Unpopular opinion: i don´t like and i don´t have fun with Mario 3d games or zelda 3d games. I don´t have fun with games that you need to walk around without action....I have no fun walking through a 3d scene, just to behold it. So...these games mean nothing to me.
Unpopular opinion: I have over 400 fighting games, on 32 different consoles. It's my favorite game genre. I play Tekken7, SoulCalibur VI, Guilty Gear, KOF, every week. But I can't have fun with Smash bros. I find the gameplay too focused on neutral strikes, and I don't enjoy this fighting style. So brawlhalla doesn't amuse me either and others of this genre.
Unpopular opinion: For me, wariowario get it together is one of the best games on the switch. I just love this game!
I'm echoing what others have said, but Nintendo really should start pushing some new IP. Maybe Arms did so poorly that Nintendo decided to shut down the 'New Ideas Dept.'
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I think Nintendo sees a lot of long term benefit to bringing out their franchises on Switch right now, with how well their games have done. Like to really secure their popularity beyond this one generation.
That being said, I do agree that I would tend to prefer to see a new IP when a game series has already had a brand new game on Switch. I'm not annoyed by it necessarily (I'm buying Splatoon 3 near launch), but it'd just be cool to see something new.
@Pizzamorg I feel called out LOL. But I think a lot of the time making a game more accessible is a amazing thing to do, more people will play more games, so I agree with you 100%.
I think just think what people were saying, was that not every game needs a easy mode, and its ok if a game has a higher skill cap then the last one.
But I do think its messed up when people are all like "LOL gitgud noob LMAO" is unhelpful and rude, and you not only drive someone away from the game, but the community has now made a butt of there self's.
@Snatcher got it one buddy. Games having easy modes in general is great, but having a few series' that don't is okay too. As long as we're not being intolerant jerks to each other it's all good.
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I think just think what people were saying, was that not every game needs a easy mode, and its ok if a game has a higher skill cap then the last one.
I find this argument repeated, but it is inherently a fallacy. An easy mode doesn't lower the skill of the hard mode, the two can exist side by side in harmony, as they have done forever. Every game can have an easy mode, there is literally no argument against this. Games like Sifu, Elden Ring, Dread etc are all living proof of that.
@Pizzamorg@Snatcher I personally tend to play on easier difficulty levels to simply enjoy myself when playing games. However, I don't mind a challenge in a familiar game if I'm up for it. Example, I played some classic Doom on Hurt Me Plenty (hard), and did decently at it. That was my choice to try the challenge.
I do feel that developers also put difficulty levels in games too, if they didn't intend on an easy mode or a hard mode, they wouldn't put it in. That's what I think anyway.
@Losermagnet I don't know if that's an unpopular opinion, but that's one I agree with too. The reason Splatoon appealed to me in the first place because it was doing something different than most online shooters I played at the time (Call of Duty Ghosts, I have it on Wii U).
@Losermagnet Wow I thought I was going to get slayed for having that opinion, Nice to see you guys understand what I meant (:
And @Sunsy you pretty much Hit it home.
"classic Doom on Hurt Me Plenty (hard), and did decently at it. That was my choice to try the challenge.
I do feel that developers also put difficulty levels in games too, if they didn't intend on an easy mode or a hard mode, they wouldn't put it in. That's what I think anyway."
This is exactly, If the If they didn't intend on an easy mode or a had mode, they wouldn't put it in, This is perfect, sums up what I have been trying to say!
You also wanted to play those games, (Hard) it was your choice to try the challenge, this whole post is perfect way to sum up what I was trying say.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Pizzamorg And this is true, I was just saying its ok if some games don't have one, that not every game needs one, not because it would ruin the game or anything, but because its fine for it to be the way it is.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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I feel like easy mode generally ruins the experience, and seems like an easy way out for people who don’t want to spend time learning the games at times, but eh.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
(Sorry for multi posting) That was pretty much the only reason I had interest in splatoon to begin with, It was a shooter, but with a really big twist.
No capture points to take, to payload to move, no kills to worry about, just how much of an area you can color then the other team, with a shooter base, I just hope they don't draw away from this path.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Pizzamorg And this is true, I was just saying its ok if some games don't have one, that not every game needs one, not because it would ruin the game or anything, but because its fine for it to be the way it is.
Yeah, this is where things become more complicated. You want to respect a Dev Teams wishes and vision, a game made for everyone is a game made for no one, at the end of the day. However, if they don't include options to allow everyone to at least attempt their title, then they aren't a Dev Team I'm interested in supporting.
I feel like easy mode generally ruins the experience, and seems like an easy way out for people who don’t want to spend time learning the games at times, but eh.
And that is fine, if an easy mode ruins your experience, just play one of the harder modes. But for those who just want to enjoy the story or aren't able bodied or whatever, they shouldn't be excluded. And I think more and more dev teams are accepting this.
@Pizzamorg Well I think they do allow people to do that, if you play the game and its just not fun to you, thats fine. I feel like the devs present a challenge, and your ether up to it, or not, and if you just can't do it, its ok, there are a lot of people that can't, But the people that can I guess is what the devs want to see beat there game, thats a lot of assuming on my part, but thats what I think might be the reason.
But games having easy game mods is great, dead cells hit it home with there last update being for just that.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
@Pizzamorg Well I think they do allow people to do that, if you play the game and its just not fun to you, thats fine. I feel like the devs present a challenge, and your ether up to it, or not, and if you just can't do it, its ok, there are a lot of people that can't, But the people that can I guess is what the devs want to see beat there game, thats a lot of assuming on my part, but thats what I think might be the reason.
But games having easy game mods is great, dead cells hit it home with there last update being for just that.
I don't really agree that those two things are the same thing. A game could have everything you love in a game, but just be way too damn hard, that doesn't mean the game isn't inherently for you. It just means it is too hard.
But yeah, easy modes are great, we can agree on that. Well done to Sifu, well done to Dread, let us hope that Elden Ring live up to their more accessible promises and we might finally move into a Golden Age where 'Git Gudders' can get back in the bin where they belong.
As someone who never plays on easy mode (or hard mode, for that matter, I just stick to the default setting), I completely understand implementing them all. This is an entertainment medium that is vying for consumers' hard-earned cash first and foremost, and I would hate to feel like I just wasted $60 of my precious money by playing a game for 10 minutes and realizing I was never going to get anywhere because it was too hard for my skill level. And I also have no interest in wasting countless hours of my precious time becoming good enough by repeating the same deaths over and over again.
I think an "easy mode" in general is not the magic "make game accessible to as many as possible" button as some people think it is. Especially if its not even done well. Not to mention games are made to be a certain difficulty generally speaking (at least games where an easy mode would even apply), so they'd probably be an objectively worse made version of the thing, which is not what I'd want if I couldn't deal with the normal version.
I mostly feel like various options and cheats are a better and more interesting way to pull it off regardless. I mean, when I couldn't beat certain games growing up, cheats kept me playing (occasionally also files on games owned by someone else that had gotten further than me).
And I also have no interest in wasting countless hours of my precious time becoming good enough by repeating the same deaths over and over again.
Yeah, this is the thing too. Git gudders seem to think people have just unlimited amounts of time to run into a wall. People have jobs, have kids, have lives, if they only have an hour to sit down and play a game every other day, why would they want to spend that repeating the same section of a game over and over until they pass it? I mean I guess if people find that fun, power to them, but I certainly don't.
I think an "easy mode" in general is not the magic "make game accessible to as many as possible" button as some people think it is. Especially if its not even done well. Not to mention games are made to be a certain difficulty generally speaking (at least games where an easy mode would even apply), so they'd probably be an objectively worse made version of the thing, which is not what I'd want if I couldn't deal with the normal version.
I mostly feel like various options and cheats are a better and more interesting way to pull it off regardless. I mean, when I couldn't beat certain games growing up, cheats kept me playing (occasionally also files on games owned by someone else that had gotten further than me).
But I think the point is that an easy mode doesn't replace what is already there. So someone might find the easy mode rubbish or whatever, but that is fine, they have the choice to go up to a higher difficulty and may enjoy themselves. But if they are allowed the choice to go up, then people should be allowed the choice to go down as well (in hindsight the wording of this is horrible, haha).
Also, you can slow down animations, extend I-Windows, tweak damage numbers and do all sorts of things to make an experience easier without inherently altering the mechanics.
Eh, I just think if a game is meant to be hard, then it doesn't need an easy mode. If people don't want to spend the time to learn the mechanics, then oh well, that game isn't for them. If you find Dark Souls too hard, then just don't play it. If you find Hollow Knight to be too hard, then just don't play it, unless you're actually wanting to learn the mechanics.
Accessibility modes can be good for people who are with disabilities, but I just feel like adding an easy mode in some games will destroy the purpose of their existence.
Also, I get that yes, I don't personally have to play the easy mode, but at times, if it's present, it can be easy for me to fall into the trap of not learning how to play the game, and instead just switching to the mode where enemies barely hit you or do damage to you.
@Pizzamorg I don't mean to start an argument by saying this, so sorry in advance, but from what I've seen from you talking about difficulty in games, it kinda seems like anything remotely the slightest bit difficult makes you upset at a game. Stuff like Pokemon Legends having a difficult Post-Game fight, or bringing up that you're glad that games like Elden Ring are adding easy modes, because games like Darksouls are too hard. It just feels like you're against games that don't present difficulty options and force you to learn how to play said game, or learn how to beat said fight.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Pizzamorg I just think it kinda boils down to what there targeted audience, Games like dead cells dread and sifu, want to cater to both, so there isn't a particular audience, But games like dead cells doesn't allow you to get the true ending without doing the normal or hard mode, Pretty much meaning they have a targeted audience.
Wile I do think games need to have easy modes. If a dev has a targeted audience, I don't really think its a issue, its how they wanted to make the game, and they have a player base that they want to play the game (Idk if Worded that right LOL).
I just don't really find it a problem, but I do understand it sucks if you like everything else about the game, but the game is hard.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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