You've all read the news (or rumors) that many developers can't get a hold of Switch 2 development kits, and that Nintendo is supposedly encouraging them to develop Switch 1 versions instead and rely on backwards compatibility.
I find myself hestitating to buy Switch 1 software now. I saw a new Star Trek release ("Resurgence") on the eShop, was intrigued, but immediately put off by the lack of a dedicated Switch 2 version.
Why? I don't think backwards compatibility is good enough..
There's added input lag, I've tested it by running the same game on S1 and S2. I hate that.
I've got my Switch 2 and TV configured so that dedicated S2 games look great on the TV. With those settings S1 games look worse than they do when I open them on the original Switch. More jagged, washed out colors. I'm aware that this could be down to many factors - how both consoles output their image, how any given TV processes its HDMI inputs, etc. Might be a settings thing. But I'm not an expert, and I don't want to change TV modes when going from a S2 game to a S1 game.
Any thoughts on this?
I completely agree and I think this is a very fair post. To add something, when reviewing Nintendo Switch 2, Digital Foundry noticed how they tuned the saturation of Nintendo Switch 2 to better match that of Nintendo Switch 1. It's in their video about the (awful) screen of Nintendo Switch 2. They focused on the screen of the console, but since it's not pure backwards compatibility like on other Nintendo consoles, the output is also different when playing in TV mode.
On the one hand, I appreciate that Nintendo Switch 2 is somewhat backwards compatible and I understand this was influenced by the huge success of the predecessor but, unlike previous Nintendo consoles, the backwards compatibility makes games look or play worse in terms of colour and input lag, although performance can be better because of the more powerful hardware. It's a very interesting topic.
@Banjo-
am curious which games you tried on the switch 2 vs switch 1 since while i dont have a way of measuring i did try a couple of games side-by-side (since i have a physical and digital) with those being octopath 2 and sonic mania with input feeling the same though the image blurring was noticable especially with octopath 2 (due to it running lower res than sonic iirc)
again though i have no way of actually measuring so its not an official "test" by any means.
One of the reasons I'm not unhappy with how this has been handled is because of the reality of the situation (much like making smaller Micro SD Express cards not being any cheaper than making 256GB ones due to lower demand driving the opportunity cost of not making bigger ones instead, thus costing more to compensate supply side).
The Tegra X1 is a very old chip at this stage, production wise. To put one in every Switch 2 as they have done with past successor systems would be....insane. After a certain point, it becomes too expensive to justify keeping production open rather than just move on to something more cost effective.
So what do you do? Cant go out and manually update 15000 games to run on new architecture. Cant emulate it as that requires system resources. They can't just run natively on newer architecture. So build a translation layer instead.
We should have seen it coming, because Pikmin 1+2 and Super Mario 3D All Stars, while not the same, use similar principals in not exactly emulating but also running some things natively in a weird hybrid way.
Although the real funny part is finding out Mario + Rabbids was actually 60fps all the time but had a heavy vsync enabled that locked it to 30fps to keep it stable.
And that Hyrule Warriors was 1080p handheld, though we knew that since it ran awfully handheld.
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@Mgalens The red colour is the best to notice the video output differences, so focus on the red elements when comparing the video output or screens of both consoles. The input lag, I guess some people are more sensitive than others, I notice immediately when it's not near zero, but some games manage that better than others because of the engine and code. Sonic Mania is good even on the unofficial 3DS port I tried.
I put the game in. It plays. Different games have different graphics and looks and whatever. I like some of them and don’t like others. Some look great, some don’t. Some are fun to play, others aren’t.
@skywake No no, you don't get to claim that it's the same
It's pretty simple. The claim was that the free updates on Switch 2 are not free because it requires buying the Switch 2. But simultaneously the improvements to performance of games on PC are free because that's just how those platforms behave
All I'm highlighting is that Nintendo here has moved closer to the "buy one game licence, own across platforms, get updates and performance wins with be hardware" model. Something that PC has always had by the very nature of the platform. And that this is a good thing
And simultaneously I'm highlighting that if buying a Switch 2 to get performance gains on Switch software is a huge cost burden for improvements to performance? Then equally the same must be said of new PC hardware
You can't argue one side of the coin for one platform and a different side for the other. It's disingenuous and, frankly, I don't see why you feel the need to talk down one platform just to prop up your preferred platform
@skywake
im curious, youve discussed a bunch of technical related stuff in the past and am wondering what the take is on the whole idea of the BC causing additional input lag, i know ive mentioned it a few times but its something ive seen a bunch of mixed results on especially when it comes to handheld mode (as mentioned most discussion seems to focus on either the pixel response of the screen which from what i gather is a seperate thing related to ghosting and also the gamecube emulation which isnt BC or a transition layer but rather full on emulation)
I don't think it's beyond the realms of possibility that the backwards compatibility could increase input lag for some games. The fact that it's a software layer means that not every hardware function has a one-to-one mapping and there may be a worse case scenario where games can run slower and with increased latency. It's not like there aren't a substantial number of games that are completely borked, after all.
Still, as much as there has been objective testing done, that doesn't seem to happen beyond the obvious example of the GameCube app, and even that's not particularly egregious, only being about a twentieth of a second more than you get with actual hardware hardware.
Still, with 15,000 games out there, I wouldn't like to make any overly broad generalizations.
@OmnitronVariant
Yes, on PC you can mod and adjust settings and on consoles things are relatively locked down. Thanks Sherlock for that stunning insight
Again, your complaint was that improvements to games when running on Switch 2 were not free because it requires buying the hardware. And as a counter example you cited how PC games allow you to run at higher settings
All I've done is point out that Nintendo blurring the generation boundaries moving their platform closer to what exists on PC is a good thing. And that the fact that Switch 2 costs money is an odd point to make given you are citing PC gaming which, as much as I love it, isn't exactly the cheapest hardware platform
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@Mgalens
Repeating what @Matt_Barber said, it's certainly possible. I personally don't have the tools to measure it but anecdotally I haven't noticed it and, one assumes, if it was a significant issue it would have been widely reported. But I would say increased latency isn't inherent in their approach like it would be for pure emulation
Until presented with evidence to the contrary I would say the issues expressed in this thread boil down to:
Poor TV setting choices
The relatively high latency Switch 2 screen
Imperfect scaling from 720p to 1080p
Changing user expectations when jumping back to Switch software
I agree that non-upgraded Switch 1 games look worse on Switch 2. I think that's because a 4K TV upscales the picture when the original Switch sends a 1080p signal. The result is a smoother picture that hides all the jaggies.
However, with the Switch 2, the TV receives a signal that's already in 4K. Even Switch 1 games are technically being sent in a "4K" signal despite the in-game resolution being limited to 1080p. So the TV doesn't do anything with the picture when playing Switch games on Switch 2, because it still thinks the signal is in 4K. The result is a much sharper picture than on the original Switch, exposing all the ugly aliasing in the process.
I tried to play Mario Party Superstars the other day on Switch 2 and the characters look like they are outlined by pixels. The blurrier picture on the original Switch used to hide that.
I won't ask for the moon here. If Nintendo doesn't want to visually upgrade all their first-party games for whatever reason, that's fine. But man, just a toggle in the settings to slightly blurr the picture for non-upgraded Switch games would help.
@Humblepaysan
The only sense what you're saying would be true is if your TV is doing something funky when upscaling a 1080p image in a way that Switch 2 is not. 1080p to 4K is a perfect 2X scale and 720p to 4K is a perfect 3X scale. If anything Switch 2 should provide a cleaner image for Switch games when docked given that 720p wasn't uncommon
When you go to handheld mode it gets a bit funky because 720p doesn't scale cleanly into 1080p. Which means they have to do some kind of interpolation to figure out what those additional pixels should be. Which inevitably creates blur or aliasing (the impact of which IMO has been somewhat overblown). But docked? Yeah, that's not really a problem
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@skywake
That's exacly my point. This "cleaner" image on Switch 2 is what causes me to see everything better, especially the aliasing and artefacts. Again, I would just want an option to smooth the edges if an upgrade is unavailable. I have spent over an hour in my TV's settings trying to hide all the jaggies in Mario Party Superstars and other non-upgraded Switch games. My TV's display is as "blurry" as possible. There's nothing more can do more for it.
@OmnitronVariant
The amusing thing here is that @Humblepaysan is actually complaining that the Switch 2 is scaling these games cleanly. Technically what they're asking for is an option to do exactly what you're complaining about but in docked mode
@Humblepaysan, if you set your Switch 2 to 1080p output it should do this. Why you would want that I don't know but still, should work
I have yet to encounter a Switch 1 game that looks weird on my Switch 2 screen. Not saying they don't exist, but yea, I've been through dozens of games and still haven't hit one of these that [certain] people are losing their minds over.
@skywake
I can do that. But then the games that looked good with a 4K or 1440p resolution look much worse.
I can change the resolution setting back and forth everytime between an non-upgraded game and the others, but that's annoying after a while. Again, just a toggle to smooth over specific games in the settings, if upgrades are out of the question.
My Steam Deck offers all kinds of options for this. I keep all my games at 1080p or even 720p and they still look nice because I can mess with the picture settings a lot more on this device. Why can't we have a mere toggle in Nintendo's most powerful hardware?
@skywake
I can do that. But then the games that looked good with a 4K or 1440p resolution look much worse.
I can change the resolution setting back and forth everytime between an non-upgraded game and the others, but that's annoying after a while. Again, just a toggle to smooth over specific games in the settings, if upgrades are out of the question.
My Steam Deck offers all kinds of options for this. I keep all my games at 1080p or even 720p and they still look nice because I can mess with the picture settings a lot more on this device. Why can't we have a mere toggle in Nintendo's most powerful hardware?
Nintendo want a simple to use platform which is designed for a wide age range including very young children. Yes you could upscale Switch graphics to maybe to 4K graphics and then downscale back down to the 1080p Switch 2 screen but that is a lot of processing power to do that. It will shorten battery runtime, create more input lag but you will get a better image. I just don't think that is something the Switch 2 is capable of. Much better for Nintendo to sell customised upgrades to games that deliver new optimised code to run original Switch 1 games to a higher level on Switch 2. Nintendo makes money from these patches either because of having to purchase them or being behind a paywall i.e. the Nintendo Online service. Switch 1 games looking a bit rough on Switch 2 is surely a good thing commercially if you sell upgrade packs separately.
The reality is most Switch 1 games look better emulated on other systems and run better too. It's only really the upgrade packs that make Switch 1 games on Switch 2 competitive with other formats. If you have a PC powerful enough you can play Switch 1 games at 4K 60fps with community upgrades on top. The Switch 2 hardware can't compete with that.
I'm still wondering when or if they're gonna fix Neir Automata on switch 2. Still says it's not compatible. That's the only major release I can think of that people really care about That's not fixed.
@Humblepaysan
I would argue that "I want to abuse the poor scaling performance of my TV for Switch games so they look blurry rather than the cleaner scaling of the Switch 2 hardware" is a relatively niche complaint. Especially given that the majority of the complaints about BC are about them doing quite literally what you want to see in portable mode
And in terms of the Steam Deck offering more options here and allowing you to set things per game. Sure. And there's some value to that flexibility. But may I just highlight the fact that you are pointing this out in response to me suggesting you change the resolution on a system level. That you're annoyed that you have to change the resolution here to get what you want
As a Steam Deck owner I can tell you now, the ability to change the resolution on Deck isn't what bothers me. What bothers me is that I have to change the resolution. Constantly. For every game. Every time I dock it. While, generally, on Switch 2 you set it once and are done. The fact that it's a bit more set and forget is kinda one of the main reasons I generally prefer Switch over PC
.... but again, sure, in your case your particular and I would argue fairly odd desire here for a lower quality upscale it's probably annoying. Although, to be fair, I would kinda hope that forcing a worse output should be annoying
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Topic: Anyone else a bit unhappy with backwards compatibility?
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