If Smash Bros isn't a hardcore game, then why is it the only fighting game that takes actual skill to beat a human opponent. I mean, i've played the Tekkens and Soul Caliburs with my friend, and the ending result is always the same: Out of 100 matches both of us wins approximately 50. He plays with "skill" and i play mostly with smashing buttons randomly. In Smash Bros Melee, on the other, my winning percent is about 95 against anyone i've palyed against. In this game, you just can't beat a skilled opponent with just smashing buttons, that's almost impossible.
If Smash Bros isn't a hardcore game, then why is it the only fighting game that takes actual skill to beat a human opponent. I mean, i've played the Tekkens and Soul Caliburs with my friend, and the ending result is always the same: Out of 100 matches both of us wins approximately 50. He plays with "skill" and i play mostly with smashing buttons randomly. In Smash Bros Melee, on the other, my winning percent is about 95 against anyone i've palyed against. In this game, you just can't beat a skilled opponent with just smashing buttons, that's almost impossible.
If you want to play a real button-mashing game, play Marvel vs Capcom.
You really need to learn how to correctly use "it's", tendoboy.
I completely agree with Sykotek. A party game might be based on a genre, but it doesn't necessarily make it a "pure" example of the genre.
In Mario Kart, you race around tracks, the same thing you do in Need for Speed, Gran Turismo, Forza, Burnout, etc. Mario Kart is a racing game. More specifically, it's (it is) an arcade-style racing game, just like Sonic & Sega All-Stars Racing, ModNation Racers, etc. Just because it has go-karts instead of cars doesn't make it any less of a racing game. Look at Blur, that game was heavily inspired by Mario Kart, and it had cars.
When Need for Speed/Gran Turismo/Forza/Burnout introduce green shells, red shells, banana peels, blue shells, lightning, stars etc. then I will class it in the same category as Mario Kart/SASAST/MDR. If you were to play Need for Speed/Gran Turismo/Forza/Burnout, you would know that there is more to the racing than just holding down a button and moving the control stick.
Mario Kart, is a simplistic party version of the kart racing game, but in no way can it be placed in the same category as Need for Speed/Gran Turismo/Forza/Burnout.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
If Smash Bros isn't a hardcore game, then why is it the only fighting game that takes actual skill to beat a human opponent. I mean, i've played the Tekkens and Soul Caliburs with my friend, and the ending result is always the same: Out of 100 matches both of us wins approximately 50. He plays with "skill" and i play mostly with smashing buttons randomly. In Smash Bros Melee, on the other, my winning percent is about 95 against anyone i've palyed against. In this game, you just can't beat a skilled opponent with just smashing buttons, that's almost impossible.
If you want to play a real button-mashing game, play Marvel vs Capcom.
I've already learned you cannot beat any experienced player by button mashing in Marvel.
So yea, I, for one, am definitely looking forward to Banjo-Threeie. I never played the Banjo games when they were on the N64, but I really liked the HD re-releases on Xbox Live Arcade. Also, I really liked Viva Pinata and I prefer the Xbox Avatars to Nintendo's Miis.
What is the meaning of life? That's so easy, the answer is TETRIS.
So yea, I, for one, am definitely looking forward to Banjo-Threeie. I never played the Banjo games when they were on the N64, but I really liked the HD re-releases on Xbox Live Arcade. Also, I really liked Viva Pinata and I prefer the Xbox Avatars to Nintendo's Miis.
There isn't going to be any Banjo Threeie. Rare is now focused solely on Kinect games.
Gran Turismo introduced "realistic physics" to the racing genre (way back in 1998), and many other developers have copied that. So all the racing games that came out before Gran Turismo weren't real racing games?
All the racing games that came out before Gran Turismo weren't party games.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Gran Turismo introduced "realistic physics" to the racing genre (way back in 1998), and many other developers have copied that. So all the racing games that came out before Gran Turismo weren't real racing games?
All the racing games that came out before Gran Turismo weren't party games.
When I think of a party game, I think of Mario Party, Wii Sports, Kinect Sports, etc. Games with simplistic minigames designed to be played in short bursts.
When you guys say "party game" do you mean the same thing as "casual game"? If so, then yes, Mario Kart is a casual racing game.
When I think of a party game, I think of Mario Party, Wii Sports, Kinect Sports, etc. Games with simplistic minigames designed to be played in short bursts.
How long do you play Mario Kart for?
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
When I think of a party game, I think of Mario Party, Wii Sports, Kinect Sports, etc. Games with simplistic minigames designed to be played in short bursts.
How long do you play Mario Kart for?
Mario Kart doesn't have minigames. It's core feature is racing.
But it's simplistic racing, and doesn't reflect racing around a full scaled racetrack.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
I checked Wikipedia and it said Rare is indeed currently focusing on Kinect, but is rumored to be working on a Mature title for the next Xbox..., so maybe a new... Killer Instinct or Conker or Perfect Dark?
What is the meaning of life? That's so easy, the answer is TETRIS.
But it's simplistic racing, and doesn't reflect racing around a full scaled racetrack.
So? It's still racing. That's what the racing genre is all about. Just like how Street Fighter is still a fighting game, even though it has huge combos and super-powered moves.
I checked Wikipedia and it said Rare is indeed currently focusing on Kinect, but is rumored to be working on a Mature title for the next Xbox..., so maybe a new... Killer Instinct or Conker or Perfect Dark?
We've been on the scene under the Rare name for 25 years, and as Ultimate our legacy stretches back further still. Established in 1985 to focus on the expanding console market, we partnered with Nintendo and sealed a reputation for quality with titles ranging from Donkey Kong Country to GoldenEye.
The acquisition of Rare by Microsoft Game Studios came about in 2002. We went on to support the Xbox 360 debut with two of the three launch games, Kameo and Perfect Dark Zero. Subsequent years saw us innovate with Banjo-Kazooie: Nuts & Bolts, the Viva Piñata franchise and our pioneering work on Xbox 360 Avatars.
We continue to target top-tier development at both our custom-built rural HQ and new Birmingham facility. The boundless opportunities afforded by Microsoft’s Kinect are our current source of inspiration.
The mention of Donkey Kong Country was a nice shout out to their past with Nintendo.
A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games.
Party games are video games developed specifically for multiplayer games between many players. Normally, party games have a variety of mini-games that range between collecting more of a certain item than other players or having the fastest time at something. Such games include the Mario Party series, Crash Boom Bang!, and Rayman Raving Rabbids. Versus multiplayer games are not generally considered to be party games.
Nintendo decided to make Smash Bros. more unique than other fighting games, with it's focus on ringouts and full character movement, and you all say "it's not a real fighting game cause it doesn't play like Soul Calibur, Tekken, Mortal Kombat, Street Fighter."
That's the charm of Smash Bros., the fact that it plays so differently than other fighting games, yet it still retains the basic elements of the genre. Not every fighting game has to be two opponents in a boxed-in arena with a health bar above their heads.
So yea, I, for one, am definitely looking forward to Banjo-Threeie. I never played the Banjo games when they were on the N64, but I really liked the HD re-releases on Xbox Live Arcade. Also, I really liked Viva Pinata and I prefer the Xbox Avatars to Nintendo's Miis.
There isn't going to be any Banjo Threeie. Rare is now focused solely on Kinect games.[/quote
Rare's next project is rumored to be banjo threeie. And honestly dude they worked o two kinect games how does that make them focused on kinect? Thats like saying twsited pixel or lionhead are kinect focused for making a kinect game.
WAT!
Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.
@shingi_70 From our sister site KINECTaku, a quote from Rare incubation director Nick Burton:
"I truly see a world where everything is Kinect-enabled in some way, but it shouldn't be, "oh, here's the Kinect moment." But there are interactions where it just makes sense for the console to know what I'm doing. I was talking to someone about this yesterday – if I'm playing a shooter and I look down for a second at the joypad because I've forgotten the controls, why doesn't the game pause?"
Rare is Kinect-focused but perhaps won't make all its games Kinect-only — there's scope for so-called "hybrid" games that combine pad and sensor.
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Hybrid games seem to be the way to go. Your playing a shooter and instead of stupid cool looking QTE's you get stupid and cool looking kinect movement events.
Not sure why they didnt spliy rare into three teams. The Avatar team The Kinect team A team dedicated to making xbla games.
WAT!
Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.
So yea, I, for one, am definitely looking forward to Banjo-Threeie. I never played the Banjo games when they were on the N64, but I really liked the HD re-releases on Xbox Live Arcade. Also, I really liked Viva Pinata and I prefer the Xbox Avatars to Nintendo's Miis.
There isn't going to be any Banjo Threeie. Rare is now focused solely on Kinect games.
Rare's next project is rumored to be banjo threeie. And honestly dude they worked o two kinect games how does that make them focused on kinect? Thats like saying twsited pixel or lionhead are kinect focused for making a kinect game.
We've been on the scene under the Rare name for 25 years, and as Ultimate our legacy stretches back further still. Established in 1985 to focus on the expanding console market, we partnered with Nintendo and sealed a reputation for quality with titles ranging from Donkey Kong Country to GoldenEye.
The acquisition of Rare by Microsoft Game Studios came about in 2002. We went on to support the Xbox 360 debut with two of the three launch games, Kameo and Perfect Dark Zero. Subsequent years saw us innovate with Banjo-Kazooie: Nuts & Bolts, the Viva Piñata franchise and our pioneering work on Xbox 360 Avatars.
We continue to target top-tier development at both our custom-built rural HQ and new Birmingham facility. The boundless opportunities afforded by Microsoft’s Kinect are our current source of inspiration.
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Topic: Who Killed Rare?
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