worst track in Mario Kart into a great time)
9. Rainbow Road (loses some of its luster on repeat viewing, but what a first time experience)
8. Dino Dino Jungle (excellent theme, great hazards, fun shortcuts)
7. Shy Guy Bazaar (so many great alternate routes for the 24 people to go that don’t overpower the other)
6. Airship Fortress (love the modernizations, wish they’d have done something for the final spiral turn)
5. Whistlestop Summit (great rail-riding, the end specifically feels incredible)
4. Toad’s Factory (absolutely perfect-except I think it’s a little too scaled-down, there’s a few cramped spaces where you can get absolutely comboed by items)
S tier
3. Dry Bones Burnout (excellent Dia de Los Muertos theming, so many great alternate pathways, and I love how lava is treated as a hazard)
2. DK Spaceport (a boss fight in Mario Kart form and a phenomenal intro test to see how much you’ve learned in the Mushroom Cup)
1. Bowser’s Castle (the best Bowser’s castle in the series, finally something that isn’t afraid to be difficult with a bunch of high risk, high reward shortcuts)
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Everytime i play this game i find it frustrating, I've no interest in the open world aspect this game is aiming for, i want to like it, from MKDS to MKWII and MK8 versions i would go after the cups then play in the online races, on MKW you pick a course online which is actually not a course but a destination, waiting times are long when joining a lobby, wait times between races are too long, i get that some people are pleased with this game but for me its souless, should a kart racer be collectathon?
A worrying trend for us longtime Nintendo fans is the shoehorning of open World into games like Mario Kart and now the same is happened with Metroid Prime, instead of 25-30 hour games with tight and memorable experiences Nintendo are into the realm of Ubisoft where games are bloated to keep us engaged for a longtime, i fell of BOTW and TOTK for this very reason, 60 hours in and barely done anything, distracted by bloat.
Super Metroid, Double Dash, Ocarina Of Time, DK Country etc all respected my time, however, this latest era is worrying for an older gamer like me.
As Omni says, everything is affected by the open world, the experience of getting better at each track as you learn the turns and shortcuts is gone, also win gold is 100cc the game automatically gives gold in 50cc.
My point earlier also applies to Echoes of wisdom, you can solve puzzles with many of the echoes instead of that one item that is specific, remember getting the hookshot in a Link to the past and that suddenly opens a new portion of the world, that tight experience and sense of achievement and progress is gone
Maybe all games are getting dumbed down, maybe players don't have the patience to figure things out anymore, maybe developers have lost the magic at the big N.
@HalfAWorldAway I believe getting good in 150cc in the old games also automatically applied to 100cc and 50cc, though I could be wrong. Personally, I quite like Mario Kart World. It's not perfect, but it has a lot that I love. It's very subjective. I think the exploration of just driving through the open world is a cool experience, but if you don't like that, then... Ignore it!
@rallydefault I think they mean that you can no longer learn the tracks via online racing in the same manner you could in 8, Wii, etc. due to so frequently being forced to race the boring intermissions and then getting 1 measily lap around the actual track. For example, I learned all 96 tracks in 8 Deluxe inside and out by simply playing online races over and over again.
I think I actually dislike World even more now than I did over the Summer after I first got my Switch 2. The game is just crud on so many levels.. It is missing that special sauce 8 had in spades. I've barely played the game since September. I keep waiting for some big updates that will lure me back to the game, but alas, still nothing.. Nintendo has really lost their way with this new generation thus far. I think they need new leadership. I really miss Iwata and Reggie now. 😒
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Topic: Mario Kart World
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