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Topic: Unpopular Gaming Opinions

Posts 9,641 to 9,660 of 13,094

VoidofLight

@Snatcher Yeah, like that. If the options there, it's going to tempt some people into using it, despite them ordinarily not wanting to.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Pizzamorg

VoidofLight wrote:

Eh, I just think if a game is meant to be hard, then it doesn't need an easy mode. If people don't want to spend the time to learn the mechanics, then oh well, that game isn't for them. If you find Dark Souls too hard, then just don't play it. If you find Hollow Knight to be too hard, then just don't play it, unless you're actually wanting to learn the mechanics.

Accessibility modes can be good for people who are with disabilities, but I just feel like adding an easy mode in some games will destroy the purpose of their existence.

Also, I get that yes, I don't personally have to play the easy mode, but at times, if it's present, it can be easy for me to fall into the trap of not learning how to play the game, and instead just switching to the mode where enemies barely hit you or do damage to you.

@Pizzamorg I don't mean to start an argument by saying this, so sorry in advance, but from what I've seen from you talking about difficulty in games, it kinda seems like anything remotely the slightest bit difficult makes you upset at a game. Stuff like Pokemon Legends having a difficult Post-Game fight, or bringing up that you're glad that games like Elden Ring are adding easy modes, because games like Darksouls are too hard. It just feels like you're against games that don't present difficulty options and force you to learn how to play said game, or learn how to beat said fight.

And to me, it just feels like you are one step away from gatekeeping media. I think that is real sad.

Life to the living, death to the dead.

Snatcher

@VoidofLight I mean yeah, its there how can you not, I thought I was the only one that felt that way about it LOL.

@Pizzamorg Does it count as gatekeeping tho? Its not like its impossible to beat it, its not impossible to view the story if you want.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Losermagnet

Imo, hard games can be designed as thoughtfully and carefully as others it just depends on how the person playing it chooses to interact with the game. I think what most people don't realize with Soulsborne, for instance, is that seeking help from others is an element of the game's design and if you can eliminate the scenarios where you would need to ask for help by adjusting the difficulty down then the game changes and becomes something else. That is to say, if you don't like Dark Souls on it's standard difficulty level....you probably wouldn't like it on easy either. That design mentality is integrated into every aspect of the game, not just bosses. You're not told where to go, what you're doing, or even much story. The player has to choose to work for all of that. I-frames mean nothing.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

VoidofLight

@Pizzamorg It's not really Gatekeeping. It's just saying "Don't play it if you don't like these sorts of games". Different people will like different things, and you clearly don't enjoy games with harder difficulties, or games that even showcase challenge. Instead of expecting challenging games to change for you, or saying they're bad because they're hard, why not just play other games?

Edit: I don't enjoy overly easy games like Kirby, but I don't say "Kirby is bad because it's too easy! It needs a hard mode!". I just don't play Kirby.

[Edited by VoidofLight]

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

I-U

I cannot speak for most games beyond Metroid with regard to difficulty settings, but I've found the typical easy and hard mode options a very generic way to re-experience a game. Dread Mode is a more interesting take on providing additional challenge to a second play through if were available. Unfortunately, I found out I would have to beat Hard Mode to play Dread Mode. Completing Dread twice, one run of which I'm not too interested in the difficulty design, to get to a more interesting run condition isn't great. Dread Mode's implementation adds a flaw to the game that didn't need to be there. It should be updated now so that any difficulty can be selected at the start of a new game.

"The secret to ultimate power lies in the Alimbic Cluster."

Sunsy

@Snatcher Thank you. Difficulty settings have always been in games throughout the years. On SNES and Game Boy, I remember games like Mortal Kombat had easiest, easy, medium, hard, and very hard. Even Super Mario Land 2 had an easy mode by pressing select at the file select screen.

To me, having difficulty settings and choice isn't anything new, when they are there, it's up to the player to play what they feel comfortable playing at.

Snatcher wrote:

(Sorry for multi posting) That was pretty much the only reason I had interest in splatoon to begin with, It was a shooter, but with a really big twist.

No capture points to take, to payload to move, no kills to worry about, just how much of an area you can color then the other team, with a shooter base, I just hope they don't draw away from this path.

This is exactly why I was interested in Splatoon when they revealed the first one on Wii U. It was very different than what shooters were doing for years. This coming from someone who loved playing different shooters throughout the years.

The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!

Pizzamorg

VoidofLight wrote:

@Pizzamorg It's not really Gatekeeping. It's just saying "Don't play it if you don't like these sorts of games". Different people will like different things, and you clearly don't enjoy games with harder difficulties, or games that even showcase challenge. Instead of expecting challenging games to change for you, or saying they're bad because they're hard, why not just play other games?

Edit: I don't enjoy overly easy games like Kirby, but I don't say "Kirby is bad because it's too easy! It needs a hard mode!". I just don't play Kirby.

I mean you make a poor assumption here, I am a massive Monster Hunter fan, a series notorious for being a hard franchise. But I do like how you have directed this into an attack at my character, rather than the argument itself, which shows you have no real argument at all to the point I was originally making.

And again, it almost doesn't matter at all, as Git Gudders are losing, as more and more games add in difficulty or accessibility options for their customers.

Snatcher wrote:

@Pizzamorg Does it count as gatekeeping tho? Its not like its impossible to beat it, its not impossible to view the story if you want.

'if you don't like the difficulty go play something else' is pretty much the very definition.

[Edited by Pizzamorg]

Life to the living, death to the dead.

VoidofLight

@Pizzamorg I wasn't even attacking your character. I was making an assumption based on what I've seen you say about harder games, like how you were with the Legends Arceus thread and the one post-game fight.

Also, I don't think "If this game isn't for you, then go play another game" is gatekeeping. It's just telling someone who's expecting the game to change for them personally that it won't, and they're better off not demanding said change to be made. Again, I don't go into Kirby comment threads demanding a hard mode because the game is extremely easy. I just don't play Kirby.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Losermagnet

@VoidofLight if they're on their "gatekeeping" kick it's a lost cause.

Untitled

Btw, since it's kind of relevant how did you find Dark Souls? You tried it awhile back right?

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

Pizzamorg

VoidofLight wrote:

@Pizzamorg I wasn't even attacking your character. I was making an assumption based on what I've seen you say about harder games, like how you were with the Legends Arceus thread and the one post-game fight.

Also, I don't think "If this game isn't for you, then go play another game" is gatekeeping. It's just telling someone who's expecting the game to change for them personally that it won't, and they're better off not demanding said change to be made. Again, I don't go into Kirby comment threads demanding a hard mode because the game is extremely easy. I just don't play Kirby.

Lucky I don't need to "demand" it, as the change is already coming!

Life to the living, death to the dead.

Losermagnet

@Sunsy i missed your @ awhile back somehow. Yeah I felt the same about Splatoon on the Wii U. I think if Ninty cant come up with an innovative reason to develop an IP more often than not they won't do it 😕 i'm kind of surprised we didn't get more motion or HD rumble games.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

Snatcher

@Sunsy Splatoon And even splatoon has a playload like mode, but even thats very different, as you need to splat the ground to get it to move I think, It just sounds like a really fun time, to bad I was to late and Now I got to wait for three (More like I hate that I want to wait for three)

Sorry if I sound offensive to some people because I'm not trying to. But lets say you buy crash bandicoot 4 right? without any knowing about how hard its going to be, why is it the games fault, I feel like its your job to do you research on a game, that money was only wasted because you just got the game on a wim, idk maybe I'm assuming a lot here, but I never understood it.

One more thing Sunsy. Pretty much what you said, when they have it, they have it, and its up to you to to play what you like, but if it isn't, there isn't much you can do because the dev just didn't feel like thats how they wanted there game to be played.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Snatcher

Losermagnet wrote:

@VoidofLight if they're on their "gatekeeping" kick it's a lost cause.

Untitled

Btw, since it's kind of relevant how did you find Dark Souls? You tried it awhile back right?

I really need to play dark souls some day, I will get to it, but I hope people didn't over hype how hard it is, Because that has happen'd to me before.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Pizzamorg

Removed - flaming/arguing

Life to the living, death to the dead.

Losermagnet

@Snatcher yeeeeesssss. If you do let me know, I love talking about it 😁 It has a steep learning curve no doubt. And it's not exactly user-friendly (you can't pause the game, for instance). But I personally thought Hollow Knight was harder than Dark Souls. I'm bad with twitch gameplay though, I can play tank-y with DS. Did you end up beating Hollow Knight? I know you were into it for awhile.

Switch friend code: SW-2223-7827-8798
Give me a heads-up if you're going to send a request please.

VoidofLight

@Losermagnet Darksouls is great from what I've played so far. It feels like I get hit with a sack of bricks each time I die, but I love how it's fair enough to allow me to learn with each death. Once you learn the controls, it gets easier as well.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

@Pizzamorg Then here's hoping the next kirby game lets you die with each hit taken then, since All games should be for everyone after all, and if a hard game can't exist to be hard, then easy games can't exist either. They all have to have hard and easy modes for everyone.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Pizzamorg

VoidofLight wrote:

@Pizzamorg Then here's hoping the next kirby game lets you die with each hit taken then, since All games should be for everyone after all, and if a hard game can't exist to be hard, then easy games can't exist either. They all have to have hard and easy modes for everyone.

I can't tell whether you're joking or actually thinking you are making a good point? But if you're just trolling let us just end this discussion here, as it seems clear you are replying to me without anything to actually argue for, beyond base exclusionism.

Life to the living, death to the dead.

Sunsy

@Losermagnet Surprisingly I haven't thought about HD rumble, I've always been the type who turns off rumble. I've been doing it since the GameCube days. By not making a new IP, it's pretty much playing it safe. If I remember, Splatoon was a bit of a risk, yet it sold well despite being on the Wii U.

Now that I think about it, I remember playing Tank Troopers on 3DS, it's a game stuck on the 3DS. It's a tank game, but had its own style, characters, and tanks. It felt very Nintendo-y for lack of a better word. Saddens me that it's not even on Switch, or had a chance to shine. It came out between the end of the Wii U, but before the Switch's launch.

@Snatcher I think I played that mode with a friend. We usually do that mode as it forces us to fight over the point, and keep the game going when doing a 1v1.

I don't think you sound offensive, I agree with that. Personally, I don't think I ever had a hard time playing a Crash Bandicoot game, even when my brother had a PS1. Given how accessible the Internet is, you can watch videos to see what the game is like, see impressions from people who play games, it's not like what it use to be, magazines and word of mouth from friends. Some games even have demos, free weekends (on PC), or even trials in the case of Switch.

Yeah, also I do play games that don't have difficulty settings too. Recently playing a classic PC dungeon crawler called Eye of the Beholder II, got it from GOG. It's from the early 90's, enjoying it as I wanted to try a classic dungeon crawler. It is a bit hard, but mostly trial and error, nothing too over the top and difficult. I do have to refer to an included guide to see the maps since the game is so old.

[Edited by Sunsy]

The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!

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