@rallydefault That is interesting. Like how you deliberately messed up a few times to see how that changed things.
Since 3 starred the second cup and 1 starred the third (blue shelled). Always used items, stayed to racing line but no tricks. Seems to be the sweet spot with the AI.
Anyway, having great fun with the game and interesting finding all the qwerks here and there.
When you check the map from the main menu or in free roam, if you hover over a character you can see how many costumes they have and how many you’ve found.
@NintendoByNature unfortunately, no, nintendo did not include any franchise representation outside of mario. it wouldve been great to have a bunch of zelda characters (and i think a lot might come in a future update), but hey, we have Dolphin and Coin Coffer. thats something special.
BRING NINJI INTO MARIO KART WORLD RIGHT NOW.
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2. minecraft
3. mother 2
4. xenoblade chronicles 3
5. zelda majoras mask
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@NintendoByNature unfortunately, no, nintendo did not include any franchise representation outside of mario. it wouldve been great to have a bunch of zelda characters (and i think a lot might come in a future update), but hey, we have Dolphin and Coin Coffer. thats something special.
Yes, characters from other franchises would be cool in a future update. I have a feeling they'll easily be able to expand that existing world adding new tracks from other games like Zelda, Metroid etc. Even if they had to create an additional "island" to travel too, I'm sure they'll do something like that in the future.
@OctolingKing13@maxrpg that's too bad. Really hope that comes in an update down the road. Loved jumping in MK8 with link and him holding up the triforce. Used to screenshot it all the time.
I'm assuming (I know, very dangerous) that we're gonna see a patch within the next week or two for some stuff:
Ability for online lobbies to just do 3-lap races
Tone down golden mushroom
Some sort of "total" tracker on the world map for ? missions, peach coins, etc.
Quicker transitions between races in single-player GPs and at the end of those GPs
In the future, I think we'll also see online 3-lap races scaled back from 24 players. 24 on the normal tracks is just insane. It's too many people, too much chaos.
It’s getting three stars on 150cc Knockout Tours that’s tough. You have to be first place through every gate, not just the final one. I’m down to 2 of those left.
@rallydefault
I tried a 150ccm Grand Prix yesterday and I think you are right, it is definitely manageable. Knockout Tour sounds like a real challenge, if you are going for three stars. Well it will take me some time to get there but thank you for telling me, because now I am mentally prepared for it.
Edit: I wish you success for the two remaining Knockout Tours.
I enjoy playing Mario Kart World, but something important is missing from online races:
– The feeling of closure after a challenge
– The growing tension of a Grand Prix where the last race really matters
– The overall recognition of your performance
Right now, each race stands alone and leads straight into the next. There’s no cumulative ranking, no final results, no sense of a real winner.
Does anyone else miss the option to play a full set of 4–5 races with a final leaderboard?
Even having it as an alternate online mode would make a huge difference.
I'm probably going to stop playing the game until they rebalance the NPC racers. It feels like they're far too aggressive to the point where even if you play well, you're not going to win. I can't say how many times I was pelted by a rain of shells when I got towards the finish line. I heard the game has NPCs that scale in difficulty depending on how you play, but I shouldn't have to ignore all of the mechanics of the game just to actually have a chance at winning.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight
Try to fish for the horn when you're in the lead, and always have a trail item. If you're doing Knockout, take the extra half second to veer for food bags: you can use them to recover. And if you're playing single player, don't forget the rewind!
Love the Wario pirate costume and I think that Wario should get a game where he searches for treasure on the high seas.
It would mean his character kind of coming full circle as the villain in the first Wario Land is a pirate.
@VoidofLight Yeah you're absolutely right. The AI adaptive difficultly is very poorly balanced... to the point that I definitely yield better race results when I stick to minimal drift, minimal boost, use limited power-ups and no grinding...(!) But when I play well the AI goes full ham on me with last minute blue shells.
MKW definitely needs some work. Also, where is any kind of customisation? Would have been awesome to have had a 'Monster Hunter style' hub where you can go out on missions to attain vehicle parts (cosmetic and stat building) to fine tune your vehicle. Also maybe 'armor skills' linked to costumes?
Genuinely feels like they phoned it in big time here. I don't regret getting this as part of the switch bundle, but I think I'd have felt robbed if I shelled out full price tag for the individual game! I suffered a few collectables in the open world to open up mirror mode.... but find it remarkable that there is no tracking system, other than the "?" mark blocks? No way to keep track of p switches or peach coins?
Thank goodness for the 3rd party support, both SF6 and Cyberpunk are class.
Also, if anyone is looking for a reasonably priced hidden gem - "Kunitsu Gami" is absolutely amazing. Sincerely, such a unique game courtesy of Capcom - a blender of cool genres that utilises mouse mode also.
(Not wanting to dunk on MKW too hard, knockout tour online is actually quite fun. But the single player stuff reminds me of how Gamefreak keep rollout out the same pokemon games.... just because MK is a sure fire seller, Nintendo should still need to try a little harder IMO)
The 2 Zelda upgrades though... just wow, they really sing. NSO expansion is actually a good value proposition now, with the included upgrades + also gamecube and cloud saves
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