10. Cave Story (WW/PC/DL) 9. Paper Mario: The Thousand Year Door (GCN) 8. Legend of Zelda: Majora's Mask (N64) 7. Phoenix Wright: Ace Attorney (WW) 6. Super Smash Bros. Melee (GCN) 5. Shadow of the Colossus (PS2) 4. Legend of Dragoon (PS1) 3. Super Mario Galaxy (Wii) 2. Resident Evil 4 (GCN) 1. Super Metroid (SNES)
“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."
1. Super Mario World (SNES, Nintendo) 2. Sonic the Hedgehog 2 (Genesis, SEGA) 3. Paper Mario (N64, Nintendo/Intelligent Systems) 4. Super Mario RPG (SNES, Nintendo/Squaresoft) 5. Pikmin 2 (Gamecube, Nintendo)
In no particular order, because I cannot choose any of these over the others...
Sonic the Hedgehog Sonic used to genuinely be a worthy rival for Mario in the platformer genre... While many consider Sonic the Hedgehog 3 & Knuckles to be the best in the series, I felt it to be a little to long as S3&K, and too short with just Sonic 3, being half a game and all. And the "Sonic and Knuckles" portion of the game felt like a total drag. Sonic 1 also had a stronger emphasis on platforming, while speed came in small, but satisfying portions. Pair this up with the hacks of the game that let you play as Knuckles, Tails, Vector, Amy, Charmy, Mighty, Shadow, and Sally Acorn, each with their own uniqe abilities, and you got some amazing replayability. ( I paid for this game three or four times already, so I don't feel guilty about having a few free hacks. ) There's not much I'd change about this game, other than maybe take the concept of "lose ALL your rings when you get hit, and no chance to pick them up again" from the Master System games. Being able to re-collect your rings is a hand-holding plague. That and I'd add ALL the characters. ( as long as they're optional, and similar but not identical in playstyle, they add tons of replayability. )
Super Mario Bros My reason for picking this over Super Mario Bros 3 is the same as the game above. The length. Given that really long games are a good thing, NES games with no save feature and felt very much like "pick up and play" titles were meant to be played in one sitting. Super Mario Bros is just that. A fantastic game, you can play with careful precision, or speed run, ignoring every coin and power up. It never really gets old ( unless maybe you try to beat it 5 times in a day... ) ...You have no idea how bad I want a true remake of this game with NSMB ground pound and wall jump, with Wario Land Shake it graphics, and an optional to watch cutscene of Bowser turning the Toads into Bricks and Horse Tail Grass (original mode unlocked at the start)... A download title of course, unless it was another Super Mario All stars.
Legend of Zelda Ocarina of Time I don't know. Probably nostalgia goggles. But I replay this Zelda more than any others. It wasn't my first Zelda. That's Link's Awakening. I guess seeing the characters in a 3D plane make me like them more than I ever could on a top down game. WindWaker had sailing and Twilight had tears of light and Majora had bad dungeons. As much as I loved the remake, I would have at least given him the option to learn all the sword techniques in Twilight Princess, and change the block pushing to one smooth movement as opposed to that "Scooting" business... NOT. Exciting.
LittleBIG Planet 2 I would have listed Little Big Planet 1...but 2 is obviously better, and all the user generated content I played in 1 could be played via LBP2. A really beautiful 2.5D platformer, the main story was tons of fun to play through, and hunt down all the treasures. This entry in the series added real characters, and even worthwhile bosses. But after that is done, there's millions of user created levels to play online, and there are some talented level designers out there who have created some levels that rival level design in top notch platformers. This game would be perfect if it weren't for all the really young kids who ruin the multiplayer experience and publish crap levels just beg for help getting an ill-deserved trophy. I have no idea how I'd change this game, but I'd definitely make publishing "h4h" levels a bannable offense. Maybe keep all the highest rated levels in their own section or something, I don't even know.
Super Smash Bros Brawl Because I hate fighting games due to their awful controls, but I love platformers, and when you marry the two genres, and make the controls as simple as "press a direction, and a button" somehow it creates something fun that's not quite platformer, but not quite fighter. Having a nintendo character skin was just icing on the cake. Sweet sweet icing. If I could change anything about this? Subscpace emissary would actually take place in a melting pot of Nintendo themed environments, the trophies would have more variety, and there would be less focus on "Characters that are iconic" and more "Characters that could work well" ...which isn't to say they shouldn't have them at all.
There we go. Bring on the tl;dr
I don't always give myself signatures, but when I do, you just read it.
5. The world ends with you (DS) 4. Super Mario galaxy (Wii) 3. Super Mario galaxy 2 (Wii) 2. Super smash bros. brawl (Wii) 1. Tales of Symphonia (GC/PS2- I have the GC version though)
5. Paper Mario - While you can argue the 2nd game was better, it also had more lame parts to it (chapters 2, 4, early chapter 7) while Paper Mario was great from beginning to end outside of the Prologue (and even that never bothers me too much for whatever reason). It's everything I love about Mario put into a basic RPG story and everything in the game work perfectly. Can't completely describe why it's a favorite of mine admittedly, I could praise a lot of other games more using facts or at least logically defended opinions but none of those games are Paper Mario
4. Mother 3 - I've only played this game once (and see an LP of it later, which is also arguably my favorite LP ever) so maybe I'll change my mind if I ever play it again. But I don't need to play it again, I don't think I even want to. But the story is so brilliant, so emotional and makes other RPG stories look like a complete joke by comparison. It is art. I don't care if gaming in general is art but Mother 3 is. Simple but great battle system too, and I do love giant soundtracks (250+ songs!). Amazing animation for a GBA game too.
3. Super Smash Bros. Melee - Brawl might be the better game. Maybe. And I'll admit some bias about both games. I am a big fan of sequels that greatly improve on the original and Melee was such a huge improvement over the N64 game. While Brawl was pretty much the same game but with an absurd amount of stuff added to it. It should have been the best game ever for any diehard Nintendo fan but Subspace was a huge dissappointment overall and online sucked. So the hype hurt Brawl. I played Melee for thousands of hours, which I can't say for any other game.
2. The Orange Box - I never care if this is cheating. Every game on it is legendary, and makes other modern day FPSs cry, look for support from the "inferior to Mother 3" RPG stories I mentioned, but even those stories think the other modern day FPSs should be laughed at. Even Tidus is like "guys, stop whining". It's pretty glorious. Anyway, I don't have to praise Portal. Team Fortress 2 is an amazing, addicting online game I played for quite a while and never got old. The Half Life games are so replayable. I can play those games at any time, and it would still be fun. They know exactly what is a good idea for a gameplay experience almost every single moment of the game and it shows (and basically confirmed in the commentary). There's so much variety and ideas and fun in these games.
1. Metroid Prime - I'll just repeat what I said before. Metroid Prime to me is the same as Super Metroid for people who grew up with the SNES. The game perfectly combines both brilliant level design and amazing atmosphere in a way I don't think will ever be matched.
I'll give my favs from each console generation that I've been a part of.
8-bit - Mega Man 2 (NES) The out of nowhere amazingness of the sequel to the "meh, its OK" Mega Man caught everyone I knew by surprise. Then again, I didn't keep a staggering amount of company as a 5 year old. Nearly wins on music alone, but the level design, now classic robot masters, and of course, the perfect degree of challenge don't hurt either.
16-bit - The Legend of Zelda: A Link to the Past (SNES) This is not only my favorite of the 16-bit era, but its also my favorite game of all time. IMO perfect and balanced in every way. What's always especially impressed me about this game, though, is its balance between a stellar main story quest and an almost requirement for undirected exploration. I've been pretty bummed that Zelda has let up a bit on the exploration. Hopefully Skyward Sword will fix this.
Now, onto the PSX vs. Saturn vs. N64 days... Ah yes...
Goldeneye 007 (N64) There are so many creative and quality games that I played for the PSX around this time, (Metal Gear Solid, Abe's Odyssey, Parappa the Rapper, Resident Evil, Silent Hill, Xenogears, Final Fantasy 7, etc, etc, etc.) however, they all pale in comparison to the sheer volume of time I sank into Goldeneye. Goldeneye lacked a lot of the depth that was being offered up by the PSX's RPG catalog, but it didn't need it; what it lacked in depth, it made up for in fun. Like super duper amounts of fun. The infectious and perfect-for-the-time multiplayer was one thing, but still I wasn't satisfied with the stupid amount of hours wasted with my friends, I needed MORE. I had a constant need to unlock EVERY cheat code, EVERY multiplayer map, EVERY difficulty level on EVERY stage. Later on, I suffered a pretty severe Diablo 2 addiction, but it was not even close to what this game did to me. Good thing I was like 12.
Next was the death of the cartridge: the GCN vs. PS2 vs. XBOX days
Killer 7 Just like Goldeneye, Killer7 managed to stand out amongst a pretty overwhelming catalog of incredible games. All of which are admittedly probably better than Killer7. God of War and Shadow of the Colossus for the PS2, Metroid Prime and Eternal Darkness for the GCN, and Ninja Gaiden and KOTOR for the Xbox all come to mind. But none of them had the raw creativity and sheer FU punk rock attitude that Killer7 had. Plus the weird. Killer7 delivers the weird in spades. Grasshopper Manufacture games are somewhere in between a game and an experience. They're not usually the funnest, or the prettiest, or even the best, but they usually are 10 times more interesting and thought provoking than other games.
Modern times! Portal 2 After obsessing over the recent trend of sprawling, epic, and super long player-choice oriented games like Fallout and Mass Effect, I was blown away by the so old its new beautiful linearity of Portal 2. Portal 2 is a game that leads you down a single track, but empowers the player to approach each puzzle as they see fit. Sometimes there is only one solution to a puzzle, but often times just arriving at that predetermined solution requires a lot of experimentation that will be unique to each user. And if you're that weirdo who isn't wowed by incredible and inventive gameplay mechanics, well Portal 2 has an amazing story equipped with top notch voice acting and hilarious writing.
5) Persona 3 4) Metroid Prime 3) Super Mario World 2) Persona 4 1) Super Metroid
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Topic: Your Top five Video Games.
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